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SkateZilla

ED Beta Testers
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Everything posted by SkateZilla

  1. The person involved already declared it authentic and released more of the redacted sections of said conversation. That being said, a Skype conversation between 2 individuals, is pretty much just as it appears, a private conversation between two individuals. not Parties, Not Companies, Not businesses. Releasing the conversation is a Firestarter tactic, and maybe it offers a smidge of insight, but either way it neither confirms nor deny's any of the rumors floating around in the reddit-sphere. Is it a Coincidence that whenever this dispute starts to fade from public spotlight for something else, that magically a chat, a message, a reddit post from someone is highlighted and boom, the pitchforks all come back out in response to the "breaking news". I often have teams calls/chats with other developers in my field about specific subjects, it does not mean that myself or my company is endorsing or co-signing on anything the other person does as a result of things discussed in that conversation.
  2. I've discovered last night, sounders are linked via "UserName = " in the Data Lua. ie, F/A-18C Sounders require "Username = "FA-18C_Hornet".
  3. The large Dorsal is VHF. There's also 3 smaller under nose pitot antennas, more details on the LAU7, more details on several rear panels. Not to mention the textures appear to be proper PBR Composite materials instead of JSON conversions w/ a separate DECAL mesh., the Bort decals are smoothly blended instead of hard edged as well.
  4. ok so I'm working w/ a few mod teams, and we are now snagged at sounds, Right now the modules use the default engine sounds, instead of for example the Hornet sounds, I've looked through some LUAs and seen the sound_name = "Aircraft/Engines/xxxxxx" declarations in a few aircraft, as well as SounderName = "/Aircraft/Planes/xxxx" However there isn't one for the hornet, and the AI hornets use the Correct Engine sounds, so there must be a sounder or declaration for the engine sounds elsewhere.
  5. Note: You completely missed the Leading Edge Root Extension Upgrade....
  6. I would classify evading incoming fire/the ground to save your aircraft as an Emergency.
  7. Need a bot auto script, anytime a keyword or every few hours, the bot needs to auto post / reply the same thing
  8. Believe the plural is Mofi
  9. Take these points w/ a shot of Jameson, as they have not been confirmed by ED. A. According to RB Devs, they lost access to dev tools etc. B. They stopped updating because they were not wanting to continue working for free. *working in the BG would still be working for free* C. Several members have stated they are gone already. *confirmed from those devs directly that they are already in positions elsewhere* D. Users claiming to be close to RB, or even repeating what's been said elsewhere goes against every reason this thread exists. if it's not in an official announcement by either ED or RB Ceo/Ron, then it's speculative. That being said, the Map team is a separate entity, and I believe M2M is still working on things, because honestly most of what he does adds to their portfolio for other sims/contract/whatevers.
  10. \Mods\Aircraft\ is the folder, with the aircraft (A-10A, F-15C, Su-27, Su-33, Mig-29, Su-25A), being the sub folders, Open the entry.lua, Scroll cursor to the line below binaries, and add the line, for Example: A-10A's entry.lua would look like: binaries = { 'A10ACWS', 'A10A', }, load_immediately = true
  11. Changelog for 08.15.2024 / 2.0.0.40 - Revision to module scan engine (added Manifest Variable for ST/MT manifests and detection). - Added launch Modelviewer to right click build menu (allows user to launch MV from a build other than selected build). - Updated CH-47F datablock. - Added Peacekeeper Lebanon datablock. (added Flying Cyking to filters list.) - Added Mig killer datablock. - Moved Build Scan function to a separate thread *( Resolves UI lock during scans when DCS Processes end, and when switching builds. ) As usual, zip file added to first post.
  12. If you get no crashes with controllers disconnected, then it's likely a USB Driver or Device Driver issue w/ the controllers.
