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Everything posted by SkateZilla
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The Global Presets are the Default Values for ED's Low, Med, High, VR Etc. To Use them, Select a Preset (Default, 1-4 or VR), Click the Global Preset you wish to import, it will change the controls to the settings for that preset, click save. Import from Profile, Allows user to import from one preset file to another. The Default Preset is the Options.lua DCS Uses if no preset is selected, Preset 1-4 and VR are stored in Sub Folders and Swapped into the main folder before DCS Launches. The Active Preset is Shown on the Main Home Page w/ the Missile Icon: As well as on the top of the App, if there's no Icon, and Selected Preset Doesn't State which one is active, then you should click on default (that's the glitch I'm trying to work out).
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Publicly Available, however it's been de-militarized, there is no radar, or weapons systems in that unit.
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did you reset trim during startup to account for re-arming?
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In the Top Video, the nose doesnt "rise", it's released from strut compression from the cat shot. When the Catapult launches forward w/ the launch bar attached, it pulls the aircraft forward as well as compress the nose gear a little, the catapults 3 and 4 end way before the end of the deck, so once launch bar leaves the shuttle and retracts, the nose gear also decompresses back to resting weight state, you can also see if you go slowly Frame by Frame at one point, main gear is below the deck line from decompression also, there is a launch droop but its marginal due to the AoA and it's weight / loadout dependent. Post a track of your launch, so we can replay it, most of the shots in those videos appear to be more than half flaps.
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Skate Zilla's F-86F Layered PhotoShop Templates - Unofficial
SkateZilla replied to SkateZilla's topic in F-86F
These Templates were archived years ago as there are official ones, Maybe when I re-master my liveries I will post the modified templates again, but I doubt the Stores and Pilot Templates even match the current model, they are 8 years old. -
not planned Allow modding of custom stores to the jet
SkateZilla replied to ChaosRifle's topic in Wish List
I'm sorry but the team that I did the work for has asked not to share. However, the process notated above can serve as a guide on how to do it generally, there are already mod-teams that do add systems in a similar fashion. One would need to be proficient in both LUA and VB Coding, as well as being able to script links between the main system hooks and new ones. Having access to the cockpit model is also required for adding panels/displays (or just replace it entirely w/ your own). -
I'm gonna make this simple for anyone else: If you already have an 5600+, and you only play 1080p Single Screen 60Hz, Simple Missions and Console Ports, You wont see anything. Now, if you play DCS, CyberPunk, at Higher Resolutions, with Ray tracing, 3 Screens, 4K VR, etc Get the 5800X3D when it's on sale for ~$230 USD. Paying $400 for it, assuming you dont need a backup rig/cpu and cant sell the old one, $400 is a steep price for the amount of performance gained. Now, if you do the above and you are on a older AMD 2000, 3000 Series CPU and your mainboard supports it, Do It, especially when it's on sale. 5800X3D For Gaming 5900X For 4K Video Editing / Production Rigs.
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not planned Allow modding of custom stores to the jet
SkateZilla replied to ChaosRifle's topic in Wish List
Same Answer, The Systems are in Compiled and Protected Files, as they are part of a Licensed product. If you want to add weapons, you need to not only copy/paste the weapons code to the aircraft's LUA (which isn't "modding", it's simply pasting / adding). You have to Build the Systems, and include it via LUA System Hook. It's not impossible, everyone just wants to be able to Copy / Paste the loadout line to the Pylon data and have it work. If You want to Add a Weapon that's not part of the Avionics DLL, You have the script the interface and system for that weapon, and script the LUA to load an additional system during the Cockpit initialization. If there's no public data on the interface and system, then now you know why ED didn't include it. And Good Luck finding public data on AGM-154B Interface w/ Hornets, as it was never integrated, and never part of the tech manuals. It's the same for adding Fantasy Weapons (ie AIM-54C to the F-15C/E), the system in their OFP doesn't exist, nor does any public data on the interface, So if you expect to drop 1 line of code to add it to the loadout screen, and for the Cockpit systems to recognize it and automatically know how to transfer data fire and control said weapon, then that's not going to work. You guys are trying to Build a Bridge without building the support beams first. So Again, it's not a "Modding Problem", it's a "You want ED to do it for you" problem. I've Coded and Compiled Addon Systems for the F/A-18C to not only add weapons, but Pylons on top of the existing aircraft's and replace the SMS w/ a new SMS Screen. So it's not an impossible task. But if you goal is to addon 2020 Capabilities to a specific aircraft, I doubt you'd find the public data to code any of the systems or interfaces, Especially if your are trying to add 2020 capabilities to the Hornet, Eagle/Strike Eagle, Viper, or Apache. -
WinKey + R, then enter: %APPDATA%
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not planned Allow modding of custom stores to the jet
SkateZilla replied to ChaosRifle's topic in Wish List
Both Situations and the "Stinger" situation your describing is not asking ED to allow Modding, it's asking ED to integrate weapons into the aircraft that doesn't have them. -
I must not be paying google ads enough...
