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-Rudel-

3rd Party Developers
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Everything posted by -Rudel-

  1. MRW I'm late for an update.
  2. -Rudel-

    Skin Contest

    I'd be the worst judge ever! Simon comes to mind...lol
  3. As I've mentioned before, the templates are not for the faint of heart. :D Everything is setup to just add colors and call it a day.
  4. Our Egyptian skins use Arabic numbers. I have them in the MiG-21Bis_TacNumbers.zip file
  5. Nice. Just a note, you don't need the lowrez files anymore. The LODs do not use them.
  6. It's not new. The user will have to combine the textures once satisfied.
  7. The edm included is meant for working in sections using the modelviewer. The user will find that many parts are missing and not meant for in-game use.
  8. I troll! :pilotfly:
  9. Another model is not needed. A simple visibility argument would be added to it, then under the special options menu; you can turn it on or off. The idea is great; no doubt, but that doesn't mean it will happen. It mostly depends on the time we have, and you guys know how we are on deadlines :D
  10. The converter can be a bit wonky sometimes. I had to redo animations even after using it. It works, but sometimes it doesn't. Silver Dragon, you need to use the Curve Editor to create a Euler XYZ after creating the Argbase rotation. Graph Editor -> Track Viewer: Curve Editor Select your object and follow my steps above.
  11. We mostly meant liveries and an option to use an uncovered fuel probe.
  12. Do you have a saved track of this session? I checked all the LODs and the arg values, numbers, and track settings are the same. This could be just an unexpected error although the 3d models are fine.
  13. Think I saw Dolphin!
  14. That little bugger. I'll check it out. Thx!
  15. No one reported it.
  16. "or so" I give it another year. :D
  17. We need an AH-64 to go along with that!
  18. Ahhh, you need to open the Curve Editor. Graph Editor -> Track Viewer: Curve Editor Select your object and follow my steps above :)
  19. You do not need to click on "Make Default." That's a preset for when you create new files. After creating the ArgBase rotation, right-click on the event and choose Assign Controller and select Euler XYZ. Then do your animation.
  20. Just committed the fix, hopefully it makes it into the update.
  21. Uboat, are you assigning an Euler XYZ Controller, after you have assigned an ArgBased Rotation? In not, you need to do so. If so, sometimes max gets funky. It happens to me once in a while. You'll have to remove the animation, Remove the argbase rotation. Assign a default controller "linear rotation" Reset the xForm Adjust your pivot if necessary Reapply the argbase rotation and then assign a euler xyz to that argbase rotation. animate your door rexport and test.
  22. This is definitely an ED shader problem. The same happens on their TF-51.
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