

FoxDelta
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Everything posted by FoxDelta
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link do you guys have a donation link?
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i disagree. did you ever play with a 300 or 400 ping? its full of stutters. others are warping for you too, with completly sensless attitudes making any consideration of moving direction impossible a high ping is definately NO advantage, nevertheless its not funny for the others too, kind of frustrating of course
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200 seems a bit to low for me. remember just having 201 will get u kicked. and at evening when there are 20 players or more in there are many with a 2xx ping
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400 and above should be limited. but i would prefer not to start a ping discussion. got called an " idiot lagger" and others . with a ping of 140. mine is usually between 100 and 170. and my friend in the next room with his own internet connection couldn't observe any lag on me. the person arguing had a ping of 70, and obviously thougt to be observing lag. so ping might not be all
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u were faster, but i prefer: labels off for all
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additionally, clouds and rain caused a huge frame drop for me! on VR i am at the limits with my hardware
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i absolutly love flying without this" label mod", made it much more realistic i want to say. i don' t think that many pilots flew above the clouds yesterday. especially fw190 did it like in the real war. fast and low(for ground attacks) it has been quite hard to find your counterpart again after an upturn, i guess it was as difficult as in reality
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Stick, throttle, pedals 'weight' discussion
FoxDelta replied to hughlb's topic in PC Hardware and Related Software
for WW2 acft: the required amount of force depends on the true airspeed, especially the rudder and the elevator's would become very hard to move -
Two separate axis for left and right pedals?
FoxDelta replied to ahaka's topic in PC Hardware and Related Software
i use g25 pedals to use g25 pedals: apply to rudder in dcs, y-axis and slider2 config yaxis: as slider,inverted, max movement to 50%, apply a deadzone of , i would say 5 -10, to avoid mixup when pressing both pedals config slider2: as slider, max 50%, deadzone as well as i am not near my setup i dont exactly have the name of this max value setting in my mind, but its the second from below, i guess works just fine for me, of course you have to mind releasing the opposite pedal heli with pedals makes so much a diffrent, also with the low cost racing pedals br -
i totally agree, 3d mouse should be the next logical development step for VR-DCS!
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Kuznetsov deck invaded...
FoxDelta replied to diditopgun's topic in Release Version Bugs and Problems (Read only)
ME related normally this occurs only in custom missions that are not built correct (check your conflict party and Kuznetsov's task) -
yes my system. 4771 i7 32gb ram and msi gtx970. no overclocking, medium graphics quality set in dcs, i would say sufficient and a good experience up to pixel density of 1.5,(which i recommend at least,2.0 would be better but isnt fluently playable with these hardware) Have fun with your rift, i would never ever use a normal display again.
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cobra reset trim first (strg T) press S( i always fly with activated) (switch under the throttle hand for indication) fly level, 400-500kmh, remove thrust, pull the stick back hard, when the nose is going upwards recenter the stick, when the nose starts to go down again pull the stick back and reapply thrust(move the stick gently,more and more the nose is coming to level)
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i agree i do also use logitechs extreme 3d stick. and i have to agree FRI. these standard gazelle settings are ridicolous sensitive. devs should change that, in my opinion, to provide a better user experience. hardcore pilots may change it back for themselves
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cool we had the F5E in operation for several years, until getting the EUFI, i will ask some pilotes to compare belsimteks to the real experience, sure belsimtek has done a great job. LOXZ
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perfect work, THX:thumbup:
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[How To] Export ALL Indicators like MFCD via ViewPorts
FoxDelta replied to icemaker's topic in Multi-Display Bugs
regarding an easy hardware implementation, its very simple without any lense too, just use two pico projectors displaying the same picture and beam the hud onto an 45° mounted glass, you must displace the huds by a few millimeters than you`ll get an infocusHUD when looking onto the surface behind. (i think this is the cheapest method to get the HUD in focus when looking behind) -
[How To] Export ALL Indicators like MFCD via ViewPorts
FoxDelta replied to icemaker's topic in Multi-Display Bugs
well, works in FC2 too, but its only possible to move the position in reference to the viewport, when displacing you will get contortions -> unusable again -
[How To] Export ALL Indicators like MFCD via ViewPorts
FoxDelta replied to icemaker's topic in Multi-Display Bugs
Well lets say fake was the wrong word for it, but its definately unusable when u do it this way. yes its possible to deactivate the HUD very easy (delete hud_ini for example), but its not possible, for the time, to display it on another monitor ( at the same time), isn`t it???if there is a way to adjust the postion of the HUD, tell me please. creating a black fiel elsewhere won`t be a problem. if you can display on one screen the hud only without a hud and at the same time on one screen with the hud u might get a working mockup with a lense and a beamer. If there is a solution, please show it. I`m waiting for this months. the older thread is dead. -
[How To] Export ALL Indicators like MFCD via ViewPorts
FoxDelta replied to icemaker's topic in Multi-Display Bugs
i agree, but thats not a real export of the hud, the scene is a night scene, at day it will be unusable if you do it this way you will always have the hud doubled when you look through. its not possible to deactivate the hud indication on one screen and to show it on the other one at the same time. -
[How To] Export ALL Indicators like MFCD via ViewPorts
FoxDelta replied to icemaker's topic in Multi-Display Bugs
+1 leepara Icemaker may you post your solution to enable others to complete it I´m not sure about leepara´s solution, you can see reflections of the tft in the upper left corner(2nd image) might be a fake