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Zeus67

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Everything posted by Zeus67

  1. Yes. The video active at all times bug was fixed via hotfix some time now.
  2. Bug is known and it is fixed on development. You must wait for next update.
  3. The HUD airspeed indicator is Knots Calibrated Airspeed KCAS not KIAS.
  4. How much weight is the AI aircraft carrying. There is a bug where the AI aircraft will try to do a VTO but if it has too much weight it won't be able to. ED is working on fixing the AI logic.
  5. Zeus67

    AGM122 texture

    It is a problem caused by the FM update by ED. It is already fixed in development.
  6. TPOD/GBU-12 self-lase test. I released the bomb but forgot to arm it, so it did not explode but it hit the target right where the square is.
  7. Yes. As soon as ED finalizes GPS support for JDAMs.
  8. Not yet. Those options are placeholders. One of the options will be about MPCD export being ON always.
  9. There are two fixes. One for CCIP and other lines and another for CCRP alone.
  10. I cannot control how AI JTAC behaves, but I will ask ED to check what the problem can be.
  11. Folks, TDC axis is a bit complex to code thanks to the many sensors the aircraft has. So please be patient.
  12. No. "notching", which is simulated, is the act of placing your aircraft perpendicular, that is at 90 degrees, to the radar beam. It plays against a weakness of pulse doppler radars. PD radars can look down because they filter out anything that moves below a certain speed in relation to your aircraft. So the terrain is detected but is ignored because it moves too slow. By notching, what you do is that for a few seconds your relative speed in relation to the enemy radar will be so low that it will filter you out. Yeah, it will reacquire you later but for a precious seconds it will lose you so you can evade its weapons or put yourself in a more advantageous position.
  13. The radar_can_see_ground = true, -- this should be examined (what is this exactly?) quote was not written by me but by somebody at ED. :D It is a very old comment.
  14. Yes and no. Of course there are no raycasts, except to determine distance to the ground and to simulate ground clutter. But the DCS radar does simulate many workings of a real one. For RWS and TWS, the DCS radar simulates an antenna search cone, which is quite narrow. In simple terms, the radar does "know" where all the other aircrafts are in relation to your own. But the radar algorithms filter out those who are not in the antenna search cone and keep in memory those who are not "seen" but were detected a few seconds ago. All DCS aircraft also have parameters like RCS and then there are other algorithms to simulate notching and jamming. Factors that are used by the radar filtering algorithms in determining if the aircraft can be "seen". Terrain in the radar search cone is also interrogated in order to check if the angles in relation to the radar beam can create a "mask". For STT, the DCS radar behaves differently. It no longer simulates antenna movement, which is why the bug does not affect it. It creates a search cone that is as big as the radar antenna mechanical limits allow. Of course, it clears all contacts except for the locked one, so it will be tracked for as long as it remains within the search cone. All other filtering parameters still work of course.
  15. The bug is the in the antenna recovery speed when looking down. It is too slow for properly following a target that is evading. But this bug does not apply to STT mode, since the radar behaves differently in that mode.
  16. Saved Games\<your selected dcs version>\logs
  17. We'll check.
  18. Please attach the dcs.log when it happens. I cannot reproduce the problem so I need to see if the log catches the problem.
  19. There is a bug caused by the GBU-12 weight fix. It affects only when you load 3 GBU-12s on an ITER. It is already fixed in development. Please refrain from using that load until the fix is released.
  20. Unfortunately that is beyond my power to fix. How the shaders work is ED's responsibility. I will pass your observations to them so they can fix this isssue.
  21. I cannot do much about the AGM-122 because ED is behind the updates. I am trying to get kill radius increased, since the warhead uses shrapnel to shred the antenna, but I need track files when the missile hits close to the radar (as in just alongside the radar) for no damage.
  22. Will check loadout definition and fix it.
  23. We will check the issue.
  24. Quickfix for missing HUD elements here: https://forums.eagle.ru/showpost.php?p=3326485&postcount=1
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