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SkateZilla

ED Beta Testers
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Everything posted by SkateZilla

  1. no, pylon restrictions are hardcoded in the PFM/Systems DLL.
  2. and the F-302.. Ooops.
  3. Apologies, I have been working on a Mod Project, but at present it's at a slow pace as other things have taken priority, I was posting regular updates in my Wingtip Tanks Mod thread, As the mod originated from that, The New Mod when finished would be Titled: "F-5E Expansion", Previous Discussions: Mod Thread w/ other updates:
  4. DCS Updater Utility v 03.29.2025 / 2.0.0.42 Change Log:
  5. If we can re-produce this on the Legacy hornet, then it's a Legacy hornet bug, with the avionics and not changes to the super hornet.
  6. I would need to see a screenshot of the command prompt box.
  7. I am looking into the changes to the pages, but I am busy this month travelling for work, plus most of my CJS Codepath has already transistioned to v2.5 and integrating the new cockpit. For anyone with the crashes, it maybe the ModernMPD Files, as they also cause issues w/ the SA Page, Please attach your DCS.log files so I can start some tracebacks.
  8. DCS_updater.exe update 2.9.13.6818.2@release This worked for me, make sure you're running from Command Prompt, not PowerShell. And Make sure it's being run from the <root><path.to>\DCS World\Bin\ Folder
  9. the only things missing are the new campaigns, I am working at remote locations so I have not had time to add them to the chart.
  10. Apologies, you must also choose a preset in the preset panel, It's *supposed* to auto to default depending on the parameters, but I suspect that subroutine isnt firing off correctly. Selected Preset will have a missile Icon on it.
  11. It says no data because no build is actually selected here.
  12. ModernMPD v2.1.43 was integrated into the latest CJS Super Hornet Mod (2.4.1 and 2.4.2), since it's separated from the legacy file structure wise now. I didn't really check for features not working, I simply integrated the files from the \Super Hornet\ folders into the CJS Cockpit scripts folders and textures etc. I know the MPDs are different colors, the HUD has correct dashed and solid lines, etc. didnt check for "Color" SA. But since we are now Separated from the "Merge" installing, the CJS Super Hornet resides independently in the \Saved Games\ Folder, and does not overwrite or modify any Legacy hornet files, instead we are now using our own cockpit Scripts on top of the legacy hornet's. But the folder name is \Cockpit\Scripts\ just like the legacy, instead of \Cockpit1 <or 2>\Scripts, like it was w/ the merge install setup prior to v2.4
  13. there's 2 profile folders, one in Saved Games, one in DCS Root. App Scans both. But the setting itself is populated based off what's set in the options.lua under ["graphics"], then ["multiMonitorSetup"]
  14. Graphics profiles? I never put a delete option, but \Saved Games\DCS\Config\Presets, Should be a Backup, Default, Preset 01->05, PresetVR. Just delete the folders, and re-launch the app and it should re-populate.
  15. Please note, there still maybe "Drag/Drop" Exception Errors. These are caused by a sub function of a sub thread, trying to invoke changes on the UI thread incorrectly or without permission. I've scanned through most of the functions and fixed a bunch, but there definitely still may be some hiding. I'd ask if you get one, as soon as it comes up, click continue, and then right click the Apps log dialog, choose open, copy contents and paste here, or save into a new txt and attach, so I can get a rough idea of what function is running when it trips.
  16. DCS Updater Utility v 03.02.2025 / 2.0.0.41 Change Log:
  17. If they don't have the F/A-18C installed, then the module will not load due to the Modules Required / Rules: In the entry.lua, they can change true to false, which will load the module, but they will still not be able to fly the aircraft as the DLLs and dependent code is not installed nor activated by DRM for them. --[[ DEFINE F/A-18C REQ. ]] ["F/A-18C"] = {required = true}, -- [[ DEV NOTE: DEDICATED SERVER, OR PLAYERS W/O DCS:FA-18C THAT WANT TO SEE AI / OTHER PLAYERS NEED TO SET TO FALSE ]] For the Record though, it DOES Say DCS: F/A-18C is Required in the Install Notes, Credits, etc.
  18. Sorry guys/gals/fans, There's a slight delay, as the testers found some issues that needed to be fixed. For the most part everything was functioning as intended, But I had to make revisions to the new version parsing system as I did not include provisions for Hotfixes or Assembly.PrivatePart version fields. That fix plus a few other changes are now being testing, and I might have to adjust a few other things. Hopefully Next weekend, or if I can get remote access from the Hotelli, mid-week.
  19. Pretty sure ED is moving to Blender, lol.. But they only make plugins for Max Versions they have licenses for.
  20. in my experience, the 2:1 Pulldown in resolution trend was discontinued in 2004ish. Shoot in my studio renders for TV Shows and Movies the Normal, Metallic and Roughness Maps are 2x the size of the general albedo maps... As for Formats, it's BC7 For Transparency and BC1 without.
  21. I have a new version in internal testing w/ the testers, so barring any major issues... end of the week... TM.
  22. Right Click Build Slot, Set Sim Path, on the Sub Menu, Choose "Manually Set Sim Path", then set to the \DCS\ Root folder.
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