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Zeus67

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Everything posted by Zeus67

  1. All aircrafts have flight limits, even the A-10.
  2. With Mavericks you should be able to override automatic pylon selection. My mistake was not to take into account that there was an empty rail on my left wing when the maveric was selected.
  3. That is why the Pocket Guide has the limitations chapter and it has several graphics. Study them because all those limitations have been modeled and if you try to fly outside the parameters the aircraft will drop without warning. Been there, done that and made a lot of holes in the ground. Got a nasty surprise when using the Sidearm and a Maverick (I was carrying two sidearms and four mavericks), they left the same wing. Suddenly the aircraft was "heavy" on the other wing. I tried to make a turn to the heavy wing side and the wing dropped, the aircraft went into an unrecoverable spin and I hit the floor. The postmortem showed that the asymmetric load was 90,000 pounds-inch, or very close to the limit. When I turned into the heavy wing, the aircraft entered into a stall and fell. If I had maneuvered against the heavy wing, the aircraft would have responded without problems. And that is why I included the limitations chapter in the pocked guide.
  4. Unlikely. A release, even if it is an update, is a major tasking so only one can be done at a time.
  5. 1.5.8 and 2.2.0. Those were the versions where the AV-8B NA was developed the last four months. 1.5.8 == 2.2.0 except for the maps. I should say that the inner workings of 1.5.8 and 2.2.0 are the same. Unfortunately maps drive the graphics engine so I'm not sure if the graphics are the same or not.
  6. The cross shows where the missile is actually pointing at. The invisible keyhole indicates the launch limits for the missile. The missile seeker can slew wider than the missile can follow. That allows you to select a target without having to point the aircraft at it. But after a target lock you must maneuver the aircraft until the cross is inside the keyhole, otherwise the missile will miss. The cross is not needed for target lock. It is required for firing the missile within its launch parameters. Yes. The cross is still WIP. The aperture of the tracking gate indicates if the lock is good or not. If it is big then the missile lock is not good.
  7. No mistery. ED authorized us to post the release date.
  8. Zeus67

    MFD map ?

    In due time. It is one of the first things to be done after Early Access release.
  9. He did ask for in-game detail about probe animation, so no mistake at all.
  10. I'll have to check that Cougar map thing. But no key bind is hard coded for the MPCDs (Multi Purpose Color Display or Multi Purpose Display).
  11. Nozzles glowing at night:
  12. Nozzle glow now has a daylight factor.
  13. Just so nobody busts an artery due to high blood pressure over the nozzle glow, a time-of-day factor has been included to keep it real. The effect will be updated for other parameters as well.
  14. Zeus67

    CHANGELOGS

    Added 12/27/2015 Fixed TACAN range units Fixed clicking sound when in easy comm mode Increased drag of wing tanks Corrected rate limit of servo-actuator dynamics Made multiple corrections to engine performance Corrected gear lever handle operation and animation Corrected fuselage drag for more correct performance Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs) Corrected flickering for HUD symbology when WOW going on/off Fixed the issue where an engine sound could be heard even though aircraft is cold Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted Added 1/1/2016 Hydraulic pressure 1 and 2 gauge animated Cabin altitude gauge animated and calculation updated Fixed Select altitude off by one Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency) Fixed cover switches being able to switch even with cover on Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing) FBW disconnect switch now FBW gain mode switch (see link below) Corrected control effectiveness at extreme angles of attack Correct burner diameter Adjusted vertical tail effectiveness at extreme angles of attack Added transonic drag effects Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position) Added 1/4/2016 Input file fixes in preparation for localization Gear modeling improvements Added keyboard control for all flight controls (pitch, roll, yaw, throttle) Added 1/9/2016 Default view improvement (based on input from community with minor alterations) AP heading fixes when command was cross 0 North while transition to commanded heading Engine nozzle position logic fixes Affect lift on portion of wing where air brake is when extended Filter on