Added 12/27/2015
Fixed TACAN range units
Fixed clicking sound when in easy comm mode
Increased drag of wing tanks
Corrected rate limit of servo-actuator dynamics
Made multiple corrections to engine performance
Corrected gear lever handle operation and animation
Corrected fuselage drag for more correct performance
Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs)
Corrected flickering for HUD symbology when WOW going on/off
Fixed the issue where an engine sound could be heard even though aircraft is cold
Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted
Added 1/1/2016
Hydraulic pressure 1 and 2 gauge animated
Cabin altitude gauge animated and calculation updated
Fixed Select altitude off by one
Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency)
Fixed cover switches being able to switch even with cover on
Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state
Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing)
FBW disconnect switch now FBW gain mode switch (see link below)
Corrected control effectiveness at extreme angles of attack
Correct burner diameter
Adjusted vertical tail effectiveness at extreme angles of attack
Added transonic drag effects
Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position)
Added 1/4/2016
Input file fixes in preparation for localization
Gear modeling improvements
Added keyboard control for all flight controls (pitch, roll, yaw, throttle)
Added 1/9/2016
Default view improvement (based on input from community with minor alterations)
AP heading fixes when command was cross 0 North while transition to commanded heading
Engine nozzle position logic fixes
Affect lift on portion of wing where air brake is when extended
Filter on longitudinal acceleration
Altimeter setting now functional
Added animation to lights to be shown in multiplayer
Fixed intake cones position mismatch
Fixed nose gear door 3D collision bug
Sustained turned rate improvements
Autopilot control and engagement envelope logic corrected
AA FBW mode now proper config with center tank loaded
Added joystick mappable commands for FBW commands and seat adjust
Fuel flow schedule fixes
Added 1/11/2016
Buddy lasing functional (and ability for M-2000C to use JTAC)
Updated manual
M-2000C viewable in multiplayer for those that don't own it
New Liveries
Fix for kneeboard not showing up
Small gun snake logic fix
FPM marker caged below 50 knots
HUD alignment fixes
Fix for Mach indicator on HUD getting out of sync
Added 1/31/2016 (Some of these probably already in the 1.5.2 update)
Updated input definitions (from community)
LGB release crash fix
Mirror functionality fixed
Added text to Selective Jettison Cover
Added missing text to IFF Panel
Implemented New Panel Lighting
Added Missing Panel Lighting
Added Compass animations
Modified HUD Unit geometry
HUD Fixes for Alignment, Logic, etc...
Fixed Center Pylon Placement
Improvement to sustained turn rate
Modifications to transonic drag modeling
Improvement to roll/yaw coupling
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Added 2/5/2016 (From the 2.0.1 Change Notes May Have Components Listed Above)
Add emergency compass
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequency
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Canopy lock feature enabled
New cockpit texture with missing labels
Added 2/12/2016 (Updated 2/16/2016) (From the 1.5.3 Change Notes May Have Components Listed Above)
Add RAZBAM-made missile definitions
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)
Added 4/1/2016
Added ECLAIR pod (not yet fully functional)
Added electrical power distribution network
Added electrical power damage handler
Added M-2000C options section
Added canopy jettison lever
Added QRA (Quick Reaction Alert) power switch
Added nozzle efficiency loss calculations for non-ideal nozzle positions
Added emergency engine control logic for nozzle
Added separate bindings for flashlight and panel lights toggle
Added separate braking power logic between all wheels (full brake) vs. just main wheels (half brake)
Added rearm functionality for parachute (may change after ECLAIR implemented, ECLAIR incompatible with parachute)
Added animation for canopy lever
