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Everything posted by SkateZilla
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F-5EM / CF-5 Fuel Probe Mod by denissoliveira
SkateZilla replied to Melt-Down's topic in Flyable/Drivable Mods for DCS World
Update my Mod how? I'm already adding VOR/ILS and VHF Antennae. -
Slight delay in first revision, I made some adjustments to lighting that has some unwanted side effects, So I need to revert those changes and try again. and I want to add a few more things, so I'm not adding Aux pylons for one item, lol.
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F-22A Raptor mod enhancement mod
SkateZilla replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I need to get a clean and recent build for the F-22 cause my build is old and been tinkered with too much. -
I'm putting final touches on the VOR/ILS Antenna. I've also added it via 8th "AUX" Pylon, Which will allow me to include the lines for the Refuel Probe mod items, user would just have to enable them. Also made custom loadout graphics for the wingtips and VOR/ILS
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F-22A Raptor mod enhancement mod
SkateZilla replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
it doesn't, I just tried, it seems the FC3 Mods now fall under the same as DCS Modules, Binaries are not loaded from \Saved Games\ Folder. -
F-22A Raptor mod enhancement mod
SkateZilla replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Try: MAC_flyable('F-22A', current_mod_path..'/Cockpit/Scripts/',{nil, old =6}, current_mod_path..'/Comm.lua') -
Templates / Textures are 4096x4096, the PTB 50 tanks are incredibly detailed vs prior mapping, The Templates also include groups for albeda (diffuse), Roughness, Metallic, Heightmaps, A.O. etc, I can remove those groups and it would drop template to about 275 Mb from 596 mb. But Users would be on the hook for generating their own PBR Maps. They are all BC3 nVidia DDS *( I'll likely re-export as Intel BC7 DDS for the patch to help w/ compression).
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This is because you're running the ST ModelViewer Need to use MT ModelViewer in \Bin-mt\ ST is going away soon, any new features, are likely not coded for ST regardless, it's been this way for over a year, any new features require MT..
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I was working on some things, but didnt want to delay the tanks while building stuff. As for the template... I'll look into maybe a 2048x Version, but it would lose a lot of detail.
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I think I'm going to upload a patch in a couple days, - I forgot to add the lines to modify / change for if you wanted to manually do it vs overwriting the existing LUAs, - The description material data for liveries, - I think I found a visual bug w/ noise layers and seams on the inside edge for the 50 Gallon tanks. - The 150 Gallon tank seems to not be loading RoughMets. *(Gotta check debug, as the file is there, but it's not in the description. - The 50 Gallon tank is loading a reflection map from Material chart, when it should just be using PBR Map. *Need to disable and check for issues* For PTB-50 / Wingtip Tanks: {"SZS_F5A_PTB50_BODY", DIFFUSE, "szs_f5a_ptb50_body_dif", false}; -- ALBEDO / DIFFUSE FOR BOTH TANKS BODY {"SZS_F5A_PTB50_BODY", ROUGHNESS_METALLIC, "szs_f5a_ptb50_body_dif_roughmet", false}; -- PBR ROUGHNESS, METALLIC, AND A.O. {"SZS_F5A_PTB50_BODY", NORMAL_MAP, "szs_f5a_ptb50_body_nrm", false}; -- HEIGHT / NORMALS {"SZS_F5A_PTB50_GLASS_ILLUM", DIFFUSE, "szs_f5a_ptb50_body_dif", false}; -- ALBEDO / DIFFUSE FOR ILLUMINATED GLASS / BULB {"SZS_F5A_PTB50_GLASS_ILLUM", SELF_ILLUMINATION, "szs_f5a_ptb50_body_dif", false}; -- ILLUMINATION MAP FOR ILLUMINATED GLASS / BULB {"SZS_F5A_PTB50_GLASS", DIFFUSE, "szs_f5a_ptb50_body_dif", false}; -- ALBEDO / DIFFUSE FOR NON-ILLUMINATED GLASS {"SZS_F5A_PTB50_GLASS", 12, "szs_f5a_ptb50_body_dif", false}; -- REFLECTION MAP FOR NON-ILLUMINATED GLASS {"SZS_F5A_PTB50_PHOSPHER_ILLUM", DIFFUSE, "szs_f5a_ptb50_body_dif", false}; -- ALBEDO / DIFFUSE FOR ELECTRO LUMINESCENT STRIPS {"SZS_F5A_PTB50_PHOSPHER_ILLUM", SELF_ILLUMINATION, "szs_f5a_ptb50_body_dif", false}; -- ILLUMINATION MAP FOR ELECTRO LUMINESCENT STRIPS For PTB-150 Tanks: {"SZS_F5A_PTB150_CENTER_BODY", DIFFUSE, "szs_f5a_ptb150_body_dif", false}; -- ALBEDO / DIFFUSE MAP FOR 150 GALLON TANK {"SZS_F5A_PTB150_CENTER_BODY", ROUGHNESS_METALLIC, "szs_f5a_ptb150_body_dif_roughmet", false}; -- PBR MAP FOR 150 GALLON TANK {"SZS_F5A_PTB150_CENTER_BODY", NORMAL_MAP, "szs_f5a_ptb150_body_nrm", false}; -- NORMAL MAP FOR 150 GALLON TANK
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Changelogs for 07.21.2024 - Added Quick Save button in options editor tab for convenience. - Adjustments to Form loading and themes to fix value dumping of opacity. - Adjustments to form open/close, Opacity is now persistent. - Opacity Value changed from local to global, Applied to Form Mini. - Form Mini Size Adjusted to Show/Hide DCS Launcher button. - Revisions to splash screen art. - UI testing panel hidden. - Corrected F-5A fuel tank mod data block in other SZS Products panel. - Enabled Launch Scripts function (was disabled by accident during Ext. Apps rewrite). - Updated Gamblers, Four horsemen and Worlds Apart Stormfront campaign's data blocks w/ steam pages. - Added FC'24 UI/Art Assets, Bundle detection function. - Revision to module scan engine (added FC'24 variable). - Revision to FC Depreciated Behavior, and FCS Modules Detection / Reporting Status.
