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Apache600

DLC Campaign Creators
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Everything posted by Apache600

  1. Alright, time for another update. My apologies for how long it took to post this, it's been SUPER busy on the home front. Happy to say though there are a number of fixes for the variable missions, especially Krasnodar. That mission is getting a bit old, but it's still trucking along! Capture the Flag Caucasus v1.7 - Added 2 F1-CE’s to Red Team - Added 2 MB-339 placeholders to Blue Team Crack the Channel v1.9 - Added 2 F1-CE’s - Moved F-16’s from Al Ain to Khasab (removed 1 F-16 in the process) - Moved M-2000’s from Al Ain to Khasab - Changed Tarawa to HMS Invincible - Added Link 4 and ACLS to Super Carrier Dreary Day v1.3 - 3 F1-CE’s Added - Created a custom Precision Approach Plate for both Kobuleti and Krymsk, added them to briefing and kneeboard pages. - Minor changes made to Kobuleti and Krymsk airport pages. - Added Link 4 and ACLS to Super Carrier - Adjusted weather to be closer to conditions listed Generation Gap v2.0 - Added 3 F1-CE’s - Added 3 P47-40’s - Added 3 P47-30’s - Added Link 4 and ACLS to Forrestal - Changed Tarawa to HMS Invincible Into the Darkness v1.7 - 3 F1-CE’s Added - Added Link 4 and ACLS to Super Carrier - Added TACAN to FARP area - Updated some briefing pages Krasnodar Variable v2.3 - Added 4 F1-CE’s - Added 3 MB-339 Placeholders - Moved AJS-37’s from Krasnodar Center to Pashkovsky due to coordinates issue. - Fixed Coordinate info for 2 of the Very Hard missions that were swapped with each other - Made Raiders RoadBase a FARP so it can service all platforms now. - Added a TACAN at Raider Roadbase and updated Briefing pages for it. - Removed Friendly Helo FARP’s from Krasnodar Center - Removed Briefing Page for FARPs at Krasnodar Center - Removed Friendly Helo FARP between Easy and Medium Zones - Updated Overview Briefing page to reflect FARP change - Added Helo FARP in Novorossiysk, half way between Hard and Very Hard Zones - Added Briefing Page showing information about the Novorossiysk FARP - Changed trigger boundaries for Hard and Very Hard areas so Novo FARP doesn’t set it off - Moved half of client helicopters to Novorossiysk FARP - Changed a few triggers and enemy unit composition for Helo Crash Site mission - Condensed strike and helo mission briefing images together (reduced overall file size by 15% / 2.3mb) Las Vegas Variable v2.5 - Added 4 F1-CE’s - Added 3 MB-330 Placeholders - Removed 2 C-101 EB’s - Fixed trigger issues that caused radio menu problems when AutoComplete used - Updated Helo base briefing page - Condensed strike and helo mission briefing images together (reduced overall file size by 14% / 2.4mb) Normandy Variable v1.8 - Added 4 F1-CE’s - Added 3 MB-339 Placeholders - Changed Tarawa to HMS Invincible - Changed other fleet boats to British type - Added Link 4 and ACLS to Super Carrier - Fixed trigger issues that caused radio menu problems when AutoComplete used - Condensed strike and helo mission briefing images together (reduced overall file size by 14% / 1.9mb) Persian Gulf Variable v1.7 - Added 4 F1-CE’s - Added 3 MB-339 Placeholders - Added Road Base FARP deep in Iran (briefing image included) - Added Link 4 and ACLS to Super Carrier - Fixed unit loading area with Mission: Long Distance Dam Beset - Condensed strike and helo mission briefing images together - Lowered cloud height about 1,000 feet because of confliction with tanker (reduced overall file size by 22.5% / 6mb) Prison Break v2.0 - Added 2 F1-CE’s Under the Fuzz v2.3 - Added 4 F1-CE’s - Added 3 MB-330 Placeholders - Fixed a trigger issue with a few aircraft not registering enemy SAMs
  2. @Rongor, I've never had a problem with it firing up after startup. But I leave it off before engine start. Don't want to drain the battery. Wonder if you need AC power for it to function ... which would be after engine start.
  3. As the title says. After landing, I shut down the engine, then switched off the battery (not switching any other systems off). The RWR was still chirping at me. Only silenced after I then switched off the RWR as well.
