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-Rudel-

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Everything posted by -Rudel-

  1. Just committed the fix, hopefully it makes it into the update.
  2. Uboat, are you assigning an Euler XYZ Controller, after you have assigned an ArgBased Rotation? In not, you need to do so. If so, sometimes max gets funky. It happens to me once in a while. You'll have to remove the animation, Remove the argbase rotation. Assign a default controller "linear rotation" Reset the xForm Adjust your pivot if necessary Reapply the argbase rotation and then assign a euler xyz to that argbase rotation. animate your door rexport and test.
  3. This is definitely an ED shader problem. The same happens on their TF-51.
  4. When I'm officially done with it
  5. The creators of any custom liveries will need to update them.
  6. Considering the looks of the time of day, the yellowish tint on the blue would be correct. In any case, we do not have control how ED's environment affects the color of our objects until ED programs the effects for specular color. Then we could create specular color maps.
  7. Would love to see the addition of the D-4 Torpedo variant :D
  8. Noted, thank you!
  9. I edited the title of that post Platypus. 1.5/2.0 bring back the old system. Every livery's description.lua has the code needed to make numbers work properly. It's just a matter of commenting lines to get the ones you want or do not want.
  10. Since Nevada is on the other side of the world, our programmers is looking into possible rotation matrices in the avionics. Not to mention, the debugging bins only crash on the Nevada map.
  11. That's not a Leatherneck created livery
  12. Since October there have been major changes in UV orientation. It'll be released when I think it's ready. No ETA...however, In reality, we are working on the Normal / Spec Map fixes. Now there should be a bare metal livery you can start from, until it's release.
  13. I'm hoping to test them in the next few hours.
  14. These are all noted at least 1000 times Flanker, thank you. :D I'll get to them once our activation and 2.0 cockpit avionics bugs are fixed :)
  15. Soon hahahahaha!
  16. That s an ED shader problem, but I'll look into it. Alpha channels and 2-sided materials can be tricky.
  17. Nothing like cruising in at 1000km/h :D Aaaaaaaaaaaaaaand, First casualties of NTTR
  18. The base camo colors and decals that is. Weathering, details etc, by us. I merely adjusted the colors to ensure they line up across the seams.
  19. Google, надеюсь, переводит хорошо ... Для наших программистов, я передам информацию. Инструкции записке, шаг отсутствует, может быть. Для 1,5, реестра, только. Я, художник, только, извините.
  20. With the mission you used in your screenshots, change the time to 1200 and you'll see. It's not your fault. As I've mentioned in the thread I posted... "The new specular and normal maps got cut-off during server transfer, before it went off-line. We were unable to update them all weekend. "
  21. FSKRipper, It's the NMp and Spec files . http://forums.eagle.ru/showthread.php?t=153104
  22. I believe it's Latin version of Serbian Cyrillic, or from the old Yugoslavian days. This ASO-2 variation is not of Russian origins.
  23. files located in the MiG-21Bis/Bin folder
  24. The binaries are for 1.5 not 1.2
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