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https://www.digitalcombatsimulator.com/en/files/3339595/
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The 2024 Remasters are finished: As soon as I Finish cleaning up some files and package it up, I'll put it on User Files: F-5A Tanks Mod will Include: - F-5A Wingtip Tanks w/o Formation Electro-luminescent Lights - F-5A Wingtip Tanks w/ Formation Electro-luminescent Lights - F-5A Centerline ( 2 Wing), and Underwing ( 3 Wing) 150 Gallon S.F. Tanks - F-5A Centerline ( 2 Wing), and Underwing ( 3 Wing) 150 Gallon S.T.D. Tanks The F-5A 50 US Gallon Wingtip Tanks, have been extensively remastered and up-sampled since the last version: - Re-shaped the Core 3D Model, - Re-smoothed the Core 3D Model, - Re-mapped the UVW Coordinate Mapping. - Merged all textures into a single texture file for Left/Right Tanks, as well as Glass and Illumination. - Converted to use the latest PBR Elements. (Base Textures, Roughness/Metallic, Illumination, Alpha and Normal maps). - Completely new base textures for panels, decals, stencils, details. (Color Matched to the default F-5E Grey Livery). - Added Position Lights to the Wingtip tanks. (Always on but tweaked so they are optimal for day/night). - Added Formation Light Panels, The F-5A 150 US Gallon Tanks: - Merged all 4 Texture Maps into a Single Texture Map. - Converted to PBR - Base textures color matched to the default F-5E Grey Livery - SF and STD Versions Separate, SF Versions are rounded tip, STD Versions are the same general shape as the F-5E tanks. *( If I get around to gathering reference for the 150 Gallon tanks, I may re-map those completely as well.)
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Belsimtek was a Team that was detached from ED to demonstrate 3rd Parties, and has been re-integrated back into ED. The Lima was never on the F-5E-3.
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that was a different age, sort of like how the 90s-2000 was a different age.
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F-22A Raptor mod enhancement mod
SkateZilla replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
FOr the record, the issues w/ Mods that HotLink FC3 Avionics and Pits has nothing to do with FC2024 itself, FC3 has been depreciated entirely, the Module ID is no longer active, so any mod that relied on "\Flaming Cliffs\..." Paths for cockpit art or systems etc, will no longer work. Also note, during the transition there was wonky Auth access for everyone, so FC3 is no longer part of the builds, users need to install the individual FCS Modules for A-10A, F-15C, MIG-29 SU25A, SU27, SU33 and have them Auth, Then the mods need to be revised to use the FCS Modules paths for Cockpit art and systems (ie Instead of "\Flaming Cliffs\... it should be \<F-15C><SU-27><SU-33>\ etc etc -
Unofficial mod not working since the last update
SkateZilla replied to waliburnsilenzio's topic in DCS Modding
My App polls the O/S for Envionment.SpecialFolders.UserProfile to get base folder for \Saved Games\ Which is built into windows, If you build a quick app to poll and display that folder and it doesnt match to where you moved it to, then you didnt move it right. -
Unofficial mod not working since the last update
SkateZilla replied to waliburnsilenzio's topic in DCS Modding
Any "Mod" that injects FC3 Aircraft avionics need to be updated, A-4E, T-45C, UH-60L, MB.339 are all self contained Modules and do not rely on FC3 Libraries, or Art.