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BRooDJeRo

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Everything posted by BRooDJeRo

  1. I do not wish to flame, but isn't a sim developer with a low spec machine the same as a Formula 1 driver with a Peugeot 205 GTI?
  2. When i detect motionblur i usually turn it off to avoid sickness.
  3. I bet the switch was reported missing since the Nevada military vehicle dump depot before it got sold to Belsimtek for a refurbish job. :idea:
  4. I'm sure most of us struggled at some point with the sheer number of control function shortcuts. :music_whistling:
  5. Servman 3 Non Official now has a download for DCS version 1.2.6.20768. The increased file size is due to an added Servman logo jpg. Servman seems to function within normal parameters.
  6. The problem with forums or text messages is that you don't see or hear the dude. A calm mind can still go 300 miles an hour. In my case i was calm. It was also a joke from Eno who knows how much things can crawl up your skin when something doesn't work with many hours invested. :joystick:
  7. Try a different AV scanner to have some more results. Turn off or uninstall your old AV products first. This is a free stand alone scanner that doesn't require installation and doesn't have commercial advertisement crap. You can run it from an USB stick or local folder location if needed in Win Safe Mode when fully updated first and some extra diagnostic tools meant for the business market. Seems to work well for me. Make sure the right file size is selected in the options when the PDF's exceed 20Mb file size. There's a X32 and X64 version available. The scanner is started by double clicking CCE.exe. For scanning specific files you use the add location feature and unselect the default locations. Check the 4 boxes on the left to do an OS scan next to the PDF scan. http://www.comodo.com/business-security/network-protection/cleaning_essentials.php
  8. Use mountains, pop in and out, sneak in from behind, force re-navigation, create chaos, mess up situational awareness.
  9. As far as i know this is only possible in running a mission in local mode (single player or started in the editor). In LAN or Internet the units will de-spawn and respawn on the set start location (multi-player client).
  10. A dedicated server will just be the same code, but perhaps a different interface. It's nothing more than the same client without the same graphics output to save hardware resources, power consumption, HD space and heat generation. It won't solve special bugs and stuff that are in the engine code itself.
  11. Yeah i can drown for hours in those step by step Test.miz files too to see if it's me or Santa.
  12. I'll figure something out as usual with everything. Leaving it as it is and bring focus on it might just convince the right people too. I'm sensing it might even have a back story i don't know about. Let's just say that i'm average smart and somebody writing code for this game must be stages beyond smarter than i am to be able to do that. Why didn't that person think about doing something with unlimited fuel when the same type of godmode function/hack/cheat like immortal was written for AI. Somebody smarter than me must have noticed this too in some way during the years. Did the idea meet with resistance from within? It's alright, but it just makes me wonder. I'd love to hear the story. Anyways... Back to the editor!
  13. Currently i use scripting purely as a last resort when the standard engine can't come up with a reasonable workaround like a non existent option or extensive triggering. I don't think having a tanker around will be a method of salvation in my case. For now i'm down to 5 options as a possible remedy in order of best method. 1. Unlimited fuel (under investigation) 2. Closer spawn locations to ground zero (takes away mission intended immersion) 3. A 2nd layer of AI fighters to fill up the time gaps (might have more server load/stress) 4. A combination of MIST's respawn and teleport to zone when in a certain zone under low fuel conditions (might create errors for the server and players due to not personally tested) 5. DCS world modification (may the lord be merciful on my soul) These RTB fighters don't give much fun when everything is airborne ready to brawl massively and half of them starts running for fuel and tries to land which they won't make because they don't resist anymore or crash near the airport. I wonder though what happens when i manually change AI fuel consumption in the mission editor client and the server and if that would automatically make them fly longer too for clients. I guess it works the same as for skins. Fuel consumption seems to be a local thing and might create instability for everyone. Unless the server tells the ai how long to fly on a certain amount of fuel. Modification of the game itself is somewhat holy ground for me you know.