longitudinal acceleration Altimeter setting now functional Added animation to lights to be shown in multiplayer Fixed intake cones position mismatch Fixed nose gear door 3D collision bug Sustained turned rate improvements Autopilot control and engagement envelope logic corrected AA FBW mode now proper config with center tank loaded Added joystick mappable commands for FBW commands and seat adjust Fuel flow schedule fixes Added 1/11/2016 Buddy lasing functional (and ability for M-2000C to use JTAC) Updated manual M-2000C viewable in multiplayer for those that don't own it New Liveries Fix for kneeboard not showing up Small gun snake logic fix FPM marker caged below 50 knots HUD alignment fixes Fix for Mach indicator on HUD getting out of sync Added 1/31/2016 (Some of these probably already in the 1.5.2 update) Updated input definitions (from community) LGB release crash fix Mirror functionality fixed Added text to Selective Jettison Cover Added missing text to IFF Panel Implemented New Panel Lighting Added Missing Panel Lighting Added Compass animations Modified HUD Unit geometry HUD Fixes for Alignment, Logic, etc... Fixed Center Pylon Placement Improvement to sustained turn rate Modifications to transonic drag modeling Improvement to roll/yaw coupling Fix for trim commands not having correct authority Fix for AP not functioning in area of low ground elevation Added 2/5/2016 (From the 2.0.1 Change Notes May Have Components Listed Above) Add emergency compass Add mirror (functions like rear-view camera for now) Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations Add temporary switch definitions for controls binding Add text to Selective Jettison switch cover Fix cockpit knobs that didn't act like knobs Fix HSI & ADI (Boule) giving incorrect heading Fix ECM box displaying invalid number on rearm Fix center pylon placement Fix HUD geometry Fix alignment of HUD elements Fix interception ring logic Fix GBU release crash Fix to sustained turn rate Fix for trim commands not having correct authority Fix for AP not functioning in area of low ground elevation Fix keyboard & joystick default.lua (hopefully this is the one...) Fix incorrect flight model tail airfoil shape Fix for calculations of tail aerodynamics & rudder effectiveness Fix for total wind velocity using wrong value Fix for incorrect fuel tank centroid Fix flight model shuddering on ground Fix HUD declutter switch Fix missing text on IFF panel Fix missing panel lighting Fix various miscellaneous bugfixes Update gun snake logic Update input definitions Update transonic drag modeling Update roll/yaw coupling Update manual Update folder structure Update default VOR frequency Update panel lighting (notice backlight interaction with shadows/sunlight now) Canopy lock feature enabled New cockpit texture with missing labels Added 2/12/2016 (Updated 2/16/2016) (From the 1.5.3 Change Notes May Have Components Listed Above) Add RAZBAM-made missile definitions Add preliminary force-feedback compatibility (untested) Add emergency compass Add preliminary approach-hold autopilot mode (lightly tested) Add mirror (functions like rear-view camera for now) Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations Add temporary switch definitions for controls binding Add text to Selective Jettison switch cover Add aux gunsight (HAUSSE switch, available in all modes except approach) Add early implementation of approach hold autopilot Add gear raise/lower rate variability Add aerodynamic loss of wing lift effects due to beta Add bingo fuel bug clickable tumblers (not functional, yet) Add clickable canopy handles & lock (be careful to lock it before takeoff!) Add more cockpit switches enabled Fix RWR-related crash Fix in-flight refueling Fix RWR ranging logic (based on priority) Fix cockpit knobs that didn't act like knobs Fix HSI & ADI (Boule) giving incorrect heading Fix ECM box displaying invalid number on rearm Fix center pylon placement Fix HUD geometry Fix alignment of HUD elements Fix interception ring logic Fix GBU release crash Fix to sustained turn rate Fix for trim commands not having correct authority Fix for AP not functioning in area of low ground elevation Fix keyboard & joystick default.lua (hopefully this is the one...) Fix incorrect flight model tail airfoil shape Fix for calculations of tail aerodynamics & rudder effectiveness Fix for total wind velocity using wrong value Fix for incorrect fuel tank centroid Fix flight model shuddering on ground Fix HUD declutter switch Fix missing text on IFF panel Fix missing panel lighting Fix V/UHF radio knob controls PANNE light Fix rudder and vertical tail effectiveness calculations (particularly at high betas) Fix default.lua input definitions (naming, categories) Fix NWS light logic Fix NWS system