Added cannon safety switch
Added radio repeater lights
Updated electrical system (more like completely rebuilt), still WIP
Updated gear suspension behavior to react more like reference videos
Updated direct control algorithm
Updated aero performance based on acceleration timing
Updated and increased braking power to correct values
Updated anti-skid logic for much better landing, takeoff, and taxi control
Updated control effectiveness tuning for more edge conditions
Updated autopilot behavior for correct logic (need to update manual for new behavior)
Updated drag calculations at high alpha/pitch rate
Updated weight-on-wheels (WoW) sensor logic
Updated FBW sensor parameters
Updated device initialization priority
Updated cockpit model and textures
Updated collision model
Fixed canopy lever getting into awkward and uncomfortable situations
Fixed AI no longer has landing lights on through gear when gear goes up
Fixed automatically leaving APP mode to show Jx (chevron) when touching down after landing
Fixed doubled mass consumption rate in external wing tanks
Fixed strobe light timing
Fixed duplicate binding for navigation and formation lights
Fixed navigation light toggle functionality
Fixed VTB roll indicator only going half of roll
Fixed clock to show correct GMT time
Fixed AI SFM fuel consumption
Fixed wheel brake axis only using 50% of values
Fixed wheel brake instability and steering issues
Fixed uncommanded pitch up behavior off takeoff or in steep climb
Fixed uncommanded pitch behavior in high roll rate
Fixed direct control behavior to reduce control sluggishness
Fixed fuel bingo interpreted incorrectly at low commanded values
Fixed select altitude autopilot behavior and interpretation of commanded values
Fixed on-ground engine RPM
Fixed N dial readability issues
Fixed some switch covers intersecting switches
Fixed cockpit pressure gauge using incorrect parameter
Fixed reference wing area for SFM (AI)
Fixed nozzle position logic for correct behavior
Fixed wrong limit on VOR/ILS frequency
Fixed SEC CALC switch model
Fixed annunciator panel label from TRN to TR
Fixed emergency throttle model
Added 4/8/2016
Added Gun Arm switch, for gun to fire requires Master Arm and Gun Arm
Added emergency FADEC control (SEC CALC) functionality and logic
Added emergency throttle (SEC CARB) functionality and logic
Added PRF based lock limits
Added enhanced information for locked contacts
Added jamming detection
Added contacts symbols movement
Updated slight modification to Super 530D
Updated radar display data updated to be correct
Updated yaw control for better landing control
Updated control effectiveness in extreme alpha
Updated pitch control response
Updated control response in altitude and select altitude autopilot
Updated spin and emergency FBW mode response
Updated aerodynamic performance for more accurate behavior
Updated dynamic stability coefficients for more accurate behavior
Updated SEC CALC (emergency engine control) logic
Updated and overhauled engine logic for better dynamic behavior and consistency
Fixed graphical voids in stick cockpit model
Fixed various cockpit model errors
Fixed roll control command not hitting proper roll rate
Fixed engagement logic for autopilot when overriden by stick
Fixed slat schedule to prevent oscillatory behavior in some cases
Fixed controller blending and response during takeoff and landing
Fixed switch/cover logic for multiple switches/covers
Added 4/15/2016
Added emergency throttle axis for joystick
Added gun arm switch keyboard and joystick binding
Added ability to adjust force feedback gain from editing gains in config/FM.lua
Updated control feedback for more correct takeoff/landing behavior
Updated spin mode behavior slightly
Updated slight adjustment to rudder authority
Updated weight on wheels logic to use actual physics of suspesion system
Updated wheel rolling friction
Updated default force feedback gain based on user feedback
Updated Charges FBW mode to have previous gains to aid in refueling control
Updated performance slightly for very high mach
Updated radar data display
Fixed engine RPM limit when not in emergency or backup engine control mode