  13. Seems to be Varo Controller related: 2024-08-14 13:15:11.774 INFO EDCORE (Main): signal caught: 'Abnormal termination' 2024-08-14 13:15:11.775 INFO EDCORE (Main): try to write dump information 2024-08-14 13:15:11.779 INFO EDCORE (Main): # -------------- 20240814-131512 -------------- 2024-08-14 13:15:11.781 INFO EDCORE (Main): DCS/2.9.7.58923 (x86_64; MT; Windows NT 10.0.19045) 2024-08-14 13:15:11.782 INFO EDCORE (Main): C:\Windows\System32\KERNELBASE.dll 2024-08-14 13:15:11.784 INFO EDCORE (Main): # FFFFFFEA (Unknown exception code) at 00007fff9e29b699 00:00000000 2024-08-14 13:15:11.786 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'D:\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'guill' 2024-08-14 13:15:11.788 INFO EDCORE (Main): OS-Version: 10.0.19045 () 0x100-0x1 2024-08-14 13:15:11.790 INFO EDCORE (Main): 0x000000000003b699 (KERNELBASE): RaiseException + 0x69 2024-08-14 13:15:11.792 INFO EDCORE (Main): 0x0000000000006c19 (edCore): ed::current_exception_stack_trace + 0x279 2024-08-14 13:15:11.794 INFO EDCORE (Main): 0x0000000000071881 (ucrtbase): raise + 0x1E1 2024-08-14 13:15:11.796 INFO EDCORE (Main): 0x0000000000072851 (ucrtbase): abort + 0x31 2024-08-14 13:15:11.796 INFO EDCORE (Main): 0x000000000029383f (vrclient_x64): HmdSystemFactory + 0x1953EF 2024-08-14 13:15:11.796 INFO EDCORE (Main): 0x00000000002c6169 (vrclient_x64): HmdSystemFactory + 0x1C7D19 2024-08-14 13:15:11.796 INFO EDCORE (Main): 0x0000000000083a48 (vrclient_x64): xrNegotiateLoaderRuntimeInterface + 0x34728 2024-08-14 13:15:11.797 INFO EDCORE (Main): 0x0000000000083282 (vrclient_x64): xrNegotiateLoaderRuntimeInterface + 0x33F62 2024-08-14 13:15:11.797 INFO EDCORE (Main): 0x000000000024f49e (VarjoOpenXR): Varjo::VrActionController::pollOpenVREvents + 0x7E 2024-08-14 13:15:11.797 INFO EDCORE (Main): 0x000000000024fcf2 (VarjoOpenXR): Varjo::VrActionController::syncActions + 0x122 2024-08-14 13:15:11.797 INFO EDCORE (Main): 0x000000000029fcd6 (VarjoOpenXR): vxrSyncActions + 0x2F6 2024-08-14 13:15:11.797 INFO EDCORE (Main): 0x00000000001affd2 (Visualizer): TransformComponent::validatePositionsTree + 0x2AE92 2024-08-14 13:15:11.797 INFO EDCORE (Main): 0x000000000019210c (Visualizer): TransformComponent::validatePositionsTree + 0xCFCC 2024-08-14 13:15:11.797 INFO EDCORE (Main): 0x0000000000121a38 (Visualizer): try_get_HMDcontroller_pos + 0xB4F8 2024-08-14 13:15:11.798 INFO EDCORE (Main): 0x000000000010cfeb (Visualizer): HMD::processUserInput + 0x2B 2024-08-14 13:15:11.798 INFO EDCORE (Main): 0x0000000000904ecb (DCS): SW + 0x41B68B 2024-08-14 13:15:11.798 INFO EDCORE (Main): 0x000000000092a282 (DCS): SW + 0x440A42 2024-08-14 13:15:11.798 INFO EDCORE (Main): 0x00000000008e4e44 (DCS): SW + 0x3FB604 2024-08-14 13:15:11.798 INFO EDCORE (Main): 0x00000000008e6573 (DCS): SW + 0x3FCD33 2024-08-14 13:15:11.798 INFO EDCORE (Main): 0x0000000002240d78 (DCS): AmdPowerXpressRequestHighPerformance + 0x11C4D74 2024-08-14 13:15:11.798 INFO EDCORE (Main): 0x0000000000cbf01e (DCS): SW + 0x7D57DE 2024-08-14 13:15:11.798 INFO EDCORE (Main): 0x0000000000017374 (KERNEL32): BaseThreadInitThunk + 0x14 2024-08-14 13:15:12.178 ERROR ED_SOUND (22872): render time = 0.269168s exceeded allowed slice of 0.010000s