pressure logic Fix authority of autopilot pitch controller Fix consistency of heading card and autopilot logic Fix canopy open/close by keyboard command Fix no communications in a few quickstart missions Fix 6DoF head limits Fix ground attack quickstart missions, had impossible payloads Fix taxi light switch position logic Fix multiple canopy bugs Fix afterburner popping sound issue Fix main gear clipping ground Fix fuel cutoff switch issue (lightly tested, still has related known issues) Fix various miscellaneous bugfixes Update gun snake logic Update input definitions Update transonic drag modeling Update roll/yaw coupling Update manual Update folder structure Update default VOR frequencies Update panel lighting (notice backlight interaction with shadows/sunlight now) Update cockpit textures Update control authority of rudder in normal FBW, full authority in spin mode Update spin mode behavior to account for yaw acceleration Update NWS gain calculations Update external model with various minor improvements Update fuselage drag calculations Update clickable canopy logic Update FBW pitch PID gain & control logic Update landing gear mass Update low-speed pitch authority Update FBW alpha limiter Update RWR display (rings, removed counter, added cross) Added 4/1/2016 Added ECLAIR pod (not yet fully functional) Added electrical power distribution network Added electrical power damage handler Added M-2000C options section Added canopy jettison lever Added QRA (Quick Reaction Alert) power switch Added nozzle efficiency loss calculations for non-ideal nozzle positions Added emergency engine control logic for nozzle Added separate bindings for flashlight and panel lights toggle Added separate braking power logic between all wheels (full brake) vs. just main wheels (half brake) Added rearm functionality for parachute (may change after ECLAIR implemented, ECLAIR incompatible with parachute) Added animation for canopy lever Added cannon safety switch Added radio repeater lights Updated electrical system (more like completely rebuilt), still WIP Updated gear suspension behavior to react more like reference videos Updated direct control algorithm Updated aero performance based on acceleration timing Updated and increased braking power to correct values Updated anti-skid logic for much better landing, takeoff, and taxi control Updated control effectiveness tuning for more edge conditions Updated autopilot behavior for correct logic (need to update manual for new behavior) Updated drag calculations at high alpha/pitch rate Updated weight-on-wheels (WoW) sensor logic Updated FBW sensor parameters Updated device initialization priority Updated cockpit model and textures Updated collision model Fixed canopy lever getting into awkward and uncomfortable situations Fixed AI no longer has landing lights on through gear when gear goes up Fixed automatically leaving APP mode to show Jx (chevron) when touching down after landing Fixed doubled mass consumption rate in external wing tanks Fixed strobe light timing Fixed duplicate binding for navigation and formation lights Fixed navigation light toggle functionality Fixed VTB roll indicator only going half of roll Fixed clock to show correct GMT time Fixed AI SFM fuel consumption Fixed wheel brake axis only using 50% of values Fixed wheel brake instability and steering issues Fixed uncommanded pitch up behavior off takeoff or in steep climb Fixed uncommanded pitch behavior in high roll rate Fixed direct control behavior to reduce control sluggishness Fixed fuel bingo interpreted incorrectly at low commanded values Fixed select altitude autopilot behavior and interpretation of commanded values Fixed on-ground engine RPM Fixed N dial readability issues Fixed some switch covers intersecting switches Fixed cockpit pressure gauge using incorrect parameter Fixed reference wing area for SFM (AI) Fixed nozzle position logic for correct behavior Fixed wrong limit on VOR/ILS frequency Fixed SEC CALC switch model Fixed annunciator panel label from TRN to TR Fixed emergency throttle model Added 4/8/2016 Added Gun Arm switch, for gun to fire requires Master Arm and Gun Arm Added emergency FADEC control (SEC CALC) functionality and logic Added emergency throttle (SEC CARB) functionality and logic Added PRF based lock limits Added enhanced information for locked contacts Added jamming detection Added contacts symbols movement Updated slight modification to Super 530D Updated radar display data updated to be correct Updated yaw control for better landing control Updated control effectiveness in extreme alpha Updated pitch control response Updated control response in altitude and select altitude autopilot Updated spin and emergency FBW mode response Updated aerodynamic performance for more