Fixed engine start and stop command and functionality for consistency
Fixed CG location to account for landing behavior
Fixed correct ground effect lift factor
Fixed radar causing CTD due to jammer
Fixed momentary switch for SEC CALC
Fixed some uninitialized variables
Fixed some odd behavior of spin mode and secondary FBW mode
Fixed errant behavior in some regimes of the aerodynamic disturbance mode
Fixed limit on emergency throttle axis
Added 4/22/2016
Added refuel and police light functionality
Updated VTB Screen for Jammed Contacts
Updated and improved approach autopilot (still work in progress)
Updated and increased static force on nose gear shock
Updated fuselage aerodynamic effectiveness
Updated aw control and vertical stabilizer effectiveness
Fixed continuous pitch up behavior after disengaging spin mode command
Added 5/13/2016
Added autolock for CCM mode
Added custom DEFA gun with updated shell definitions
Added auto-start sequence
Added requirement to close FBW test cover after FBW test completed for DECOL to go out
Added functionality for Eclair pod
Added PPA functionality (Still WIP)
Added Hide/Show Throttle and Stick keyboard and joystick commands
Added sound for brake handle and gear lever
Added sound for canopy control and movement
Added glow, reflection, bloom for police and refuel light
Added AOA warning parameters in AP mode
Added separate sound and warning logic for bingo fuel
Added DECOL warning logic (Take-off Authorization). Requires FBW test after engine start in addition to normal startup procedures
Added separate braking modes depending on situation (Max, Normal, Landing, Parking)
Added ability to load MagicII on inboard pylons
Added ability to load Matra Rockets on outboard pylons
Added brake light when brakes applied
Added animation and control for anemo (pitot-static) heat override switch
Added Anemo caution light when pitot heat disabled
Added gain light when pitot-static port frozen over
Added smoke release keybind
Added simple icing model
Added rate-limit on slip ball
Added motion to refuel light opening out
Updated fuel cutoff to enabled in cold start
Updated smokewinder usage logic
Updated PPA/PCA logic to be more stable
Updated hydraulic gauge
Updated lights for external model
Updated auto-start procedure for FBW test requirements
Updated various radar logic to be more correct
Updated takeoff/landing performance
Updated gear and rolling friction
Updated FBW control transition logic
Updated aerodynamic performance for more correct ITR/STR
Updated jamming handling
Updated roll rate behavior
Updated all missions to use custom defined missiles
Updated auto-start sequence
Updated HUD for safed gun
Updated all sounds to OGG for compatibility
Updated AOA warning parameters
Updated thrust at idle to sometimes cause roll on idle
Updated gear configuration to minimize gear shaking when rolling
Fixed TACAN REC mode not showing bearing in REC mode
Fixed VOR/ILS not turning off when switched OFF
Fixed ground power logic
Fixed radar for fake contacts
Fixed inconcistencies for sensor instrument values
Fixed hydraulic pressure checks on EFM side
Fixed pilot visor toggle not working
Fixed FBW spin on/off bad transition
Fixed AP altitude control oscillation
Fixed engine dial not showing 100% sometimes when it should
Fixed position of fuel crossfeed dial for aut-start and initial condition
Fixed ALT1 and ALT2 lights on with engine on and ground power until ground power pulled
Fixed many switch/dial inconsistencies
Fixed red warning sound
Fixed timing for yellow caution sound
Fixed limits on controls indicator
Fixed problem in FBW logic not going to correct values in full pitch down and right
Fixed cold start having wrong loadout
Fixed V and AV Fuel Lights should go out at same time (not sequentially)
Fixed AC power available at 45% (not 40%)
Fixed fuel tank empty lights remain on even with no power at all
Fixed reset FBW trim when AP mster or standby pressed
Fixed various radar issues
Fixed radar lock lost bug
Fixed radar STT lock bug
Fixed rarar STT azimuth and elevation range
Fixed HUD accel parameter to correctly show negative accel when landing
Fixed weapons stuck on empty wing when wing destroyed
