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Black_Hawk

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Everything posted by Black_Hawk

  1. Does anyone have any? I searched the Net, but was pretty unlucky while doing that... And I need them because I'll be skinning the Kiew 3D model for Lock On.
  2. Dude, I call this cheating! :D
  3. I agree with Thomas, we want the MiG-29K back from Flanker :thumbup: And give the Fulcrum it's real turn rate and better FM, not this what we have now in LOFC. I'm pretty sure that doing a new pit and 3D model for the Devs is a piece of cake with all the stuff they use when making this Sim. :music_whistling:
  4. A stupid question (ok, maybe not stupid :D): Can I assign that to my "I" button on my X-52? Because I "unlocked" it and I use it as an airbrake in LO... :music_whistling: edit: Nevermind, I got it working; however, it doesn't respond sometimes as it should. Other times (when I press another key on the X52) it activates the airbrake and won't let it go... But it is a nice program :D It's probably the fault of X52.
  5. I tried the wheel, BUT, it just isn't responsive enough - I have to turn it a lot in order it "receives" the command to trim. I even tried making macros for it (interval of 0.1, 0.25 and the other intervals) but it doesn't behave like it should. Would you be so kind and tell me what interval you use? :smilewink:
  6. Note that the guy is talking about one of the earliest (and downgraded) variants of the Fulcrum. I'm sure that newer variants are better in technical aspect ;)
  7. They won't go overboard with the poly count, don't worry :pilotfly:
  8. Scott28: go to Options>Input and select your stick from the drop down menu and instead of buttons (keys?) select axis. There you have the Test on the right side of the menu and the Smooth slider, move it to 0. Should I post a screenie? :smilewink:
  9. Hehe, I will. I just have some free time so I'm doing skinwork :book:
  10. LoL, yea it is. I just want to see something different so I'm experimenting :smartass:
  11. What do you think? :D http://i69.photobucket.com/albums/i63/BHawk16/ScreenShot_022-1.jpg
  12. This looks SWEET! :thumbup:
  13. After installing this Mod I also can't see the R-77 texture. I installed it with ModMan... :helpsmilie:
  14. LO has 2 states: Brake and No brake :joystick: :D
  15. Have you tried removing the SMOOTHING in the controler options in LO?
  16. Now, this TOTALLY ROCKS!!! Excellent work!!!
  17. =RVE=--AS--: How big is the FPS impact of your fix?
  18. In LOCFG it is under GRAPHICS tab > Clipping/Lod > Objects clipping.
  19. What I meant was that static objects show up only at specific distances. You can probably correct this by setting Static Objects clipping to a higher value (or was it lower?). Either by ModMan or LOCFG
  20. Nope, probably a clipping setting
  21. Force_Feedback, I don't know if I got your post well :music_whistling:
  22. And I'm flying 1.12a :pilotfly:
  23. It happens to me also. But when you load the mission you can see the fuel tank from the external view on your plane. After you finish/exit the mission go to the payload menu and you'll be able to see the fuel tank on the plane in the payload editor.
  24. No, I don't use ALT HOLD or SPD HOLD, or trim... Try refueling without that and do not change your stick movement after taking in your probe, you'll see what I'm talking about.
  25. I noticed that after finishing my refueling (so, when my refueling probe goes in again) my plane pitches up a bit. I do not change joystick input after the refuel, so, is this here just to make refueling easier for us or is this the case IRL, the stick movements are, how should I say, more precise, say, you pull all the way to yourself but the control surfaces go only 50% of their maximum deflection?
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