accurate behavior Updated dynamic stability coefficients for more accurate behavior Updated SEC CALC (emergency engine control) logic Updated and overhauled engine logic for better dynamic behavior and consistency Fixed graphical voids in stick cockpit model Fixed various cockpit model errors Fixed roll control command not hitting proper roll rate Fixed engagement logic for autopilot when overriden by stick Fixed slat schedule to prevent oscillatory behavior in some cases Fixed controller blending and response during takeoff and landing Fixed switch/cover logic for multiple switches/covers Added 4/15/2016 Added emergency throttle axis for joystick Added gun arm switch keyboard and joystick binding Added ability to adjust force feedback gain from editing gains in config/FM.lua Updated control feedback for more correct takeoff/landing behavior Updated spin mode behavior slightly Updated slight adjustment to rudder authority Updated weight on wheels logic to use actual physics of suspesion system Updated wheel rolling friction Updated default force feedback gain based on user feedback Updated Charges FBW mode to have previous gains to aid in refueling control Updated performance slightly for very high mach Updated radar data display Fixed engine RPM limit when not in emergency or backup engine control mode Fixed engine start and stop command and functionality for consistency Fixed CG location to account for landing behavior Fixed correct ground effect lift factor Fixed radar causing CTD due to jammer Fixed momentary switch for SEC CALC Fixed some uninitialized variables Fixed some odd behavior of spin mode and secondary FBW mode Fixed errant behavior in some regimes of the aerodynamic disturbance mode Fixed limit on emergency throttle axis Added 4/22/2016 Added refuel and police light functionality Updated VTB Screen for Jammed Contacts Updated and improved approach autopilot (still work in progress) Updated and increased static force on nose gear shock Updated fuselage aerodynamic effectiveness Updated aw control and vertical stabilizer effectiveness Fixed continuous pitch up behavior after disengaging spin mode command Added 5/13/2016 Added autolock for CCM mode Added custom DEFA gun with updated shell definitions Added auto-start sequence Added requirement to close FBW test cover after FBW test completed for DECOL to go out Added functionality for Eclair pod Added PPA functionality (Still WIP) Added Hide/Show Throttle and Stick keyboard and joystick commands Added sound for brake handle and gear lever Added sound for canopy control and movement Added glow, reflection, bloom for police and refuel light Added AOA warning parameters in AP mode Added separate sound and warning logic for bingo fuel Added DECOL warning logic (Take-off Authorization). Requires FBW test after engine start in addition to normal startup procedures Added separate braking modes depending on situation (Max, Normal, Landing, Parking) Added ability to load MagicII on inboard pylons Added ability to load Matra Rockets on outboard pylons Added brake light when brakes applied Added animation and control for anemo (pitot-static) heat override switch Added Anemo caution light when pitot heat disabled Added gain light when pitot-static port frozen over Added smoke release keybind Added simple icing model Added rate-limit on slip ball Added motion to refuel light opening out Updated fuel cutoff to enabled in cold start Updated smokewinder usage logic Updated PPA/PCA logic to be more stable Updated hydraulic gauge Updated lights for external model Updated auto-start procedure for FBW test requirements Updated various radar logic to be more correct Updated takeoff/landing performance Updated gear and rolling friction Updated FBW control transition logic Updated aerodynamic performance for more correct ITR/STR Updated jamming handling Updated roll rate behavior Updated all missions to use custom defined missiles Updated auto-start sequence Updated HUD for safed gun Updated all sounds to OGG for compatibility Updated AOA warning parameters Updated thrust at idle to sometimes cause roll on idle Updated gear configuration to minimize gear shaking when rolling Fixed TACAN REC mode not showing bearing in REC mode Fixed VOR/ILS not turning off when switched OFF Fixed ground power logic Fixed radar for fake contacts Fixed inconcistencies for sensor instrument values Fixed hydraulic pressure checks on EFM side Fixed pilot visor toggle not working Fixed FBW spin on/off bad transition Fixed AP altitude control oscillation Fixed engine dial not showing 100% sometimes when it should Fixed position of fuel crossfeed dial for aut-start and initial condition Fixed ALT1 and ALT2 lights on with engine on and ground power until ground power pulled Fixed many