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dogbite

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Everything posted by dogbite

  1. It is definitely in need of more optimization for VR, but then so is NTTR. This would be true of DCS in general. That said and FWIW, I run NTTR at VR 1.5 and Normandy at 1.4 for about the same fps all other setting being equal. As others, I have tweaked to at least try to maintain 45 fps min. As mentioned it sure is a gorgeous map in VR
  2. As nice as the 1080ti is the price is certainly a tough pill to swallow if one is only considering the performance gains in DCS in relationship to that cost. Once you throw it's power at all the wonderful VR titles out there any concerns of whether the decision to buy one was right fade away under the pressure from the constant silly grin that creeps onto your face as you crank settings on game after game. Spent a $1000 CA on the 1080ti and haven't any regrets here.
  3. I turned off usb power mgmt. for each of my 2 Rift Sensors as well, in device manager.
  4. I settled on medium graphics. vr 1.4 no aa, no af. Man this Normandy map is gorgeous.
  5. Fair enough hardware comparison. The moral dilemma crap really gets old though.
  6. https://developer.oculus.com/documentation/pcsdk/1.11/concepts/asynchronous-spacewarp/
  7. Canada here. Your invoice price should indeed be in CDN$ and the total should be to your door step. That's the way my Rift was and again when I ordered Touch. Games on Oculus Home are also quoted in the currency of the country you live in, once your set up.
  8. That whoosing sound isn't a plane going by. It's the sound of your somewhat esoteric response going over my head. Glad you found my post humorous, though.
  9. I know what your likely thinking. I only fly sims and don't need these controllers. I didn't order Touch when they arrived for a similar reason. Although I do play other things, I always hated Xbox type controllers, preferring keyboard and mouse as most non-console gamers often do. This is not that. In VR "hands in game" is so much more immersive, than without. Touch is an amazing way to play in VR. You can grab and throw things, stroke a pool cue, swing a golf club, go bowling, swing a sword, climb a mountain, fly down a mountainside in a wingsuit, look everywhere while firing two weapons in different directions, manipulate Google Earth VR with panache, manipulate thruster packs in zero G space, and so many more possibilities. Even the hardest core simmer likes to do others things. The exercise value alone will save on a gym membership. Don't kid yourself you will use them. Even if I am wrong, someone in your circle of friends or family will be absolutely blown away by them. People will flock to your side to play with your stuff. OK, now I'm stretching it, but be assured, this is a gaming experience unlike anything you have experienced. I have never heard anyone say " I have them but never use them".
  10. Strange the ASMedia failed. My 3.1 passed. Must be an improved controller there. Congrats to all the newly infected. If yours hasn't arrived yet, I'm excited for you. I doubt any of you will regret the move. If your better half complains just blame us. hehe
  11. For flying (and other seated games), I first ran with the Rift in a 3.0 port and one sensor in a 2.0 port on my last rig with no problem, even though the 2.0 port failed the oculus test. Had no issues. Spreading the usb connections across ports assigned to different controllers on mobo helps avoid maxing out bandwidth. If you order a 3rd sensor, Oculus even ships it with a usb2.0 extension to help avoid this, so 3.0 across the board isn'tmandatory. I also tested the hmd in 3.0 and 2 sensors both in 2.0 and had no issues. My current Gigabyte mobo uses Intel controllers for usb 2 and 3 and AsMedia for 3.1. Both are rock solid. Some controllers on mobos are not as compliant, so the Oculus recommended add in cards are worth considering if your short on or have questionable ports. I run an 8x10 ft roomscale area and tracking on 2 sensors has been rock solid for Touch gaming. A 3rd sensor would. of course help if you want to go larger area, but I feel no need to order a 3rd one at this play size.
  12. As one who has played with both, I prefer my 5.1 surround system. Although headphones, being closer to your ears, do offer a more intimate experience in some cases. The speakers translate positional surround just fine. When a plane or car goes by my left side I know where it is and doppler is correct. What I like about my 800 watt surround is that I can crank it up without blowing an eardrum and the full room sound (for me) is more immersive at high volume. It also allows me to split the sound offer my sound card to my haptic chair setup without running additional software, such as Voicemeter Banana. If the game does 3d sound properly, the sound translates to either setup just fine. My lament is that some games and most movies and television programs don't do surround well, usually just dumping music to the rear channels. TV commercials and some music often do the best job in this regard. Others may descent without prejudice.
  13. Removal is a breeze (1 screw). Oculus even includes a little screwdriver for the job. Even reduces weight, not that that is a biggie in the first place.
  14. The Rift mic is quite good with VA. I found that since I don't use the head phones my 5.1 speakers would flood the mic and VA would sometimes misunderstand or assume a command not given. Lowering the gain on the mic resolved the problem. Admittedly, headphones would be ideal but I like the full room sound environment.
