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FoxDelta

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Everything posted by FoxDelta

  1. happens often after hibernation for me, just unplugging - plugging in again one rift sensor cures it for me, can be done while in dcs too, no need to restart or close the game:smilewink:
  2. :thumbup: keep going
  3. how far did you go? would you think about sharing what you already have, allowing other ones to may finish your project? br
  4. i disagree regarding the harrier, my observation is that most of the time one missile hit kills the engine, as it has only one this is like a full kill
  5. keep in mind that some of us just dont fly because of their buggy preferred A/C (engine and damage model) objectives linked to player numbers would make it better during these LESS WW2 PILOTS DAYS
  6. i agree, F15s damage model is ridiculously strong, i have so often seen F15 eating several missiles and not even smoking, and yes i am sure the missiles did hit. This issue kills the multiplayer experience, everytime REDs are attacking a base, BLUEs hop in 2 F15s goes head on and kills most REDs.
  7. right mouse click is not assignable yet
  8. as mentioned, check your power supply
  9. puuuh. deine specs sind unter den Mindestvoraussetzungen für DCS in VR, und zwar deutlich(ausgenommen die Grafikkarte)!!!! selbst wenns mit der Rift laufen sollte wirst du damit nicht glücklich werden. 16GB ram produzieren sehr oft Abstürze seit 2.5, 32 GB sind quasi min derzeit, cpu auch kaum noch brauchbar, sorry 180GB SSD frei oder insgesamt??? insgesamt wär sicher zu wenig!, dann würd ich ein Speicherplatzbroblem als wahrscheinlichste Ursache vermuten. die GraKarte hast du schon länger und, dass das Netzteil ausreicht bzw. noch korrekt funktioniert ist sichergestellt?
  10. now i understand, i guess u managed to mask those iso-lines via the color pipette function in photoshop. have u tried to invert this mask and enlarge it for a view pixels till those lines get inside? and fill thereafter?
  11. i am not sure what u are trying? have u seen the TPC charts in my dropbox https://forums.eagle.ru/showthread.php?t=204017 do they help u or are u trying to make it layer based?
  12. +1 SAMs, launching, are causing massive lag since latest patch+hotfix, didn t happen before
  13. same thing for me, too black too dark, came with latest update
  14. added more detailed ones to my dropbox, hope it does help some guys https://www.dropbox.com/sh/uzo4xux11tn4kfz/AADKM1DwIC9afGK4LkySga96a?dl=0
  15. as mentioned, pull up and hold, before and during 1st part of take off run,
  16. just writing this if there is someone out with an issue similar to mine. my oculus showed black for just half a second from time to time, during flight,(always in the best situations as Murphy would say) after hours of internet research and beeing in fear of an broken connector at the headset i tried my friends cable, and it never got black. my cable has got faulty near the left ear where it is bent downwards. i fixed it with tesa and an pencil like an broken ancle. hope this may help others
  17. yes we can`t , but yesterday i got shot down by a sam. i saw the rockets flying through a lot of trees , low level, before hitting me. so this might need some clarification
  18. Had this issue two times. First was due to USB problems, second was a faulty sensor. Now i have the best experience when disconnecting all except 1 sensor. This ensures that the are no jumpes in the Cockpit.
  19. 1. YES u have to fly very close for iff (most of the time nearly a flyby (at least in VR)), some p51 skins do make it more difficult too 2. NO but u get - kills 3.that are the new stats 4. immediately when it got killed/crashed/disconnected 5. RIGHT 6. not sure, i am not
  20. Is this multiplayer lag, that everyone gets when someone is joining the server, due to the triggerd CHAT window information? i get this lags only on server`s with much CHAT info at joining (and SLMOD) (z.B.: RAVEN`s, F99th,...) BURNING SKIES for example doesn`t have any JOINING LAG ?????
  21. the dry cargo ships jump to the end of their moving foam when getting destroyed
  22. this is an issue for years now. very frustrating. i can undestand that the one who joins will get some lag at the beginning but every player joining is causing lag for all others, ED should really get rid of it
  23. singleplayer: NO multiplayer: absolutely YES (if done right and seriously)
  24. so if i just have 2.2 installed, should i deactivate the modules?
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