  4. Very curious to hear anyone's opinions about -Relax-'s question.
  5. Unfortunately, the "set failure" trigger doesn't work like it did when the campaign was first made. I need to dig into that and see if there's an adjustment that can be made. And with regards to the visibility, that's another thing that's changed as updates have come and gone. I'll be brining up the visibility, as it's VERY pronounced now. Was the visibility that bad in the past? I know it's been fluctuating. Glad to hear it's a re-re play though that's awesome! Appreciate you letting me know these things! - Apache600
  6. With the weather having been updated in the core of DCS, I had changed it to a setting that I was happy with, but it may have further changed since then as that was a little while ago now. Seems like you have the approach down pretty well. In the video posted below, I shoot the approach at the end of it. Not sure if it would help, but figured I'd link it anyway. https://www.youtube.com/watch?v=duUJePB58z8&t=388s&ab_channel=GlennLilley
  7. Channel Arena Duel Download Link: https://www.digitalcombatsimulator.com/en/files/3321857/ The concept of this mission is relatively simple ... defeat the opposing force by bringing their score to zero. Of course this must be done before your score reaches that same point. (Even if all the players in the server join one team, that team could still lose the battle by getting shot down to often by the AAA.) Each team starts with 20 points. Here's the breakdown of point deductions: 1pt - Whenever a player controlled aircraft is lost.* 4pts - When all pylon areas at the enemy's airfield have simultaneously been captured * notes 1: The player aircraft must have moved faster than 3 kmh before it is registered as being alive. 2: If a player aircraft lands anywhere within their Main Base (and have stopped), the condition for having a point deducted is turned off. This mission requires: (1) The Channel Map, (2) WWII Assets Pack, and (3) one of the WWII aircraft.
  8. New update to many of the missions Cornered and Alone v1.4 - All Blue flights coalition changed to Blue Task Force - Added 2 AH-64’s - Added 2 Mi-24’s - Radio Freq’s at Bandar Abbas adjusted for aircraft that spawn there. Crack the Channel v1.8 - All Blue flights coalition changed to Blue Task Force - Added 2 AH-64’s Dreary Day v1.2 - Blue and Red Carriers set to restrict firing weapons - All Blue flights coalition changed to Blue Task Force - All Red flights coalition changed to Red Task Force Generation Gap v1.9 - All Blue flights coalition changed to Blue Task Force - Added 2 AH-64’s - All F-14A’s now have INS prealigned - Changed Blue Aircraft Carrier to Forrestal Into the Darkness v1.6 - All Blue flights coalition changed to Blue Task Force - Added 2 AH-64’s - Removed 1 F-14B Land - Added 4 F-14A Carrier - Added 2 F-14A Land - Fixed multiple issues with text and triggers in Helo package pickup sequence - Updated a few Briefing Pages Krasnodar Variable v2.2 - All Blue flights coalition changed to Blue Task Force - Added 4 AH-64’s - Fixed timing in radio call for Easy Mission 4 of 4 - Moved a number of ramp start aircraft to deconflict with static airport vehicles. Las Vegas Variable v2.4 - All Blue flights coalition changed to Blue Task Force - Added 4 AH-64’s - F-14A’s quick alignment added. - Mountain Rescue mission, if failed, will correctly clear units and start over mission selection option Normandy Variable v1.7 - All Blue flights coalition changed to Blue Task Force - Added 4 AH-64’s - F-14A’s quick alignment added. - Radio’s set for Spawn airport when Freq for one of the airports changed. Persian Gulf Variable v1.6 - All Blue flights coalition changed to Blue Task Force - Added 4 AH-64’s - Fixed coordinates in Briefing and Kneeboard for #11 (thanks Aurora) Prison Break v1.9 - All Blue flights coalition changed to Blue Task Force - Added 2 AH-64’s - Radio’s set for Spawn airport and Ch.2 set to AWACs Under the Fuzz v2.2 - All Blue flights coalition changed to Blue Task Force
  9. Capture the Flag, Caucasus v1.6 - 2 Mosquitos added Generation Gap v1.8 - 3 Spitfire straight wings added - 3 Spitfire clipped wings added - 3 Mosquitos added Krasnodar Variable v2.1 - 3 Mosquitos added - Platform selection list updated to include aircraft special add-ons (i.e. No I.R. suppressor or NS430, etc.) - Fixed Roof Top rescue trigger issues - Moved all WWII spawns to different sections of ramp, so they can rearm. Las Vegas Variable v2.3 - 4 Mosquitos Added - Briefing updated to show Special Platform add-on notes (i.e. No I.R. suppressor or NS430, etc.) for certain platforms - Adjusted triggers in Mountain Rescue so sound files won’t walk on eachother - Trailing trigger adjustment to help with random enemy spawning in V.I.P Transport - Adjusted helicopter spawn locations at helo base to help with rearming and reloading Normandy Duel v1.6 - 6 Mosquitoes Added - Axis bombers changed back to the Ju-88 Normandy Variable v1.6 - 4 Mosquitos Added - Briefing updated to show Special Platform add-on notes (i.e. No I.R. suppressor or NS430, etc.) for certain platforms - Added a few new WWII units to WWII missions Persian Gulf Variable v1.5 - 4 Mosquitos Added - Briefing updated to show Special Platform add-on notes (i.e. No I.R. suppressor or NS430, etc.) for certain platforms - Fixed triggers in Pick n’ Pull mission so sound files won’t step on each other Prison Break v1.8 - 2 Mi-24's Added Under the Fuzz v2.1 - 2 Mosquitos Added
