

Oznerol256
Members-
Posts
469 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Everything posted by Oznerol256
-
Pilot Body for all DCS Modules Plea - toggle-able as is for Ka50 and P51
Oznerol256 replied to zaelu's topic in DCS Wishlist
What if the pilot moves the arm away if the mouse moves over them? -
Actually, to use less CPU cycles and make it easier for me i could do it that way: MISSION START -> FLAG IS TRUE 1 AND FLAG IS FALSE 1 -> SOUND TO ALL ... This way i dont have to remember anything and the condition is only checked once.
-
Pilot Body for all DCS Modules Plea - toggle-able as is for Ka50 and P51
Oznerol256 replied to zaelu's topic in DCS Wishlist
AFAIK The virtual cockpit is optimized to be show useful on your screen. If you put a pilot body in you would need to distort it. This would look extremly ugly. However, if you recreate the cockpit without the optimizations, the pilot body will look right, however, it may be hard to reach some buttons. In the Mig-21Bis the cockpit is soo small in real life. Many buttons would be covered by the pilots arms and legs. -
AFAIK, you cant recognize any key presses using the scripting engine. Apart from that, you cant change any properties of anything using the scripting engine. This means you cant refuel, rearm, damage, repair, warp or something like that using a script. However, you can trigger some explosions :D
-
Does your cheat autostart work on another server or in SP ?
-
AFAIK, this isnt possible. The "autostart" is a script that flips some switches once activated. The only way to prevent clients from using the script would be disallowing that the client can flip switches. Obviously, this isnt the solution you look for.
-
Wouldnt DCS remove the file again once i save the mission after i have added the file to the miz using a zip program?
-
Simulator Scripting Engine: Event Handler
Oznerol256 replied to Oznerol256's topic in Mission Editor
Oh yes, you are right! Thanks! Why? I have found that once you know the runtimeID of the unit (which isnt easy, you have to go through the whole database instead of calling a simple function) the event handler works well. Why should i keep scanning the database instead of waiting for my function to get called with the right runtimeID ? -
What autostart do you mean?
-
I recently wanted to add a sound feature to my scripts. It isnt too hard to do, since there is a function for that available. However, this function takes as argument the name of the sound file in the .miz. How do i include a file into the miz? If i play it once using a trigger (actually, i dont even have to use the trigger, it just have to be there) but this solution doesnt seem like it should be? Isnt there a better way to include a file into the mission file?
-
Simulator Scripting Engine: Event Handler
Oznerol256 replied to Oznerol256's topic in Mission Editor
Okay, problem got solved. I used runtimeID that i got from the event handler and looked it up in the database. I actually found a lot of stuff that is totally ridiculous to do in the scripting environment. Think of that: You know a unit name or unitId. How do you get out if it is dead or not? Yeah, you have to go through the whole database because it is indexed by runtimeID. No simply flag function available. Or this one: You know the unitID. How do you get to know on what position in the convoy the unit is? Yeah, you have to get through the whole convoy in the group database. No simple function available. Anyway, it is ugly but it works. I hope this is going to get better in the future. -
It was just an idea of me. If the system works in some strange way, i cant help.
-
Ah okay. I didnt think of that.
-
In this case, set them to a value that causes the aircraft to stand on the surface.
-
One could monitor the results of the calculation. This way you are able to detect when the results are almost 0 for a long time (e.g. a second). Then you could set the forces to zero. Keep the numeric calculation running and if it returns something that is not almost zero, you can apply the forces again. This way it is possible to stop crazy bumping without inducing a "damper".
-
Would this make such a difference? Well, i know in real life you have to fly a slightly longer distance if you fly high instead of low, however, you can fly faster since the drag is much lower and your engines save a lot of fuel. In DCS, you get all the advantages and disadvantages except of the slightly longer range.
-
Simulator Scripting Engine: Event Handler
Oznerol256 replied to Oznerol256's topic in Mission Editor
Really? The event handling stuff is useless? For what Id should i search? All my script knows is that some unit has been killed because the id of the event states the type of the event. -
I have a question about the event handler feature of the Simulator Scripting Engine. I have added an event handler to the world and i am able to receive events. Im even able to get their id. So my script is able to determine wheather the event was a death of a unit or not. However, im not able to work out what unit was been killed. I thought the target field or the initiator field contains the unit with the unitId, however, it doesnt. How can i get the unitId of the Unit that has been killed?
-
Marking targets fast - Your SPI techniques
Oznerol256 replied to dr_After's topic in DCS: A-10C Warthog
Wow! With that precision you could just have shot S-8T or S-8KOM to destroy the tanks. -
Obviously, your problem is the GPU. I have a HD7870 and im able to run DCS on medium settings (@FullHD). Even if you have such a CPU, your GPU is bottlenecking and you cant run DCS on maximum settings. I dont have changed anything on CCC. About the VRAM thingy, i dont really know. I have 2gb because all 7870's have 2gb. However, if you already have the 1gb card, you should eighter lower the settings that your fps is okay with your system, or get some new card. In this case you should try to get a faster graphics card, not the same with more memory. Also, many people on this forum say that DCS runs better on Nvidia cards. I dont really know what to say about that. What i know is that my second pc with a GTX 670 ist able to run DCS on maximum settings (trees visibility isnt maxed) at 45fps (@FullHD).
-
Marking targets fast - Your SPI techniques
Oznerol256 replied to dr_After's topic in DCS: A-10C Warthog
How should one put smoke on the targets with an A-10C ? Using the smoke rockets or what? -
DRM, Activation Servers Offline? - Considering Purchase
Oznerol256 replied to jcookeusa's topic in DCS World 1.x (read only)
Out of curiosity: Why is it forbidden to use DCS in a vmware? -
Yes it is possible. DRAGON has used this in the Mission HardcoreTerrorists. There is a FARP that is full of enemy forces. Once the FARP is clear, a friendly chopper lands there and after that you can choose a "KA-50 captured" and you spawn on the FARP. The "captured" group isnt late activated. Instead, Dragon uses a Flag to determine wheather the choppers are allowed to spawn or not. He uses a continous trigger that explodes all the units as long as the Flag is false. This means once someone spawns before the FARP has been captured, his KA-50 will explode immediately.
-
Doesnt matter, you will like the Hueys with 3 or more people in it helping you in MP.
-
Thank you! I think i will need this in one of my missions soon!