

nrgized
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Everything posted by nrgized
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Lately I've been scooping up panels for the UH-1 center consoles, ceiling and floor. Collecting is a patience game that requires little effort other then scouring all over the internet trying to find sources for parts. I've not focused much on what to do when I have everything. Should be easy/possible right? :music_whistling: The answer I'd imagine is more complex then a simple yes/no. The different scenarios I've thought of thus far include. Use the panels as reference to build your own (don't want to). Convert the panels to work with boards (very much prefer) Convert the panels to work with boards but might have to replace internals/buttons. (still better than first option) Required material I imagine... Manuals for panels Oscilloscope Fill in the blank ____ I'm a programmer so the software part of the project is not a factor. But I have zero electrical knowledge. So I'm looking for help on where to start learning so that at then end of the day I can inspect the panels and know how to get them talking to a board. Or if not possible be able to ascertain if the boards are convertible. My current almost assured to be fantasy and not even close to reality thinking is you hook up an oscilloscope to a panel, give it some power, and then move some buttons seeing what happens from each pin. Then write some board code and easy peasy japanesey.:joystick: Any guides, links, helpful info would be appreciated. Thanks!
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Its unintuitive as hell.. You can scroll it the VR cursor over the window. Move the normal X cursor offset from the window and you should see the VR "dot" cursor appear over the chat window. Now ignore the X cursor and use the dot to interact.
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There's more brevity and coordination between randoms in 2 mins of blue flag then the 2hr twitch broadcast I put on when I went to bed last night. I expected way more from something like this. It was like the general chat room of aerobatics online during peak hours. Sent from my iPhone using Tapatalk
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80% of the map functionality in Lotac yes should be part of any give flight sims map toolset. Same goes for voice com features such as srs. And by your shock I'd guess you have a very low expectation mind set that fits in well with old software 10 years ago. As someone who makes a living by creating software the bare minimums of the past do not fit in today's world. Sent from my iPhone using Tapatalk
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Not a fan of third party tools that have features the game should come standard with. Especially with the restrictions people put on servers related to purity and exports. It also requires the server to set it up as well. Sent from my iPhone using Tapatalk
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Longitudinal speed affects climb/descent. Is this right?
nrgized replied to escaner's topic in Resolved Bugs
It's a common reason people have a hard time mid air refueling and or landing. Sent from my iPhone using Tapatalk -
The E2 is a perfect candidate for CA. Doesn't need to be a flyable module. A single slot for radar operator that puts you in the belly of the beast and play as GCI on Blue Flag would be amazing.
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This is where the accuracy of cockpit models is going to become very important. Modules have not had to worry about accuracy before VR came along. They just had to look the part. But that luxury is gone now and there isn't any going back. From time to time there are threads with VR users stating that the cockpits are off. Usually its brushed aside but I can 100% tell you there are numerous things off and I'm not referring to just small inaccuracies. It runs the whole gamut from buttons, switches, dials, panels, pilot bodies, joysticks etc. Photogrammetry should be the absolute starting point for all future cockpit models. This would make the cockpits line up correctly for those building pits using measurements sourced online. There are enough pit and working with the real item nerds on this site that a photogrammetry db of cockpits and other items could be built.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
nrgized replied to gregzagk's topic in Multiplayer
Server looks stuck on reset... Reboot? -
They are both just as important but they are two of two different contexts. One is very noticeable and in your face the other is more of a subtle but can be just as obvious when you're clearly aware of it existing. What makes them similar is that they very clearly and profoundly contribute to breaking the reality of the simulation of each aircraft. The Huey engine model is so absurdly abused by people that fly it and mission builders its just as laughable as the UFO flying Gazelle.
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Somethings always sounded off with the exterior sound. Especially when watching videos of the helicopter. Digging around the sound files it looks like the exterior sound is nothing but the interior sound gained up and without muffling. The module even ships with a sound clip that is more in tune with what you see in videos. C:Program FilesEagle DynamicsDCS WorldModsaircraftSA342SoundsEffectsRotor.ogg Rotor.ogg sounds a whole lot like this video at 3:10+. You can copy the above file and replace... C:Program FilesEagle DynamicsDCS WorldCoreModsaircraftSA342SoundsEffectsAircraftsEnginesSA342Engine.ogg The interior sound does sound more in line with what I've been able to find. C:Program FilesEagle DynamicsDCS WorldModsaircraftSA342SoundsEffectsRotorin.ogg
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"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
nrgized replied to gregzagk's topic in UH-1H Argo Campaign
Limits as in exhaust temps not in the yellow, below 600, in order to fly? -
"ARGO" DCS UH-1H SP Campaign - Upcoming DLC
nrgized replied to gregzagk's topic in UH-1H Argo Campaign
A fully loaded down Huey sling loading??? :doh: -
Nobody flys Nevada... Telling someone to completely switch maps isn't a helpful answer.
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If you cant run an engine without a window thats pretty bad. Frankly I'm shocked there isn't a dedicated server because before you even get to the graphics portion you have to do the state engine and you obviously need a way of testing that so....
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What is up with both of these two being totally broken? Grass is nothing but a huge pile of glitter. Shadows (not flat ones) pop all over the place. Trees are the worst offenders. Buildings of you enable terrain object shadows also bounce all over the place. Just upgraded to a 1080ti and it's disappointing that I can enable these graphics but am probably going to shut them off because they are so broken. Sent from my iPhone using Tapatalk
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
nrgized replied to gregzagk's topic in Multiplayer
The idea of Blue Flag like or dislike is not the matter of subject. My opinion is based on what actually occurs. Outside small bursts for an hour or so when a faction is down to its last bases the number of people connecting for that faction will generally remain low until full reset. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
nrgized replied to gregzagk's topic in Multiplayer
You can wish people to have that attitude all you want but it wont change the reality of how most people act/think. If you find being stuck in one of 3 bases with 15 cap on your door step fun... You should realize that you're not a majority opinion. Especially with the low amount of lives fighters get. There is nothing to learn about being blasted out of the sky at wheels up btw. I'll take dealing with people giving up over a lack luster weekend of playtime. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
nrgized replied to gregzagk's topic in Multiplayer
As much as I like seeing the map entirely colored with my factions colors the server should really have a limit to how much of the map can be controled. This weekend by Saturday morning blue controlled almost the entire map and it lasted all weekend. I saw plenty of people log on to play red yet when they saw the map status they just disconnected. It made for a boring weekend and I didn't play much because of it. If a faction controls 75% of a map at the end of the 3hr round it should hard reset. If you wanna give a random bonus farp or something to the faction that had 75% as a consolation prize for pulverizing the other faction idc. -
ED can dictate which mod a developer can and can not make. Yet they cant enforce a button standard? :doh:
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Normandy has tons of grass and it looks nice... How does the grass hold up in VR? The current grass isn't viable in VR with all its artifacts from transparency. Would be a shame to have to continue with grass off. Sent from my iPhone using Tapatalk
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Bald Mountain - https://goo.gl/maps/3Eg1uKKY5fx Wheelbarrow Peak - https://goo.gl/maps/cxb2W2tCcR62 Mt Irish - https://goo.gl/maps/Y2kxoRxyWzL2 If you don't see vegetation then I'd suggest having your eyes examined or I'd guess that you are flying in an area that is not representative of the larger whole.
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You people and calling Nevada barren are absurd. Flying around Google Maps and Google Maps VR shows you tons of desert vegetation.
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That is sadly the norm for software development companies and anything else is an oddity or wishful thinking.