Fixed ven switch logic issues to prevent start in VENT
Fixed RWR sound effects
Fixed some uninitialized variables
Fixed fuel dump allowing you it to stop, should dump until all external tanks empty once started
Fixed fuel controller issue when 100% RPM maintained causing bad pressure calculations
Removed usage of DCS built-in S530 and MagicII
Removed unnecessary redundant texture
Removed gear warning sound that does not exist (Limit warning sound WIP)
Added 8/12/2016
Added functionality to backup Attitude Indicator
Added AP router indicator
Updated Rlaxoxo Sound Mod to v7
Updated STT target logic
Updated INS navigation
Updated IP behavior (WIP)
Updated MAGIC lock tone
Updated EFM extrame envelope modeling
Updated EFM aerodynamic distrubance and separation modeling
Updated EFM yaw control and side force modeling
Updated VTB STT display for CCM
Updated keyboard/joystick bindings (community)
Fixed horizon line behavior
Fixed Ground track indicator fixed
Fixed heading tape jumping around 0 degrees
Fixed To/From House behavior
Fixed ILS/App symbology behavior
Fixed pitch ladder so it moves with FPM
Fixed pitch ladder movement bounds
Fixed FPM movement bounds
Fixed accel chevrons behavior
Fixed weapon gaps on pylons (community)
Fixed weapon stores relase failure due to excessive G-load
Fixed AB Cutoff not disabling when closed with cover
Fixed FBW Emergency mode not disabling when closed with cover
Fixed brakes not holding aircraft still to MIL power
Fixed TDC vs. Bullseye coordinates
Fixed OBL INS Update bug
Fixed PCA Select bug
Fixed MAGIC Select bug
Fixed BAD L/G input bug
Fixed varous VTB, PCA, Radar bugs
Fixed engine sound stutter issues
Fixed Brazilian livery typo
Fixed typo in Free Flight mission
Fixed laser code bounds in mission editor
Fixed AP Test not working
Fixed incorrect yellow caution sound
Fixed super radar
Fixed dropping contacts when out of STT range
Removed MAGIC seek tone, need to add MAGIC TIR tone
Added 8/19/2016
Added filtering to longitudinal accel in HUD
Added Magic slave capability
Updated full brake logic with gear compression
Fixed gear reaction for taxi power issue
Fixed roll rate with high alpha control
Fixed yaw control with roll command mixing
Fixed throttle range issue
Fixed some HUD FPM limits
Fixed HUD ground track indicator
Added 9/9/2016
Added HUD AP FPM cude (WIP)
Added IP Attack mode (WIP)
Added TD/TOP
Added Magic Clear
Added idle and afterburner detents to controls indicator
Added barometric setting on mission initialization
Updated free flight mission for TD/TOP training
Updated some AP behaviors, still being worked on
Fixed IP Bombing Navigation and VTB information display
Fixed INS ΔL/ΔG input
Fixed INS ALT PREP 00 display
Fixed STT-IFF bug
Fixed HUD inverted T shows in app mode and with main weight on wheels
Fixed EFM old source code commit issue
Fixed HUD heading scale
Fixed HUD pitch scaling in APP mode
Fixed FPM marker texture location
Fixed barometric adjust affecting ADI caging
Fixed some crashes due to old missions not having new laser code implementation
Fixed gear now allowed to drop with EP HYD on
Added 9/23/2016
Updated ALT AFF (Select Alt) logic based on new info
Updated HUD G indicator only to tenths
Fixed AOA limiter issue that could cause oscillations in some situations
Fixed Pitch dampening to remove uncommanded pitch when stick centered
RWR Missile Launch Warning enabled
RWR "library" updated
RWR coding upgraded, now it uses three letters code instead of 2.
Radar ranging (TAS) upgraded.
Guns & rockets gunsight upgraded.
CCIP with TAS bug fixed.
Flight plan waypoint display in VTB upgraded.
INS ΔAlt input in feet fixed.
Added 9/27/2016
Ground Ranging mode fix
Added 11/11/2016
IFF Friendly Bug fixed on ED/DCS side
Overall FM takeoff/landing/taxi update
Corrected fuselage drag with respect to alpha
Corrected gear reaction
Corrected idle thrust behavior
Removed various tuning factors/gains
Scaling of heading tape vs RS and AP indexes (HUD). WiP
The AP * is not displayed in the HUD in APP mode. Fixed
North-crossing issues (HUD) Bug. Fixed
Backup ADI is not cageable/uncageable. Fixed
Main ADI is not cageable/uncageable. Fixed
Collision model update for RWR and Jammer sensors.