  10. This thread alone has just surpassed 1 million views! @Charly_Owl, you have helped or assisted more people "learn the ropes" in DCS than possibly all other outlets combined. I can't thank you enough for your generosity and devotion to our hobby.
  11. Hey Prometheus, Most recent patch should have fixed this issue. You certain you updated the open beta yesterday? I just ran the mission and checked, and it worked ok for me. This issue plagued a few other players as well. Here was a response I wrote about it (it was for the F-86 version, but the mission is the same) https://forums.eagle.ru/topic/270581-f-86-mission-7/?do=findComment&comment=4739691 - Apache
  12. Stay on Channel 12, no need to switch to 11. Just looked at the mission, somehow the "late activation" on the units that trip the trigger deselected, so they likely activate it before you even get off the ground. Issue was with ground troops not being able to run. A bug with a patch made it so that troops wouldn't move to their waypoints. You should be able to complete the mission still, after you get the call that says conserve ammo, the call that should come in a little bit later is: "Ground Troops - This is the shore line flank troop division, we're getting ripped apart by soldiers on the roof of the large building to the north. We need assistance. We're marking our location with red smoke" "Overwatch - Relic 1 this is Overwatch. We're tasking you with that. The A-10’s are busy. Take out those troops on the roof of the buildings. Check the ground surrounding the building as well. Their location is on the western edge of town, along the river, about half a mile inland from the coast. Our troops are popping red smoke to help you locate them. The smoke is our guys, take out the enemy located at the building" "Overwatch - Take out those troops on the roof of the building and surrounding area. Their location is on the western edge of town, along the river, about 800 meters inland from the coast. Our troops are popping red smoke to help you locate them. The smoke is our guys, take out the enemy located at the building. " Because you won't get the red smoke, here's some help. First, this clip from the Release Trailer shows you the building you need to hit (video should start at the 4:27 mark) Also, attached is a picture directly from master file of this mission from the Mission Editor. I drew an arrow at the building you need to hit. After this, if NOTHING else triggers properly, you should be able to head to Gudauta and get a "mission complete" after landing there. Hope this helps, and I appreciate the report. I'll get it fixed - Apache600
  13. Give me the date of your version (see link here, column on the left https://www.digitalcombatsimulator.com/en/news/changelog/ ), and I'll see if I can dig up an old file for ya.
  14. I have my own folder on your hard drive! lol There should be some new content to hopefully add to that in the not-to-distant future
  15. More updates Crack the Channel v1.7 - Added 2 Mi-24’s to Qeshm - Added 2 AH-64 Placeholders Generation Gap v1.7 - 2 Mi-8’s and 1 UH-1 have been switched to Mi-24’s Into the Darkness v1.5 - 1 UH-1 and 1 Ka-50 switched to Mi-24’s Krasnodar Variable v2.0 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 3 F4U Placeholders - Added 3 Mosquito Placeholders Las Vegas Variable v2.2 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 4 F4U Placeholders - Added 4 Mosquito Placeholders - Removed 2 Field Mi-8’s and 2 Field UH-1’s to make way for Mi-24’s - Removed a number of FARPS at the Helo spawn location Normandy Variable v1.5 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 3 F4U Land Placeholders - Added 4 F4U Sea Placeholders - Added 4 Mosquito Placeholders Persian Gulf Variable v1.4 - Added 4 Mi-24’s - Added 4 AH-64 Placeholders - Added 3 F4U Land Placeholders - Added 4 F4U Sea Placeholders - Added 4 Mosquito Placeholders - Fixed spelling error in Briefing Page / Kneeboard - Fixed incorrect Freqs for Tarawa and Roosevelt
  16. All the missions that involve Nalchik have been tweaked for the new ramp layout, and have been sent to ED. Hopefully they'll make the next OB update.