switch/dial inconsistencies Fixed red warning sound Fixed timing for yellow caution sound Fixed limits on controls indicator Fixed problem in FBW logic not going to correct values in full pitch down and right Fixed cold start having wrong loadout Fixed V and AV Fuel Lights should go out at same time (not sequentially) Fixed AC power available at 45% (not 40%) Fixed fuel tank empty lights remain on even with no power at all Fixed reset FBW trim when AP mster or standby pressed Fixed various radar issues Fixed radar lock lost bug Fixed radar STT lock bug Fixed rarar STT azimuth and elevation range Fixed HUD accel parameter to correctly show negative accel when landing Fixed weapons stuck on empty wing when wing destroyed Fixed ven switch logic issues to prevent start in VENT Fixed RWR sound effects Fixed some uninitialized variables Fixed fuel dump allowing you it to stop, should dump until all external tanks empty once started Fixed fuel controller issue when 100% RPM maintained causing bad pressure calculations Removed usage of DCS built-in S530 and MagicII Removed unnecessary redundant texture Removed gear warning sound that does not exist (Limit warning sound WIP) Added 8/12/2016 Added functionality to backup Attitude Indicator Added AP router indicator Updated Rlaxoxo Sound Mod to v7 Updated STT target logic Updated INS navigation Updated IP behavior (WIP) Updated MAGIC lock tone Updated EFM extrame envelope modeling Updated EFM aerodynamic distrubance and separation modeling Updated EFM yaw control and side force modeling Updated VTB STT display for CCM Updated keyboard/joystick bindings (community) Fixed horizon line behavior Fixed Ground track indicator fixed Fixed heading tape jumping around 0 degrees Fixed To/From House behavior Fixed ILS/App symbology behavior Fixed pitch ladder so it moves with FPM Fixed pitch ladder movement bounds Fixed FPM movement bounds Fixed accel chevrons behavior Fixed weapon gaps on pylons (community) Fixed weapon stores relase failure due to excessive G-load Fixed AB Cutoff not disabling when closed with cover Fixed FBW Emergency mode not disabling when closed with cover Fixed brakes not holding aircraft still to MIL power Fixed TDC vs. Bullseye coordinates Fixed OBL INS Update bug Fixed PCA Select bug Fixed MAGIC Select bug Fixed BAD L/G input bug Fixed varous VTB, PCA, Radar bugs Fixed engine sound stutter issues Fixed Brazilian livery typo Fixed typo in Free Flight mission Fixed laser code bounds in mission editor Fixed AP Test not working Fixed incorrect yellow caution sound Fixed super radar Fixed dropping contacts when out of STT range Removed MAGIC seek tone, need to add MAGIC TIR tone Added 8/19/2016 Added filtering to longitudinal accel in HUD Added Magic slave capability Updated full brake logic with gear compression Fixed gear reaction for taxi power issue Fixed roll rate with high alpha control Fixed yaw control with roll command mixing Fixed throttle range issue Fixed some HUD FPM limits Fixed HUD ground track indicator Added 9/9/2016 Added HUD AP FPM cude (WIP) Added IP Attack mode (WIP) Added TD/TOP Added Magic Clear Added idle and afterburner detents to controls indicator Added barometric setting on mission initialization Updated free flight mission for TD/TOP training Updated some AP behaviors, still being worked on Fixed IP Bombing Navigation and VTB information display Fixed INS ΔL/ΔG input Fixed INS ALT PREP 00 display Fixed STT-IFF bug Fixed HUD inverted T shows in app mode and with main weight on wheels Fixed EFM old source code commit issue Fixed HUD heading scale Fixed HUD pitch scaling in APP mode Fixed FPM marker texture location Fixed barometric adjust affecting ADI caging Fixed some crashes due to old missions not having new laser code implementation Fixed gear now allowed to drop with EP HYD on Added 9/23/2016 Updated ALT AFF (Select Alt) logic based on new info Updated HUD G indicator only to tenths Fixed AOA limiter issue that could cause oscillations in some situations Fixed Pitch dampening to remove uncommanded pitch when stick centered RWR Missile Launch Warning enabled RWR "library" updated RWR coding upgraded, now it uses three letters code instead of 2. Radar ranging (TAS) upgraded. Guns & rockets gunsight upgraded. CCIP with TAS bug fixed. Flight plan waypoint display in VTB upgraded. INS ΔAlt input in feet fixed. Added 9/27/2016 Ground Ranging mode fix Added 11/11/2016 IFF Friendly Bug fixed on ED/DCS side Overall FM takeoff/landing/taxi update Corrected fuselage drag with respect to alpha Corrected gear reaction Corrected idle thrust behavior Removed various tuning factors/gains Scaling of heading tape vs RS and AP indexes (HUD). WiP The AP * is not displayed in the HUD in APP mode. Fixed North-crossing issues (HUD) Bug. Fixed