External model update: Security paddles for guns and decoys added.
LODs update.
External model texture updates.
RWR Update: self test.
IP Bombing bug fix: radar antenna elevation when selecting IP bombing.
PCA Trigger updated for CCRP, CCIP and SELECTIVE JETTISON.
Radar AGR mode (TAS) reworked.
CCIP Accuracy improved.
CCRP Accuracy reworked.
Removed CCRP Target Cross (Not used by real aircraft).
MK-82 Multiple bomb release bug fixed.
CCRP FPM now resets to normal FPM when no bombs remaining.
V/UHF Panel Fixed
G-Meter texture fixed.
Texture for EP warning light changed from RED to YELLOW.
Added 11/18/2016
U pdated PCA Lights
Updated TAS radar mode selection
Updated PCA mode selection
Updated CCIP TAS accuracy
Updated CCRP TAS accuracy
Fixed safety paddles remain up for AI
Fixed intercom fuel switch broken
Fixed texture mapping issue (cockpit)
Fixed document handler issue (cockpit)
Fixed ADI "Boule" Pole position cold & dark
Fixed ADI "Boule" bank angle issue
Fixed rockets (PPA) - problem with PAR
Fixed V/UHF Panel Issues
Fixed canopy too dark in external model
Fixed missing kneeboard texture on pilot body model
Fixed minor correction to negative G limiter issue
Fixed click direction of multiple switches/knobs
Fixed emergency hydraulic switch position for auto-start
Fixed master arm switch de-sync for click spot in cockpit
Added 12/2/2016
Added DDM Equipment
Added Caucasus Campaign (1.5.5 only)
Added Caucasus Training Missions (1.5.5 only)
Added CMD Program Edit
Added BLG-66 Belouga cluster bomb
Fixed radio indicator showing "---.--" when radio powered off
Fixed small AP flight path PID pitch initialization issue
Updated FBW stabilization factor blending at very low speeds
Updated FBW sensor/signal filtering
Updated damage configuration
Updated mil-power engine performance
Updated airfoil tables for more correct sustained turn rate
Removed MK-20 Rockeye cluster bomb
Added 12/16/2016
Added Helmet visor position affects shade in cockpit now
Added Laser Code change (like F-5E) to Kneeboard if engines off
Added Matra Rocket Pod Burst change (like F-5E) to Kneeboard if engines off
Added helpful mission related info (loadout, position, etc..) to Kneeboard
Added MAGIC SELECT else PCA SELECT keybind
Added AA Gun SELECT else PCA SELECT keybind
Updates to fuel modeling for flame out due to inverted flight based on fuel accumulator quantity
(previously was a set amount of time being inverted for worst case scenario)
Updates to autopilot control laws
Updates to drag modeling in extremely high dynamic pressures
Updates to engine modeling at very high altitudes (low ambient pressure/density)
Updates to cold start for radio to be off
Updates to auto start for radios to turn on
Updates to default snap views based on bug report feedback
Updates to CDM program keyboard binds
Updates to CCIP for cluster bombs
Fixed FBW stability authority at very high altitudes
Fixed TDC slew movement (both with keys and via axis)
Fixed UHF radio mode knob logic (Off is now most left click instead of On)
Fixed auto start canopy should be closed before engine start
Fixed hot start to have external lights on
Fixed odd behavior sometimes with AP/FBW test panel
Fixed PRF mode up/down selection keybinds
Fixed Jammer mode selection keybinds
Fixed Slats EXTEND 3-Pos Abstraction keybind
Fixed DDM issues (azimuth, etc...)
