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Zeus67

3rd Party Developers
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Everything posted by Zeus67

  1. In DCS, the shilkas do not turn on their radars until you are near weapons range. By the time the sidearm can look at them, the shilkas are already firing at you.
  2. The MK-20 bug involves those in ITERS. If you use one bomb per pylon, they will work as intended. The bug has been squashed and is ready for the next release/update.
  3. I don't know. That's on ED.
  4. Problem fixed. To be released on next update.
  5. Engine RPM is automatically increased by DECS when water is activated, but actual water flow depends on several variables. It is very much like the RPM in your car engine that changes whenever you turn on/off the AC.
  6. The ball is reading standard DCS sensors, so the problem might lie there. Still I will check it.
  7. Course knob is functional (it turns) but it is inop for navigation purposes. This is part of the forthcoming navigation upgrades.
  8. TO get accurate target elevation you must first lock a spot with the DMT so ARBS can calculate ballistic impact point accurately. This is valid for both AUTO and CIP.
  9. Indeed, only two types of AG weapons can be loaded. AGM-122 Sidearms are not considered AG weapons by the ACP so they do not count.
  10. Will check
  11. We found the problem. It seems that some rockeyes are released unarmed even if the system is set to armed.
  12. We need crash logs to check this one. Unable to help otherwise.
  13. Will check
  14. Sidearm FM and seeking characteristics are on DCS side of the equation.
  15. Will check and fix
  16. Will check
  17. Will check and fix
  18. Fix not yet released
  19. We'll check.
  20. If it involves all aircraft then the problem is in the MP code.
  21. We will check this issue along with ED.
  22. Saved Games\DCS.openbeta\Missions
  23. I've seen some videos and it looks like they open after too long forcing you to fly very high. Check this video at the 18:11 mark
  24. LMAO. We'll check.
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