  17. So, that was an easy one to figure out. The entire ramp area of Nalchik has been redone. And now the helicopter that used to be parked in corner is obstructing the taxiway. Appreciate the report Stephmeister. I'll be getting it fixed This shouldn't break the mission though, it's just .... awkward. If you can get around them, and get to the runway, you should still be able to carry on with it.
  18. Thanks for the report. I'll take a look at what's going on. I'm assuming F-86 campaign version, and open beta?
  19. Well that's embarrassing on my behalf. Thankfully the "correct" version still exists in the mission. The kneeboard was incorrectly copied over from the MiG-15, but the last page (page 8 i think) of the briefing pictures is correct. I'd recommend writing those numbers down on a sheet of paper and referring to that. Regardless though, I'll get that kneeboard corrected to the proper version. Thanks for letting me know.
  20. @ZombieNinja Dude, right on! That will certainly fix it. So what happened was that I used a static object near the hangar to depict a character. Unfortunately, that static object is Blue, and has the power to thwart the ownership of the base, and cause chaos amongst the entire field, rendering everyone there clueless as to who owns what. With your suggestion, the knight in shinning armor, that is the BTR-80 of yours, descends upon the calamity, and brings calm and order to those morons. I just got confirmation that the next OB patch for DCS will contain the fix.
  21. Updates coming once again. Here's the list: Capture the Flag Caucasus v1.4 - Updated atmospheric conditions for new cloud system. Crack the Channel v1.6 - Updated atmospheric conditions for new cloud system. Every Viggen has it's Day v1.1 - Updated atmospheric conditions for new cloud system. - Added 2 Cold and 2 Hot ground start aircraft on a road. Generation Gap v1.6 - Updated atmospheric conditions for new cloud system. Krasnodar Variable v1.9 - Updated atmospheric conditions for new cloud system. - All client prop aircraft, and jet trainers are now located at Krasnodar - Pashkovsky - All client aircraft at Krymsk have been moved to Krasnodar - Center. Krymsk is still a friendly base and can be used for rearming and refueling. Las Vegas Variable v2.1 - Updated atmospheric conditions for new cloud system. Normandy Duel v1.5 - Updated atmospheric conditions for new cloud system. Normandy Variable v1.4 - Updated atmospheric conditions for new cloud system. Persian Gulf Variable v1.3 - Updated atmospheric conditions for new cloud system. Prison Break v1.7 - Updated atmospheric conditions for new cloud system. Under the Fuzz v1.9 - Updated atmospheric conditions for new cloud system.
  22. I was just able to fly the mission, and without any time acceleration, or mission editor tricks to speed up the mission, I flew the entire thing to completion without a crash. My PC is quite similar to yours too. 4790k, 16gb ram, regular 1080, and running a Rift S. My framerates did get embarrassingly low after both helo's were taken out. Hit the low teens a number of times when looking out over the carnage in the city. The explosion could be a couple things. There is an SA-9 down there ... but you said you got the call that all AAA was taken out, so I doubt that was it. Also, how close were you to that helo when you hit him? I have a trigger set for an internal explosion on him once his health hits a certain point (to make sure the helo actually goes down) Sometimes, if a player is to close to the target when that happens, they can take damage as well. Another possibility, if you get to far away from the AO (and it actually is a decent distance), there are enemy SAMs out there, so don't be doing a sight-seeing tour to Senaki or something
  23. Yeah, I'm disappointed. I think ED missed my email to them as I never got a response. I re-sent it yesterday morning, but by that time I think it was to late to make it into the new build. I'm sorry. I'll keep trying.
  24. Appreciate the heads up on this. I'll check it out when I get home (out on a work trip at the moment) And thanks for giving a rough approximation on where in the mission it's happening. That helps considerably.
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