Fixed campaign missions
Added 12/23/2016
Added Kneeboard: Radio preset page
Added independent animation for left/right main wheel
Added Campaign missions documentation folder in Docs
Added broken pieces models for left and right wings
Fixed relaxed stability issue
Fixed Cockpit model bleeding with external
Fixed radar elevation axis command
Added 1/27/2017
Added dynamic nose and tail numbering (https://forums.eagle.ru/showthread.php?t=180357)
Added slight buffet at very high pitch rates
Added airfoil aerodynamic force shift back with mach
Updates to jammer switch functionality based on community feedback(https://forums.eagle.ru/showthread.php?t=180328)
Updates to reduce control effectiveness at high AOA
Updates to AP control tuning (some regimes still WIP)
Updates to various AP logic (some features still WIP)
Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
Updates to afterburner performance for acceleration timing (reduced from previous)
Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
Updates to low speed AOA recovery control law for better response
Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
Updates to hydraulic system damage model
Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
Fixed AP not allowed to disengage when in standby
Fixed FBW gains on ground behavior
Fixed some typos in tool-tips
Fixed a minor blending issue in FBW control laws
Fixed engine inlet mass flow too high at high AOA
Fixed engine efficiency at altitude and at idle (reduced)
Fixed minor issue with drag reduction due to slats (reduction was too high previously)
Fixed bugs in nearly all campaign and training missions
Fixed INS flight plan no longer will reset when rearming or refuelling
Added 2/3/2017
Added AP control info to controls indicator (white box)
Updated AP Select Alt behavior to capture a little faster
Update AP Alt Hold behavior to hold alt a little better
Updated AP Altitude limit engagement criteria
(500ft to 50000ft but will stay engaged if aircraft goes outside those alt while AP is on)
Fixed engine IDLE on ground setting enabled when both nose and main wheel on ground
(previously was doing it for just main wheels on ground)
Fixed AP heading control so that bank is modifiable while in turn without cancelling heading control
(use AP Standby/Override adjust bank angle, release, and aircraft will continue turn with new bank setting)
Fixed AP blending logic to improve response and control
Fixed FBW possible edge case that could cause FBW induced oscillation
Fixed Kneeboard font not displaying
Fixed transonic drag calculations incorrect (too low) at higher dynamic pressures
Added 2/10/2017
Fixed missing textures for D2M
Fixed gear door texture mapping
Fixed animation of tire blow-out now works
Added 3/28/2017
Fixed issue that caused a huge FPS drop with enabled mirrors and opened canopy
Added 4/1/2017
Fixed POL Mode
Fixed D2M keybinding not using right device (community fix)
Fixed issues with level wet thrust acceleration (was too slow)
Fixed issues with sustained turn rate for M0.3 to M0.7 (was slightly too high)
Fixed flutter with HUD acceleration chevrons when stores are loaded
Added 4/21/2017
Added gun burst length configuration of 0.5 of 1.0 second configurable from mission editor or kneepad similar to rocket burst adjustment
Updated gun dispersion to match known values (increased)
Updated nose and main gear damping (increased)
Updated dynamic drag derivatives in mid to high alpha (reduced drag)
Fixed AG gun impact point calculation
Fixed refuel switch logic (see here: https://forums.eagle.ru/showthread.php?t=183267)
Fixed various lua debug warnings
Added 6/02/2017
Fixed Cockpit glass texture
Fixed dynamic numbering textures
Added 8/9/2017
Cockpit model updated
New interior lights scheme
HUD glass bug fix
RWR glass bug fix
New external model
Improved Fuel tanks textures
Brazilian livery bug fixed
UAC livery bug fixed
Update January 30, 2018 (DCS 2.5 Open Beta)
Improved pitch responsiveness
Improved AP responsiveness and control
Improved extreme angle of attack behavior
Improved engine malfunction modeling during in-flow loss
Controls indicator now also shows trim position (previously only shown during AP engagement)
Removed innacurate altitude limitations for AP engagement
Corrected nature of trim control sensitivity to be relative to framerate
Corrected nature of AP heading and trim control sensitivity to be relative to framerate
Corrected helmet visor animation and reversal between external and cockpit view
Corrected direction of trim indicator in controls indicator
Corrected innacurate pitch moment with airbrake deployment