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6S.Duke

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Everything posted by 6S.Duke

  1. We have been late with the update and we couldn't include within the last patch. We will add the fix at the next OB release Inviato dal mio SM-F731B utilizzando Tapatalk
  2. I confirm that the fix wasn't included with this patch. It will.be included with the next one Inviato dal mio SM-F731B utilizzando Tapatalk
  3. Following the increasing complexity and detail of our aircrafts, along with the sheer number of project we will be working on in future, we have decided to enlarge our team. We are looking to get in contact with: C++ CODER (ref.ife-coder2024) He/she will be responsible for developement of C++ avionic components and subsystems for new DCS projects, reporting to the coding lead. Advanced knowledge of C++ is a must. SOUND ENGINEER (ref.ife-soundengineer2024) He/she will be responsible for development of custom sound effects (potentially including voice messages and dialogues) primarily for new DCS projects, but may also be involved in other platforms, reporting to the project integration manager. Experience in creation of sound effects is essential. Basic knowledge of coding and knowledge of Wwise is preferred. 3D MODELING ARTIST (ref.ife-3dmodeling2024) He/she will be responsible for detailed modeling of aircraft subsystems and components, reporting to the project art lead. Good knowledge of 3DS Max (including animation, rigging and skinning) is a must. These are PAID positions as external contibutors: payment scheme (one time fee or profit sharing) will depend on the project and your involment and effort. For all the positions above, fluent English (or Italian) is required. If you are interested and you believe you have the necessary skills, please send send an email to indiafoxtecho at gmail dot com, with following information: - your name, address and age - quick resume of your experience and skills - any other information you think may be relevant Subject of the email MUST be one of the reference codes above. Inviato dal mio ASUS_I005D utilizzando Tapatalk
  4. Exactly... In the current release the only bug on VOR and Tacan is the fact that the deviation show the true heading instead of the magnetic. The bug anyway has been already solved and the fix will be available as soon as possible Inviato dal mio ASUS_I005D utilizzando Tapatalk
  5. Pitch trim effectivness improved. We will provide the fix as soon as possible
  6. Now should be fixed. We will include the fix as soon as possible.
  7. Hi, thanks for reporting, we will have a look Inviato dal mio ASUS_I005D utilizzando Tapatalk
  8. Hi, probably the trim effectiveness is too low at low speed. Please, let me have a check on the code and talk with our pilots who validated the flight model and I will return back to you. Inviato dal mio ASUS_I005D utilizzando Tapatalk
  9. @hilmerby, @Millips, hello! Could you please check if the bug is solved on your PC? If not, please attach your log again. Thank you
  10. Preliminary changelog for next patch: * Fixed: Z Fighting in the exhaust tube * Fixed: the MB-339 has no lods * Fixed: Blind hood animation is not synchronized between internal and external model * Fixed: AI jettisons canopy when parking * Fixed: luggage and recon pod are diplayed as Rockets on the weapon panel * Fixed: canopy does not demist when open * Fixed: COMM1 radio initialisation * Fixed: Anomalous Morse signal heard in cockpit * Fixed: 3D model has no lods * Added: Three position flaps keybinding * Added: Joystick trigger with two detents keybindings * Added: Gunsight Repeater * Added: Guncamera * Added: New Net Animations * Improved AI Damage Model * Updated Flight manual Inviato dal mio ASUS_I005D utilizzando Tapatalk
  11. Added fuel and smoke tanks template at first post Inviato dal mio ASUS_I005D utilizzando Tapatalk
  12. Very Nice [emoji1] Inviato dal mio ASUS_I005D utilizzando Tapatalk
  13. fixed with the previous patch
  14. @PorcoRosso86 can you please assist? Inviato dal mio ASUS_I005D utilizzando Tapatalk
  15. Don't worry. To be honest it is a pleasure this kind of report, this confirms that our "ice" formation logic works properly for information, the MB-339 has two pitot tubes. One provides information for the front ASI, the other one for the back one. In our logic we have simulated a non homogeneous ice formation, this means that one pitot can be blocked before of the other one and then one of the two ASI can be not operational before of the other one (and vice-versa).
  16. Hi, at the moment the available paintkit does not include the smoke tanks. We can publish it if you need but we need time for cleaning all the layers. Inviato dal mio ASUS_I005D utilizzando Tapatalk
  17. I just tried and everything work as expected. Please try to activate the pitot anti ice and report back. null
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