  14. Less about lawyers and more about the team's professional tact, ED's mouth never opened, they remained silent during the dispute, it wasn't until after RB went public that ED even posted a single reply. That being said. it's not to say that some level of frustration for the RB team members stuck in the middle of this mess isn't *justified/warranted* if not a bit zealous at times. Any committed and obviously talented 3rd party team members lost over this situation is a loss for DCS on the whole, without innovative 3rd parties, the sim doesn't evolve. ie: HB alone has added so many new things to DCS. As for the outcome, Damage control maybe the priority, as contributing team members have ben lost, as well as dev cycle time. Agreed, ED has to make it clear that DCS is a consumer product and their IP is not free. There's already an issue, there's mentions of smaller Airforce's using DCS modules to train, etc., if you watch interviews, specific individuals stress DCS is not to be used in that manner, The U.S. Airforce doesn't have dozens of PCs running DCS:A-10C, they have the Professional version running on the professional platform, And We technically got a stripped down plate of left overs in DCS A-10C 1.1.x.x, it may look similar, because the core assets are the same, but the pro platform is an entirely different beast.
  15. which version did you have prior, Pretty sure the latest version did require a user.settings reset as I had massively changed the setup from the prev. version 2.0.
  16. IIRC The First teaser was modelled after an Export Configuration. (Italian to be precise). Since then ED has likely gotten more data from the US Army and shifted versions.
  17. I already explained this multiple times and multiple places, this is the author's responsibility to update, I do not have the time allotment for fixing every FC3 Based mod.
  18. Advanced Launch Options, Top Row, Click External Apps Launch Order, make Launch External Apps is checked, then set the order in each slot below that. if the settings file is compatible, it updates itself on App launch and brings over the settings. If you jumping from v1 to v2, settings are not compatible.
  19. Technically VHS was telecined 29.976 Hz w/ 3 Interlaced frames for every 2 progressive frames typically PIPII or PIPIP depending on recording hardware., So 3:2 Pulldown would apply. 30 Hz moving every 2 frames would mean 20 Hz.
  20. I know what they are and what they do, Like I said, I cannot comment on them because they are not public.
  21. Early testing, I was adding some things to check clearances quickly, Once I get around to fully going through the loadout they will be corrected. The other Issue is Maverick A and B on the F-4E belongs to HB and is declared locally, so not "available" for other aircraft w/o modding their core files.
  22. when I get around to re-mastering mine, they will.
  23. The AI Doesn't have those limitations, so the AI can have them, along with AGM-65, AIM-9s on the outboards, etc. At present, my plan is to have: - F-5C Skoshi Tiger (AI ONLY) *Adds the Bullpups, restricts the AIM-9s to earlier models, adds tank and AAR Skoshi Left Side Probe. - F-5E Export Tiger (AI ONLY) *Adds AGM-65E Singles to IN/OUT Board Stations, a few other items, and AAR Export Right Side Probe - F-5E Modded Tiger (PLYER AIRCRAFT) * Adds the Wingtip FuelTanks, Antennae and AAR Probes etc. *(All Cosmetic)*, - F-5E FC Modded Tiger (PLAYER AIRCRAFT) * Adds the Wingtip FuelTanks, Antennae and AAR Probes etc to the FC. *(All Cosmetic)* That way there's no modding of the core F-5E Files. There's also the issue where I have to integrate new new Aircraft Property, to switch the AAR Coordinates between left/right. Right now I have F-5E Export and F-5C Skoshi flyable to test things, but will change before I release, as the F-5C external model has clipping issues w/ the cockpit, and until I fully script the addon systems, the extra weapons will not work, *(AGMs, AIMs on Outboard, AAR Fuel Transfer, WingTip Fuel Transfer, etc).
  24. The make flyable line and the CFG needs to be updated, along with the \FM\Config.lua
  25. do they have 150 gallon tanks on those wingtips? lol.
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