Backup ADI is not cageable/uncageable. Fixed Main ADI is not cageable/uncageable. Fixed Collision model update for RWR and Jammer sensors. External model update: Security paddles for guns and decoys added. LODs update. External model texture updates. RWR Update: self test. IP Bombing bug fix: radar antenna elevation when selecting IP bombing. PCA Trigger updated for CCRP, CCIP and SELECTIVE JETTISON. Radar AGR mode (TAS) reworked. CCIP Accuracy improved. CCRP Accuracy reworked. Removed CCRP Target Cross (Not used by real aircraft). MK-82 Multiple bomb release bug fixed. CCRP FPM now resets to normal FPM when no bombs remaining. V/UHF Panel Fixed G-Meter texture fixed. Texture for EP warning light changed from RED to YELLOW. Added 11/18/2016 U pdated PCA Lights Updated TAS radar mode selection Updated PCA mode selection Updated CCIP TAS accuracy Updated CCRP TAS accuracy Fixed safety paddles remain up for AI Fixed intercom fuel switch broken Fixed texture mapping issue (cockpit) Fixed document handler issue (cockpit) Fixed ADI "Boule" Pole position cold & dark Fixed ADI "Boule" bank angle issue Fixed rockets (PPA) - problem with PAR Fixed V/UHF Panel Issues Fixed canopy too dark in external model Fixed missing kneeboard texture on pilot body model Fixed minor correction to negative G limiter issue Fixed click direction of multiple switches/knobs Fixed emergency hydraulic switch position for auto-start Fixed master arm switch de-sync for click spot in cockpit Added 12/2/2016 Added DDM Equipment Added Caucasus Campaign (1.5.5 only) Added Caucasus Training Missions (1.5.5 only) Added CMD Program Edit Added BLG-66 Belouga cluster bomb Fixed radio indicator showing "---.--" when radio powered off Fixed small AP flight path PID pitch initialization issue Updated FBW stabilization factor blending at very low speeds Updated FBW sensor/signal filtering Updated damage configuration Updated mil-power engine performance Updated airfoil tables for more correct sustained turn rate Removed MK-20 Rockeye cluster bomb Added 12/16/2016 Added Helmet visor position affects shade in cockpit now Added Laser Code change (like F-5E) to Kneeboard if engines off Added Matra Rocket Pod Burst change (like F-5E) to Kneeboard if engines off Added helpful mission related info (loadout, position, etc..) to Kneeboard Added MAGIC SELECT else PCA SELECT keybind Added AA Gun SELECT else PCA SELECT keybind Updates to fuel modeling for flame out due to inverted flight based on fuel accumulator quantity (previously was a set amount of time being inverted for worst case scenario) Updates to autopilot control laws Updates to drag modeling in extremely high dynamic pressures Updates to engine modeling at very high altitudes (low ambient pressure/density) Updates to cold start for radio to be off Updates to auto start for radios to turn on Updates to default snap views based on bug report feedback Updates to CDM program keyboard binds Updates to CCIP for cluster bombs Fixed FBW stability authority at very high altitudes Fixed TDC slew movement (both with keys and via axis) Fixed UHF radio mode knob logic (Off is now most left click instead of On) Fixed auto start canopy should be closed before engine start Fixed hot start to have external lights on Fixed odd behavior sometimes with AP/FBW test panel Fixed PRF mode up/down selection keybinds Fixed Jammer mode selection keybinds Fixed Slats EXTEND 3-Pos Abstraction keybind Fixed DDM issues (azimuth, etc...) Fixed campaign missions Added 12/23/2016 Added Kneeboard: Radio preset page Added independent animation for left/right main wheel Added Campaign missions documentation folder in Docs Added broken pieces models for left and right wings Fixed relaxed stability issue Fixed Cockpit model bleeding with external Fixed radar elevation axis command Added 1/27/2017 Added dynamic nose and tail numbering (https://forums.eagle.ru/showthread.php?t=180357) Added slight buffet at very high pitch rates Added airfoil aerodynamic force shift back with mach Updates to jammer switch functionality based on community feedback(https://forums.eagle.ru/showthread.php?t=180328) Updates to reduce control effectiveness at high AOA Updates to AP control tuning (some regimes still WIP) Updates to various AP logic (some features still WIP) Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected) Updates to afterburner performance for acceleration timing (reduced from previous) Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous) Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase) Updates to low speed AOA recovery control law for better response Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic) Updates to hydraulic system damage model Fixed AP still in standby when re-engaged when AP was previously