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not planned Allow modding of custom stores to the jet
SkateZilla replied to ChaosRifle's topic in Wish List
Soooo, Just because they tested it on the aircraft does not mean that the software required made it to the fleet. Plus the weapon was never mass produced. AGM-154B was never part of the SCS-20A A1, X or 21X 23X 25X OFP, as the Missile was never deployed to fleet, so there was no need to include it in the OFP. APKWS was Added in the last OFP for the Legacy Hornet (SCS-25X) in 2016. They are not part of the stores system for SCS-21A, A1, X, 21X or 23X OFP. While they are simply plug and play, for most aircraft. Modern DFCS Aircraft (A-10C, F/A-18C, F-16C, F-15x, etc) need to have it in the stores management as the weights are different, and the FCS Limiter is governed by the computer, which takes into account stores weight. Having 2 wings full of rockets that the computer assumes weights 13 lbs each when they actually weigh ~33 lbs each and the CoG is Shifted on them, times 7 per LAU-68, x however many are loaded on each wing, Causes Incorrect Trimming, Incorrect G-Limit, Structural and Handling issues. The Computer knowing those rockets are equipped with the 20lb guidance insert adjusts the flight envelope and g-limit per the extra weight. -
Set the Resolution and GUI Scale.
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You mean the one that's no longer there, hence the reason users created this thread.
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DCS: F-14A & B - Excessive shimmering in Cockpit
SkateZilla replied to Schmidtfire's topic in Bugs and Problems
The move to Vulkan would likely solve alot of issues with VR and MSAA/AA/SSAA/Shader Passes. Users often forget the DX11 Engine was written before VR, so it was likely not optimized from the get go for VR. MSAA has always been a problem especially when using Deferred shading. It's not a DCS Problem, it's a DX11/12 Problem, Every title that runs Deferred Shading has that problem, which is why developers were pushing FXAA and TAA. -
DCS: F-14A & B - Excessive shimmering in Cockpit
SkateZilla replied to Schmidtfire's topic in Bugs and Problems
Older DX11 versions of DCS (2.0/1.5) Also did not use deferred shading. Hence, it's an MSAA Problem, the shading is performed on the 2nd pass after the MSAA is applied. -
So you want the sim users to turn off "Game Mode" in a Sim? DCS World is a Simulator First and Foremost, asking ED to make Game Modes default to where anyone that wants realism has to turn them off, is the Opposite direction and target audience for DCS World, Here's the Rub, Game Mode Avionics, requires a separate set of systems for each module, it's simply not feasible anymore with all the modules, and new systems being integrated w/ almost every patch. Game Mode Flight Models, requires a separate flight model for each module, again, simply not feasible anymore. Half of the Game Mode Flight Models are broken and unsupported. Turning on Either of those throws out any sense of realism. If you want to just jump in a blow stuff up, then FC3 (and eventually MAC) is what your looking for. As Game Mode throws away any sense of realism with exception of the Visual Representation of the aircraft. Its being depreciated because it doesn't fit with the DCS World Target Audience or the core of the Sim anymore.
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NWS button is sometimes a toggle, other times it is not
SkateZilla replied to Moxica's topic in DCS: F/A-18C
NWS Engage is usually the Pinky button, If NWS is Dis-Engaged, it Engages if NWS is already Engaged and Wings Extended, it becomes Press and Hold Hi Gain Toggle. if NWS is already Engaged and Wings Folded, it becomes On/Off Toggle for Hi/Lo Gain. NWS Dis-Engage is usually the Paddle Switch. -
MT is no where 100%, just because the preview was included on the stable branch doesn't mean it's done, If MT was 100% ready, it would be the only binaries included in the builds.