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-Rudel-

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Everything posted by -Rudel-

  1. 2.0.3.55457 - 2016 July 29 Tuned Engine for acceleration & climb performance adherance. ASP Reticle offset fix for windy conditions
  2. 2.0.1.50747.33 Update 1 - 2016 February 26 Fixed Fuel Gauge working without PO-750 No. 2 Inverter Added Weapon Selector Left/Right input command Fixed RSBN Rangefinder showing horizontal instead of oblique angle Corrected nosecone damage model in LoD2 Corrected Navigation Light intensity in Off. Corrected Pilot Helmet protrusion through visor. Added Specular and Normal map to static covers Corrected Canopy Stand location Added shortcut mapping to briefing window and mirrors Fixed R-55 and R-3S IR missile tones Corrected R-3R lock tone Fixed various instances of RWR playing indefinitely (possibly not all -provide track if you catch this bug!) Changed unlock behaviour of button on stick Fixed incorrect radio channels after cycling through them with keyboard R-55 can now only be carried on Pylons 1 & 2 Fixed Non-Dispensing Chaff Fixed inverted Radar symbology Fixed various instances of SPS (RWR) Sound Synchronization Fixed various instances of ASO-2 not working Fixed RN-24 damage and effectiveness. Fixed clickable area for Aileron Boosters Hypoxia is no longer induced under optimal conditions SPRD no longer works after jettison Fixed SARPP recording when system turned off Corrected Suction Relief doors moving when engine off Fixed Throttle Start/Stop position toggle Fixed Crash when PRMG Channel > 16 Fixed persistent A/C shaking after taking off with blown tires Pneumatic Air no longer leaks indefinitely when using brake on axis Corrected input for booster aileron switch Corrected Aileron Booster behaviour
  3. 1.5.6.3690 Update 1 - 2017 March 31 Adjusted suspension dampers. Adjusted axis roll at slow speeds. Adjusted low speed drag in landing configuration. Adjusted acceleration in climb and turning. Fixed unusual event when AOA stalls, caused aircraft to enter uncontrollable roll. Fixed RSBN, PRMG, SAU automatic landing modes, causing unwanted oscillations. Fixed default chaff and flare quantities for ASO-2 configuration. Fixed the armament selection switch’s logic. Adjusted IR missiles’ detection range. Fixed radar ground reflections’ algorithm while flying inverted. Added landing/taxi lights 3 position commands. ВДИ-30К altimeter now calibrated for International Standard Atmosphere Fixed RSBN distance indicator changing from 019 to 020. UPK-23-250 control box now shows. Corrected “Main Red Lights” rotation animation. Corrected ADI/HSI’s light illumination sequence. Adjusted afterburner animation and sound synchronization.
  4. 1.5.6.1938 - 2017 February 10 Fixed misaligned Taxi Lights Fixed various external model (LOD) errors Corrected R-13M and R-13M1 missile performance Fixed anti-skid regardless of nose wheel brake Corrected FM roll inertia Corrected R-55 & RS-2US performance Adjusted In-Ground Effect (IGE)
  5. 1.5.4.57114.167 Hotfix - 2016 September 27 Stability issues that causes crash to desktop
  6. 1.5.4.56500.154 Update 5 - 2016 September 10 Changed default FOV to 150 degrees Fixed side-slip ball while flying inverted. Adjusted flight dynamics with drag chute deployed. Corrected check warning lights button on landing gear panel causing the intake nose cone to extend. Redefined ventilation lever from axis to lever. Adjusted fuel set knob animation assignment to controller rotaries. Adjusted ASP rotary inputs for controller devices. Fixed trigger zone of canopy ventilation system handle. Fixed canopy visibility and animation after rearm/repair. Fixed when AI only fires S-5M rockets in pairs. Corrected R-60M’s all aspect seeker-head. Increased nose cone damage value. Optimized LODs. Added VVS Metal livery. Fixed fuel tank pylons’ texture. Fixed Southeria livery’s unweathered left wing. Created new specular textures for metal and painted liveries. Created normal bump textures for visible damage. Corrected UV mapping on windscreen. Corrected normals’ orientation on static center airbrake. Fixed alpha channel presets for landing gear chocks. Holes now show. Remodeled tires’ animation and damaged looks. Animated engine fan blades. Removed canopy covers for further testing with end-of-shutdown animation. Disabled intake relief and spill doors’ visibility arguments for further testing. Partially fixed two primary engine sounds at mission start.
