

FoxDelta
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Everything posted by FoxDelta
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(DDCS)Dynamic DCS, True Unpredictable Perpetual War
FoxDelta replied to Drexx's topic in Multiplayer
use the FORWARD OBSERVER slot for your planning -
i mentioned this 2 weeks ago, i do get freezes and stutters when descending towards ground targets in PG, if i manage to climb again those freezes disapear. log is attached, memory usage was about 23GB!!!!!! the rest of the 32GB were on standby too, so 100% used WIN10,i7 4771,32GBRAM, SSD when i last time reported this issue it was forwarded to RAZBAM, because of flying the AV8B, I highly doubt that this has anything to do with the AV8 only, so please can a DEV have a look at? mission length was 74mins unfortunately the track file exceeds the forum MB limit so check the dropbox link https://www.dropbox.com/s/5yomw19dll8lspo/dcsPGsecondstutterslowlevel.zip?dl=0 grass was at 0 trees at 0 maybe this has something to do with textures of the streets/ground/lamp posts ????
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(DDCS)Dynamic DCS, True Unpredictable Perpetual War
FoxDelta replied to Drexx's topic in Multiplayer
it is, on the HardCore server (presently on stable) -
added a stitched version to my dropbox like the caucasus one see here https://www.dropbox.com/s/o94fpm4otxlbplo/PersianGulf_stitchedend.jpg?dl=0
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i agree, those colors are ridicolous, performance is due to missing speedtrees, those tech came short after release maybe they will implement it later
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u are in VR, Oculus ASW is broken with the patch+hotfix, so u will have microstutters with the rift! but i agree, there is a performance issue with PG, stutters and freezes when flying low and near dubai with sams. maybe the line of sight calculation is infringing with all these buildings on PG
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PointCTRL - Finger Mounted VR Controller
FoxDelta replied to MilesD's topic in PC Hardware and Related Software
thx for the video, looks great just my opinion: i would accept a very small cable too so there is no need for a battery- 3421 replies
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- vr flight simulation
- vr gloves
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(and 1 more)
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PointCTRL - Finger Mounted VR Controller
FoxDelta replied to MilesD's topic in PC Hardware and Related Software
interested, whats your realistic! date of availability?- 3421 replies
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- vr flight simulation
- vr gloves
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(and 1 more)
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this bug is persistant since months, razbam! may u fix it ,please its annoying
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same for me, i have 32gigs ram . looks like to be altitude related, completly smooth over Dubai till descending near the ground, happened at Dubai and Dhafra others to test, i do not get a complete freeze, just 1-2sec freezes, if i can recover it gets fluent as normal again. what can this behaviour make happen. is this already reported or analyzed? av8 is completly unusable in combat situations at PG, so a lot are staying away from PG mission server because of that. can a moderator please confirm that this is reported?!
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Desk mount for VKB Gunfighter Pro MCG and Warthog Throttle
FoxDelta replied to ExGreyFox's topic in Home Cockpits
hi , suggest two combine 2 virpil mounts (one inverted)for the GF pro, because of the extension, did that since i use them -
the monitor is just for srs or discord and game start, i fly in VR, after a short time i now find fhe mfds blind, for the keyboard i look through the gap near the nose yes, moveable was necessary because i have to be flexible in my job, changing locations
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its ok, the collective is not mounted yet, so i need the space for it, thats the reason. the elbow is resting at the flight case, its still comfortable indeed not very realistic, there are some compromises necessary, of course
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after years of improvised simming, and due to VR, i decided to built my very first rig. it has to be transportable, and as small as possible but still giving me the feeling of sitting in a cockpit. the result feels good and does deliver those narrow cockpit feeling, AND its easy to transport it to another place, so have a look inside measurements: 140x65x50cm
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he is not looking for a real life map! he is doing a real DCS map for accurate mission planning, so tpc or other real life maps wont help keep up the good work , lots of us are awaiting your awesome map FLAPPIE
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observable for me, easy to become visual during multiplayer
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VR Shaders mod for better VR experience
FoxDelta replied to Kegetys's topic in Utility/Program Mods for DCS World
good job, ED should implement it that way, so we can pass integrity checks, hopefully this threads gets some attention by them -
i am playing DCS since Flanker 1.0 (ok that wasn t dcs, just to say i am in fighter collection sims since then) DCS was growing and got a real push forward with the VR revolution i think, now, with a lot of new players of the younger generation coming into dcs world, multiplayer is growing to a level that makes DCS close to a real battlefield simulation like ED promises with their THEBATTLESIM homepage. Especially Drex's DYNAMIC DCS Server is now exactly what all those daily sim pilots are looking for, flying sim A/C's against human players, learning to bother with real people not dumb AI. Unfortunately, ground troops do cause massive lag, in single and multiplayer for unknown reason, which , i think, stops DCS servers from becoming real battlefields. just a few units moving do kill the experience So, my question, is there a way to avoid these lag, thats always showing up when looking into their direction in game, and or is ED already aware of these issue?
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saturated colours
FoxDelta replied to VladyVostok's topic in Release Version Bugs and Problems (Read only)
+1 i brought this up a few months ago too, way to candy and saturated to look realistic, i would like to have a "saturation slider available" or more natural colours. especially in VR (rift) its not possible to do this on the device side -
[FIXED FOR NEXT UPDATE] Radar and tracking
FoxDelta replied to DarksydeRob's topic in Bugs and Problems
had the targets been within a cloud layer, had similar issues with su25s at max bad weather flying in clouds and heavy rain -
DDCS the only server i have used CA since i bought it
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Harrier II + big surprise would be a chinook
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of course, it would be read!
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stores page is horrible in VR, map needs dimm, others are easy to read CV1, PD 1.4
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[VR NOT SUPPORTED] First person VR view has reversed movement
FoxDelta replied to Mr_sukebe's topic in Bugs and Problems
+1