266,667 triangles. Quite honestly, after all the tests, it appears it's the amount of materials (not textures) I am using on the external model.
A cockpit averages in the 250K range, so my external really has no affect if you switch to external view. However, the external model is completely enabled when inside the cockpit. So now it's up to nearly 500K triangles.
Right now, I've added proper visibility arguments on parts that can't be seen within the cockpit. Along with that, I've been busy creating proper a Lod0 and 1, while Cobra works on Lod2, 3 and 4. The release versions were just temporary for ED testers.
I can't compare to ED's A-10C anymore. Last time I saw 202K-ish triangles on their model, back in v1.2.7. Now it's down to 165K
Anyways, if you missed my other post, here is what I'm doing. I think the internal pit will be done similar. Cobra will have to say.
http://forums.eagle.ru/showpost.php?p=2186232&postcount=231