  7. 1.5.4.54855 Update 1 - 2016 July 15 Tuned Engine for acceleration & climb performance adherance. ASP Reticle offset fix for windy conditions
  8. 1.5.3.50487.22 - 2016 February 17 Fixed Fuel Gauge working without PO-750 No. 2 Inverter Added Weapon Selector Left/Right input command Fixed RSBN Rangefinder showing horizontal instead of oblique angle Corrected nosecone damage model in LoD2 Corrected Navigation Light intensity in Low. Corrected Pilot Helmet protrusion through visor. Added Specular and Normal map to static covers Corrected Canopy Stand location Added shortcut mapping to briefing window and mirror Fixed R-55 and R-3S IR missile tones Corrected R-3R lock tone Fixed various instances of RWR playing indefinitely (possibly not all -- provide track if you catch this bug!) Changed unlock behaviour of button on stick Fixed incorrect radio channels after cycling through them with keyboard R-55 can now only be carried on Pylons 1 & 2 Fixed Non-Dispensing Chaff Fixed inverted Radar symbology Fixed various instances of SPS (RWR) Sound Synchronization Fixed various instances of ASO-2 not working Fixed RN-24 damage and effectiveness. Fixed clickable area for Aileron Boosters Hypoxia is no longer induced under optimal conditions SPRD no longer works after jettison Fixed SARPP recording when system turned off Corrected Suction Relief doors moving when engine off Fixed Throttle Start/Stop position toggle Fixed Crash when PRMG Channel > 16 Fixed persistent A/C shaking after taking off with blown tires Pneumatic Air no longer leaks indefinitely when using brake on axis Corrected input for booster aileron switch Corrected Aileron Booster behaviour
  9. 1.5.1.47285 Update 2 - 2015 November 23 All keys have had activations replenished. LOD models optimized. Incorrect ASO texture replaced. Radome axis of movement fixed. Double cockpit in low graphic settings fixed. TacNumbers holes fixed. Added more variation of Russian TacNumbers Added Eastern Arabic TacNumbers. Changed material setting from mirror to aluminum. Landing gear’s external lights now come on only at full extension. Remodeled external pilot’s visor and is now transparent with specular. Navigation lights during the day are now bigger in “Bright” mode. Missing panel lines and sealant on external canopy/windscreen added. Missing rivets on right-side drag chute tube added. Missing screws on top-side wing fuel tank panels added. UVs for middle fuselage flipped 180 degrees to fix NMp errors. Liveries adjusted for UV flip. New normal and specular textures.
  10. 1.5.0.45208 Hotfix 1 - 2015 October 02 Fixed third-party modules: MiG-21Bis from working.
  11. 2.0.0.48596.56 Update 2 - 2015 December 21 Fixed bug with missing models extracted shells.
  12. 1.5.0.45166 - 2015 October 01 Implemented RU Game Localization. Replaced multiple existing inputs with toggle inputs. Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Chl Selection Fixed various instances of the Radio not working. Fixed the Radar operating without electrical power Increased missile smoke visibility Fixed the “SPRD Appears on F6 View after use” bug Introduced special option for ASP pipper gameplay features. Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited) Corrected Rudder Authority (“Rudder overpowering ailerons”) Added UUA Sensor animation Improved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit) Improved regulated Afterburner throttle control Partially fixed visible weapons remaining on destroyed/missing wings Fixed A-A missile lock tone bug Corrected wing thickness & angle Various corrections on all weapon pylons Rebuilt frontal canopy for smooth fuselage transition Re-Drew rivet and panel lines on rear fuselage Added red floodlights in cockpit Dozens of minor 3D/2D issues Fixed various Cockpit graphics issues Corrected various ASP calculation issues (Incorrect lead, “CCIP”) Added 8-10 new default liveries New specular maps Sculpted rear fuselage into a new normal map Added new SPRD Rocket booster model and texture Corrected placement of SPRD Rocket booster on aircraft Further optimized external model and textures Revised gear door textures Corrected AoA vane animation Temporarily removed 'Canopy Icing' checkbox pending visual implementation
  13. If you ever have issue, just delete the LNS registry, and activate again. We are digging deep on the deactivation issues running. Even my key is at 0. :( That's a new one, I recommend waiting and see what happen. I believe you'll be ok.
  14. It is meant for 1.5.6 openBeta. You will want to check ED's update page before you play the stable version. If there's a post showing an update for it, then proceed with the instructions. You will need to ask Heatblur about their DRM on the Viggen Creating a back-up in case something goes wrong.
  15. We honestly do not know exactly which setup they use, however we lightened up the hardware changes to CPU only. Yes
  16. This patch is intended for openBeta. When ED releases the update for the stable version, follow the same procedure in the PDF
  17. Unfortunately, the only way to animate tracks, is using a UV shift method with Args, as shown below. DCS doesn't support IK Solvers :( You'll need to create a 1 piece object around the wheels and animate the texture. The good news, is that you can use alpha channels to create the same look
  18. Send Dolphin887 a private message about the ACS, TSA, SAU stuff.
  19. I can only say that the format for the edm is going to change with upcoming DirectX effects being coded. It can be seen in the export options in the latest plugin. The supposed format is *.eda Also, the latest plugin shows new material types for ED specific PBR settings. Most AAA games are using PBR rendering technology now. As I've mentioned in a previous post Max2017 uses new coding that 2016 or prior does not use. The current plugin needs to be rewritten; which I'm sure will take some time.
  20. Do you mean visually or AFM?
  21. Thank you gents! Sent from my SM-G935V using Tapatalk
  22. Gents, there were some test values left in the release bins. Hopefully the next update will fix it back.
  23. Because of the revamped code in 2017, it may be the reason there is no plug-in for it yet. On top of that, there is a new model format coming as found in the plug-in. I'm sure once the new format is released, they'll get 2017+ included.
  24. 2017 is probably the best to date. All aspects have been revamp in the code and runs a hell of a lot smoother than previous versions. UVs, Animations, View Ports, etc. Because of the revamped code, it may be the reason there is no plug-in for it yet. The edm plug-in needs revamped too.
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