turned off while in standby Fixed AP not allowed to disengage when in standby Fixed FBW gains on ground behavior Fixed some typos in tool-tips Fixed a minor blending issue in FBW control laws Fixed engine inlet mass flow too high at high AOA Fixed engine efficiency at altitude and at idle (reduced) Fixed minor issue with drag reduction due to slats (reduction was too high previously) Fixed bugs in nearly all campaign and training missions Fixed INS flight plan no longer will reset when rearming or refuelling Added 2/3/2017 Added AP control info to controls indicator (white box) Updated AP Select Alt behavior to capture a little faster Update AP Alt Hold behavior to hold alt a little better Updated AP Altitude limit engagement criteria (500ft to 50000ft but will stay engaged if aircraft goes outside those alt while AP is on) Fixed engine IDLE on ground setting enabled when both nose and main wheel on ground (previously was doing it for just main wheels on ground) Fixed AP heading control so that bank is modifiable while in turn without cancelling heading control (use AP Standby/Override adjust bank angle, release, and aircraft will continue turn with new bank setting) Fixed AP blending logic to improve response and control Fixed FBW possible edge case that could cause FBW induced oscillation Fixed Kneeboard font not displaying Fixed transonic drag calculations incorrect (too low) at higher dynamic pressures Added 2/10/2017 Fixed missing textures for D2M Fixed gear door texture mapping Fixed animation of tire blow-out now works Added 3/28/2017 Fixed issue that caused a huge FPS drop with enabled mirrors and opened canopy Added 4/1/2017 Fixed POL Mode Fixed D2M keybinding not using right device (community fix) Fixed issues with level wet thrust acceleration (was too slow) Fixed issues with sustained turn rate for M0.3 to M0.7 (was slightly too high) Fixed flutter with HUD acceleration chevrons when stores are loaded Added 4/21/2017 Added gun burst length configuration of 0.5 of 1.0 second configurable from mission editor or kneepad similar to rocket burst adjustment Updated gun dispersion to match known values (increased) Updated nose and main gear damping (increased) Updated dynamic drag derivatives in mid to high alpha (reduced drag) Fixed AG gun impact point calculation Fixed refuel switch logic (see here: https://forums.eagle.ru/showthread.php?t=183267) Fixed various lua debug warnings Added 6/02/2017 Fixed Cockpit glass texture Fixed dynamic numbering textures Added 8/9/2017 Cockpit model updated New interior lights scheme HUD glass bug fix RWR glass bug fix New external model Improved Fuel tanks textures Brazilian livery bug fixed UAC livery bug fixed Update January 30, 2018 (DCS 2.5 Open Beta) Improved pitch responsiveness Improved AP responsiveness and control Improved extreme angle of attack behavior Improved engine malfunction modeling during in-flow loss Controls indicator now also shows trim position (previously only shown during AP engagement) Removed innacurate altitude limitations for AP engagement Corrected nature of trim control sensitivity to be relative to framerate Corrected nature of AP heading and trim control sensitivity to be relative to framerate Corrected helmet visor animation and reversal between external and cockpit view Corrected direction of trim indicator in controls indicator Corrected innacurate pitch moment with airbrake deployment
  15. If you don't quiet down, I will turn this thread around! :smartass: On a more serious note, ED is the one who is going to make the announcement. We cannot and won't comment on the issue.
  16. The pilot now has his AN/AVS-9 NVGs mounted on his helmet. The helmet visor and the NVG are mutually exclusive and you have to choose in the ME if you want to mount the AN/AVS-9 in the helmet before you start the flight.
  17. Agree. It is a validation test for the glow. It will be fixed.
  18. AV-8B Plus making an emergency landing.
  19. Here you get a preview of the AV-8B N/A engine sounds: They are still WiP and not finished yet.
  20. Nozzle glow test. The nozzle glow depends on engine jet pipe temperature (JPT) and environmental factors. This is an early test, the final version will be slightly different.
  21. The rear nozzles now glow with raw engine power. The glow is the product of the engine JPT (Jet Pipe Temperatture) as indicated by the FM.
  22. The USMC put its most experienced pilots on the aircraft at first. But when they came out saying how easy it was, they started putting newly minted pilots on it and the fatalities skyrocketed.
  23. No. It won't.
  24. Hmmmm .... No comments. :smartass:
  25. Here you go: All cockpit lights tint were chose with the use of NVGs in mind.
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