  15. Since you can map any Hotas button and keyboard stroke to Voice Attack you can simply activate a voice command by creating a voice command for that as well. ie: You can create the commands that match the buttons or keystrokes you use to toggle between talking to others and giving commands to control your cockpit.Although I have yet to do a profile for DCS yet, I would not want to play Elite Dangerous without it. Another neat thing about using VA is that , for example, if you say had 2 different flightsims and one used the L and another the G key for landing gear Your command "landing gear down" can be the same in both by it to that games keystroke or button in it's profile. You then don't need to remember the differences and in creating your own commands they are easier to remember. All those differences between how one sim or another accesses a given system are now irrelevant. They can all share the same command without having to remap all your controls. Voice Attack is pretty much a must in many VR situations that would normally require a lot of keyboard input and it is a steal at the price.
  16. SDE on the CV1 is very slight and after a little use isn't really noticed.
  17. As a heavy flight and racing guy, I didn't think I'd have much use for Touch. Boy was I wrong. I love The Climb, DOOM3 BFG, Golf Club VR, Robo Recall, Sports Bar VR (great billards), Google Earth VR, the list goes on. Any one of these alone would keep me from selling Touch. Bet ya don't. I would sell the Xbox controller for sure.
  18. I went from a 980 to a 1080ti. being able to bump up the pd and some extra smoothness was nice. I would say that for DCS the cpu (particularly clock) is still the main factor. I think the age and evolution of DCS will always keep it a struggle though. That said, running native VR games I can run pd 2 and max out settings and that is sweet. Even some titles that have added VR after but done it well can be run max or near max, if the implementation was done well. Dirt Rally, PCars and BOS maxed are sweet. Since I only play games in VR now, the cost was worth it for me.
  19. VR is the best. The 2nd best is watching the expression on someone's face the first time they try it.
  20. The Rift does room scale, although a little smaller area. I play a lot of room scale seated. As far as which set for DCS, I would suggest you read the last few pages of the Vive and Rift sub-forums to get an idea what guys are currently thinking about their HMDs.
  21. Having the lenses is not the hold up. We need to have the gpu power to handle any meaningful increase in resolution and fov before we can call it gen2. The being able to do things like foveated rendering and such still require coding for it once the hardware for it is plentiful enough to make it worthwhile. Since it is June now I'd guess maybe 2019. Could be wrong.
  22. It was a DCS pilot describing how awesome the experience in a DK2 was back in Jan 2016 that made me order the CV1. Best thing I ever bought-period. My brother brought over a friend who had all these preconceived notions about why VR was not that good. I put him in my haptic feedback chair, put the Rift on his head and set the Mi8 on auto start. After wiping the crap from his pants and the smile off his face, I let him try Dirt Rally and Robo Recall with Touch. Next week, I saw him and he had ordered a Rift and was building a new computer. The general consensus is that any meaningful advances (gen 2) in VR are 2 to 3 years out. This is not because of the displays, but more because of the computer power to run them and the time to program for tricks like foveated rendering or VRSLI and such. By then , I will have been enjoying VR for close to 4 years and be glad that I had. I deleted all my non VR games a year ago. My 2 cent.
  23. Most handle teleportation (Robo Recall) well. Games with huds, cockpits, helmets, etc also help. Many get used to the full motion of a FPS and then want it as a choice over teleporting in games. VR sickness like motion sickness can be overcome by most sufferers, in time. The main thing is to stop when it's detected and build up a tolerance slowly. I suspect those of us who have be flying sims aerobatics for years have less problems than others. I am happy that it doesn't affect me at all. A slight twinge first day I got the Rift.
  24. As to the topic of this thread. The only way your going to get an honest opinion as to whether there is a better option in your hmd choice is: 1- to hear from thoses who have more than one 2-believe that they are being truthful and not just lying fanboys 3-hope their comparisons are relevant to your gameplay preferences 4-hope their concerns are the same as yours (our they affected by vr sickness, godrays, screendoor, visible Fresnel rings and so on) As we humans all detect light at different frequencies, we all have different preferences about what we like and dislike in graphics, color, motion,etc. The only true way to be sure what VR hmd will suffice would be to try all contenders which in many cases is not possible unless you know someone with one you are considering, they play what you (think) you want to play and then actually try it. I would think this will be a challenge for smaller installed base hmds such as Pimax. In these cases you would just have to take a leap of faith. I think it would be fair to say that once you try a Rift or Vive in VR in general and, say, DCS in particular you should have a better understanding of whether reviews of other products have merit. I read many comments in many forums where it is obvious that the poster has never tried VR, yet tries to opine on the subject. caveat emptor
  25. In a sit down gaming environment, the Pimax seems to offer a compelling option and competition is good for the future of VR. I suspect that the price will be a lot higher if and when they offer roomscale tracking and hand controllers. When I bought my Rift, I didn't order Touch as I was sure being a pilot and racer that I would never use them. Boy was I wrong. When the price was halved, I ordered Touch and to my surprise I use them on a regular basis. Playing Robo Recall, Doom BFG Fully Possessed and Golf Club VR is sublime. It would be interesting to know if Pimax's 60 hertz would induce vomiting in Mount Wingsuit but without full tracking and hand controllers, I guess we'll have to wait for that answer. Whatever one considers to purchase, they would be well advised to do as much research on the pros and cons of these "first gen hmds" with particular attention to what you want to play on it. One thing is for sure. If you get one that is highly regarded (reviewed) for what you intend to play. it will not be a waste of money, imo. Just don't be too sure you won't want to play in a roomscale setting with hands in game until you have experienced it.
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