  14. I'm calm my friend, even very stoned. Don't take it the wrong way. :thumbup: But have you found a way to work around the fuel stamina? I already use the MIST respawn functionality. Perhaps something could be done with teleporting to a zone or spawn AI much closer to ground zero, but these are still work arounds not in line with the original idea. ["fuel"] = true, FTW
  15. Yes, i have a reason. The reason is to have AI fighters stay on the scene for longer than 4 laps of combat plus half a tour around mount Caucasus under a almost full map size FC3 multi-player mission. Small scale in a corner of the map is fine yes, but to be honest i'm tired of small scale. Think of at least 8 vs 8 + at least 32 AI fighters on top of that. Continues rtb-bingo-ing is a drag of time and it outbalances these large scale packed with cool action engagements. Most AI fighter aircraft don't even make it to the closest airport because rtb on bingo fuel kicks in too late. Waiting on AI that constantly run out of fuel and need to do the whole procedure all over again while they still have weapons left takes time. There's also the time between players that lost connection, left or someone else connects to blend in the whole theater from a certain side. By the time the new guy is on the field the enemy AI is long gone on retreat to base to sign off. It doesn't help a slightly more arcade style field and it makes me quit the whole project to be honest. I've tried a handful of things with code, but nothing worked towards any indication it's remotely possible in the original build. I'm kind of hoping that it is possible, but i'm overlooking something. Google leads me to i believe Speed asking about this feature already a couple of years ago. Perhaps it's there already. Enough reason? I'm pretty sure that multi-player missions will have more focus on fighter combat with the FA-18 and some other fighters and any decent mission builder will run into this fuel stamina problem that exists in such case. You build missions too. You learned to work around things or rely on awesome 3rd party code guru's that spill some ego into the engine. You must know about these standard AI behavioral patterns that exist today and that you'd love a work around for fuel to work around another problem in mission design. With this in mind i find some celebs around here too quiet. What's going on? Did i miss something?
  16. An option for the function 'unlimited fuel' on the individual group/unit level just like the current 'immortal' function. Set command: Unlimited fuel It would make the 'god mode' set invisible, immortal and unlimited fuel complete wouldn't it.
  17. The fuel consumption rate on AI seems indeed too high. Perhaps up to specs, but as said above there's no management. A much lower fuel consumption rate might balance it out allot more. A function for 'unlimited fuel' just like 'immortal' on a individual unit or group would be great to get more out of player vs AI with for instance FC3 aircraft. I bet it would make tons of mission trickery obsolete too. The MIST 'respawnGroup' function together with an individual 'unlimited fuel' option would provide a much better playground for both single and mutli-player. The functionality already exists, although it only exists as a forced option for players/clients. Perhaps it's possible to set it manually with a do script, but for now i haven't found the magic word. The RTB on 'BINGO Fuel' function seems to kick in far too late too. In my DCS not a single fixed wing fighter unit in orbit or combat will make it to even the closest airfield for a landing on BINGO. They all eject and crash without fuel.
  18. I was searching and looking for a way through MIST and/or do script to give a certain AI unlimited fuel, however i seem to have trouble finding anything around this subject. Is it possible to set? If yes, what would the little piece of script be? Thx for any answer you might have.
  19. Yes please teach Billy Big Tower some new words and manners. :music_whistling: ATC voices needed. ED needs a ATC got talent show. I believe something is or was in the cooker already, not sure what's going on there.
  20. Nice, i wasn't aware the older version had support for FC2. The Servman presented here is the 3.0.1 RC version with only using the main.lua from DCS World current latest live build with the following code from the original 3.0.1 RC added at the bottom of said main.lua file.
  21. Does you installation contain a 'main.lua' file somewhere? If yes, can u attach it in your reply? I don't own Flaming Cliffs 2 and the game Lock On that i have makes use of .dll files. Perhaps the FC2 extension brings in this main.lua file in the installation. Servman was designed during the stand alone versions of DCS A-10C and DCS Black Shark which where published with open .lua files on not .dll files. Ubisoft doesn't want tampering and Eagle Dynamics had open arms towards the modding community in which spirit Servman was created. I could be wrong though when do have a main.lua file in the installation you have right there and the FC2 product is different from the original Lock On.
  22. Write down your product codes for DCS displayed Steam. Close down Steam and trash it. Download DCS world and modules you need from the original game website, install them and use your product codes in those. http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/ http://www.digitalcombatsimulator.com/en/downloads/modules/ Just forget about steam in this case, you're mixing up things.
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