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Capt_Haddock

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Everything posted by Capt_Haddock

  1. Well, maybe the engine doesn't care to a degree... but nothing is free. But good to known there are other areas for potential improvement I guess
  2. I had a look at the cockpit on the model viewer and I think there's plenty of room to optimise the 3D mesh. Some of these details look like true poly bombs... I wonder if this is why the MiG-21 is such a bit hit on frames compared to other modules? Also, plenty of mismatched texture resolutions and polys not properly unwrapped, but that's another story...
  3. My issue is performance. The framerate takes a massive hit compared to the MiG-19 or the Viggen. I'd love to see the actual 3D mesh to see what the polycount looks like... Also, the floor around the base of the stick needs some love. I only has a pretty rubbish 2D photo slapped on it.
  4. The low-res mirror is actually not bad VR... It's useless, but it looks nicer than the 2D image on the hi-res mirror. With the low-res one at least you get a different image for each eye, and if feels like a real mirror on the peripheral vision. The 2D one is truly horrible in VR. DCS should really look at IL2 to see how to do mirrors
  5. Ok, thanks for the answers! Hopefully we'll get those at some point... And I agree that having them as objects on the editor would be a great solution. In IL2 Great Battles you can place beacons by hand, on the editor. Works a treat.
  6. Any RSBN stations we could use when flying the L-39? I can't find any on the map... Thanks!
  7. I was always concerned the loading times would be unbearable, but thanks to the trial I decided to test it and wow!... it doesn't take much longer to load than the Caucasus map, and the level of detail is truly stunning. The airbases, the towns, the cliffs... It's a true labour of love. Well done guys!
  8. The gunsight glass seems to be missing. It only shows up when I get my head really close to it (playing on VR)
  9. No adverse yaw around 300-400 Km/h as far I can tell. Perhaps a little bit coming out of turns, but hard to tell (Not that adverse yaw would be an issue if you've flown on gliders... ) Flight is very smooth. Really easy to trim. I don't miss the autopilot.
  10. Brilliant report. Thanks for posting!
  11. So true. When I fly on my gliding club's humble Ask13, the straps are so tight that looking back is virtually impossible.
  12. I've found today that you can fly the Su-25T by just grabbing the virtual stick and throttle with the touch controllers. Nice touch! The shape of things to come?
  13. Thanks for the video Rudel! A nice refresher. The 3 nav points of the Su-25 are a luxury when you come from the MiG-21. The MiG has none! :) I used to be really into the Su-25T when DCS first came out. I bought the Su-25A a while after but never got into it despite the better flying characteristics, mainly because I missed the Shkval and the HUD. It's only now, after flying the MiG-21 for a long time, that I can appreciate the real value of the Su25A. I'm far less surprised now about the Russians never ordering the T version. The trade-off in agility is not really worth it. The SM upgrades make far more sense.
  14. After more than a year flying the MiG-21 and the F-5E, I took the Su-25A for a quick ride and it has been a bit of a revelation. Coming for the virtual 1970's gives you a nice perspective. A glimpse of how the Frogfoot would have felt to a 1980's pilot: It's an absolute beast with incredible pinpoint accuracy. I'd love a fully clickable cockpit, but surprisingly, once you are up in the air it doesn't make much difference.
  15. If you are talking fps the F-5 wins by a mile! I love the MiG-21, but in DCS 2.5 it is an absolute drain on resources. Horrible loading times and lots of stuttering. The F-5 on the contrary is smooth as silk. I'd love to compare texture sizes, polycounts and shaders...
  16. Also. I tried to get him to play F-19, F-117 and TFX, but he just laughed at them. Or at me... I'm still not sure. He said the pixels were as big as houses. No taste...
  17. My 9 year-old son plays these: Aerofly FS2 Amazingly fast loading times. You'll be flying before DCS or FSX have even loaded the main menu. Physics are pretty decent and it looks stunning. The controls are also relatively simple. Warthunder Endless choice of planes and it's free. Multiplayer games are pretty safe for kids and it also has offline game modes. Better to stick to the earlier war planes as games are more forgiving. It's the closest thing to Chuck Yeager's Air Combat you will find these days. Bomber Crew A very recent addition. It's a plane game without the flying bits, but it's surprisingly addictive. My son loves the look of the little people. Truly charming.
  18. Fantastic work! Many thanks for this. Soviet skins greatly appreciated!
  19. Good point! Must be the altitude. On my original test I was flying at 2000m with no luck, but yesterday I did a couple of tests at 5000 and the radar was as good as I remembered it. Much better!
  20. Thanks for the quick reply! I guess it must be me... Could it be the clouds? I'll give it another try tonight. Back to Radar School! ;)
  21. Haven't flown the MiG-21 for months, but I don't remember the radar being this weak? It can't even paint a Hercules flying at level just 6 Km ahead. Is it working for you guys? I'm on version 1.5.4.57288 Thanks!
  22. I share your pain. The tooltips should match the game language settings, not the cockpit settings. They are a help line after all... Flying a MiG with an English cockpit just ruins the sense of immersion to me, so every time there is an update I have to edit this bit of the Hit_Localizer file by hand: A permanent fix would be great!
  23. :thumbup: Very cool
  24. Interesting idea [ame] [/ame]
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