

Hive
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Hive started following Patch Notes discussion 13th, 21st and 23rd April 2023 , NVG friendly cockpit , Loading weapons on fuselage stations and 7 others
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MFCD visibility issue due to SRGB being enabled in 2.8
Hive replied to ColinM9991's topic in DCS: A-10C II Tank Killer
Any news on this topic? -
correct as is Loading weapons on fuselage stations
Hive replied to [31st] Spider's topic in Bugs and Problems
It was corrected some while ago, because in real life life you can only use station 6 or stations 5 and 7, not all at once. -
aircraft suddenly pitches up when crossing runway threshold
Hive replied to prof_laser's topic in Bugs and Problems
Thanks for posting the video! Wow, at first I thought you were flying backwards, because the water flows so fast -
Unfortunately I have no solution, but I totally agree with you that it should be higher or customizable as in the KA-50. The HMCS crosshair should not be centered to the monitor, because that is not the pilot's eye level in the normal cockpit view/position when looking straight forward. The pilot looks at the HUD's top, not at the instruments. No matter what the camera perspective in the simulation is, we as players look at the upper third of the monitor, not the middle. It think it would feel most natural when the HMCS crosshair was in the middle of the HUD when TrackIR is centered and you are in the default position. I tried to visualize the straight line of sight (green) and what position the pilot would have where the crosshair is now (red): Or this way - line of sight (green) and line of HMCS (red) - both lines should more or less match I think:
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I had this with instant action -> take off on Caucasus, but it didn't happen again when I restarted the mission multiple times. Didn't do any further testing, but definitely not the intended behavior I think. Perhaps something broke as they changed the switch logic of the CMSP panel with the recent patch.
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With the recent open beta patch the CMSP panel switches now work consistent with other 3 position switches I can't tell you how happy I am about that. After 13 years of flying the DCS A-10C I can finally enjoy complete switch consistency. Awesome feeling
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I mainly use the Aircraft View (F2) and the Free Cam (LCtrl+F11) as well as the new cinematic camera (RCtrl+F2). I want to use an inverted Y-axis for all my cams. The problem is that the Y-axis for Aircraft view works opposite to the other two cams by default. So I can use the Aircraft view with an inverted axis and the other cams won'be inverted or vice versa depending on the axis tune setting for my Y-axis in the control menu. Is this a bug? How can get all cams to work with an inverted Y-axis? EDIT: Same with Z-axis (zoom).
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Why do you have the impression that the old method was easier? With the new method you still know exactly when you can drop the bomb - only difference is that you have a larger time frame to do so now.
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Yes, it has changed with the A-10C II and is even better now with a dynamic launch zone. Just have a look at Chuck's excellent A-10C WARTHOG GUIDE which describes the old as well as the new system, pages 288 - 310.
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correct as is Aircraft won't turn when ALT Hold is engaged
Hive replied to JackFlash's topic in Bugs and Problems
^ That is my experience, too. -
Add the Ability to Save and Load Mission Progress
Hive replied to SharpeXB's topic in DCS Core Wish List
Yes, that would perfectly be acceptable. You could finish the mission before updating. Even if it was only possible to quicksave and quickload during a running mission I would call it a huge quality of life improvemet. Nothing is more frustrating than making a deadly mistake after an hour of flight time and having to start the mission all over again. Great that ED is working on it. Thanks! -
MFCD visibility issue due to SRGB being enabled in 2.8
Hive replied to ColinM9991's topic in DCS: A-10C II Tank Killer
Thanks again for pointing it out, Colin. -
You can use the 3Dmigoto mod to fix that. It has an option to adjust convergence and size for the NVGs. I hope ED will include these options to the core game as the NVGs are simply broken in VR since forever. But the mod is really great and offers a lot more. Give it a try.
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Sounds completely normal to me. Perhaps you have seen older videos? I think they changed the engine sounds a little over time.
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NineLine confirmed on discord that DLSS works with VR and alleviates GPU load.