Uboat, are you assigning an Euler XYZ Controller, after you have assigned an ArgBased Rotation?
In not, you need to do so.
If so, sometimes max gets funky. It happens to me once in a while.
You'll have to remove the animation,
Remove the argbase rotation.
Assign a default controller "linear rotation"
Reset the xForm
Adjust your pivot if necessary
Reapply the argbase rotation and then assign a euler xyz to that argbase rotation.
animate your door
rexport and test.
Considering the looks of the time of day, the yellowish tint on the blue would be correct.
In any case, we do not have control how ED's environment affects the color of our objects until ED programs the effects for specular color. Then we could create specular color maps.
I edited the title of that post Platypus. 1.5/2.0 bring back the old system. Every livery's description.lua has the code needed to make numbers work properly. It's just a matter of commenting lines to get the ones you want or do not want.
Since Nevada is on the other side of the world, our programmers is looking into possible rotation matrices in the avionics. Not to mention, the debugging bins only crash on the Nevada map.
Since October there have been major changes in UV orientation.
It'll be released when I think it's ready. No ETA...however, In reality, we are working on the Normal / Spec Map fixes.
Now there should be a bare metal livery you can start from, until it's release.
Google, надеюсь, переводит хорошо ...
Для наших программистов, я передам информацию.
Инструкции записке, шаг отсутствует, может быть.
Для 1,5, реестра, только.
Я, художник, только, извините.
With the mission you used in your screenshots, change the time to 1200 and you'll see. It's not your fault. As I've mentioned in the thread I posted...
"The new specular and normal maps got cut-off during server transfer, before it went off-line. We were unable to update them all weekend. "