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Oznerol256

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Everything posted by Oznerol256

  1. You can try the following: ONCE -> UNIT IN ZONE (the huey, your zone) AND ALTITUDE = GROUND AND SPEED = 0 -> trigger insertion/extraction. However, the better solution would be using lua. With the Simulator Scripting Engine you can check wheather a unit is on the ground or not by using this function: boolean function Unit.inAir(Unit self)
  2. Diese .dll gehört zum zu DirectX. So ungefair jedes Spiel benutzt die. Unabhängig vom Joystick. Es ist also etwas anderes, was die dll versucht zu laden und dabei abstürzt. Eventuell der Joysticktreiber?
  3. With such an old version...does this version even have an autoupdater? Well, if you have the time, you could to an autoupdate since it doesnt mess anything up (at least on my machine). If you dont, you can try to download the whole thing (preferably using the torrent). You will need to reconfigure your controls and youll loose your stats.
  4. Oh man really? You can just add a new group while the mission is running? Unlimited taskings and persistant world problems begin to get solved!
  5. :( isnt solved for 1.2.4. Well, i didnt really expect that this would be solved in a matter of hours. I hope this is going to be solved soon because it actually prevents my mission from working. Imagine a convoy trying to pick up a downed pilot. This convoy simply turns back home instead of rescuing the pilot :(
  6. When i want to update DCS without using the autoupdater (e.g. because of a fiber connection), how do i do that? Uninstall the old DCS and install the new? What happens to my keys? I dont want to loose activations because of the update.
  7. I cant login to the Module Manager. Im always getting wrong password. Did i miss something or what?
  8. Did you try the update DCS world shortcut in the start menu? If you did, try running the updater manually: Press Windows+R and type in cmd. Type in cd "C:\Program Files\Eagle Dynamics\DCS World\bin" (or whatever your path is) and press enter. Type DCS_updater.exe update and press enter. You should be going.
  9. Same speed here. However, my internet connections normally gives my 2,4MB/s which is a bit faster. So i cant say that the autoupdater works fine. Its slow.
  10. I cant wait to see the new module manager! Still updating :cry:
  11. Yeah its painfully slow. Same problem on my side.
  12. Updating right now!
  13. I have found a problem that causes AI to ignore waypoints. Look at the attached image. The blue Stryker unit should drive to the airport and then turn and drive to the city right? Well, it usually does. However, i have added a hold condition to WP1. The Stryker will hold at WP1 until Flag 1 gets true, which is done using a Radio F10 menu option. When i wait until the Stryker stops at WP1 before i set the Flag, the Stryker will follow the complete route. However, when i set the Flag before the Stryker reaches the WP, the unit will turn at WP1 and will drive to WP3 directly. It just skips WP2. I also have done tests with advanced waypoint action. My tests show that the turning waypoint's (WP2 in the example without scripts) advanced actions a are executed, while the advanced waypoint actions of other skipped waypoints arent. This can be seen by the tracks with scripts. The zip contains the two missions (with and without scripts) and two tracks for each mission, one with waiting for the Stryker to stop (the CORRECT ones) and one without (the WRONG ones). I would like to read any comments on this bug. AI WP bug tracks and missions.zip
  14. The thing with freetrack is that you will get pretty good results once you have set it up correctly. This means you need to measure your led-cap/clip/whatever very exact or the tracking wont be good. Apart from that, you may need to place your camera higher or lower in order to get enough tracking space up/down.
  15. Apparently, the AI seems to have problems with pathfinding when the road of the "on road" waypoint is blocked. Look at the track. Youll find the Bradleys doing some strange stuff on their way. AI doesnt find the way.trk
  16. Im using a led cap with FreeTrack. Im not experiencing any problems with litte movement room or any deadzones. I dont think that ill upgrade to a TrackIR because FreeTrack works perfectly for me. I dont see any point in throwing a few hunded bucks at some company when i get the same quality without spending that money.
  17. Version 1.1.0.9 ? Lade doch mal DCS World 1.2.3 herunter und probier das, ist sowiso viel besser. Wenn du unbedingt die alten standalone varianten verwenden willst (z.B. um Black Shark 1 zu fliegen) verwende Version 1.1.1.1. Den download findest du unter http://www.digitalcombatsimulator.com/en/downloads/previous_versions/ Zum Thema Keys wegen der neuen Versionen: Du kannst mit deinem A-10C Key alle DCS A-10C versionen aktivieren, darüber hinaus kannst du auch das A-10C Modul von DCS World aktivieren (empfohlen!!!). Bei Black Shark ist das etwas anders, die neueste Version von Black Shark 1 ist 1.1.1.1. Wenn du also das Black Shark Modul für DCS World aktivieren willst, musst du einen Black Shark 2 Key haben.
  18. If the throttle is in the off position (at cold startup) your controller wont move the throttle. You have to use the keyboard shortcut to move the throttle to the idle position, after that your controller will work. However, the shortcut will only work as long as your controller is on idle. This means to start the engines you do the following: simulated throttle is on off -> move controller on idle -> do keyboard shortcut -> simulated throttle will be on idle -> controller is able to move simulated throttle
  19. As ENO said, use triggers. Apart from that, you could deactivate all the groups to stop them from firing. This would clean the map. If you dont want the units to disappear, you can disable their AI. Or you can fire a triggered action on all the groups with ROE > Weapons hold.
  20. UPDATE! Removed the dependency on mist. You dont need to load mist anymore Improved the design of the script. You can now use many scripts at the same time Added the ability to stop the script Added different operation modes Added support for sounds Added more default timings resulting in less required parameters
  21. Could you explain that a bit more please? I dont get it.
  22. The hand lets go of the controls. And the animation should only be triggered if the mouse moves on the screen and over the arm. If the mouse moves over the arm without any input from the mouse (e.g. because of TrackIR) the arms shouldnt move. The arms should move back as soon as the mouse moves out of the area of the arms (including changes without actual mouse movement) or if you dont move the mouse on the screen for some time (like 30 seconds or so).
  23. Looks great! I didnt try it yet, but i want to! You wrote that the number of enemys vary by the number of used aircraft. How many aircrafts are needed for the mission to work properly? 4 or 2 or even 1? That way, is it possible to play this in SP without facing a whole army of enemys?
  24. My tests show that DCS removes the file. So i have to use a trigger to get the files in the .miz
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