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Goblin

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Everything posted by Goblin

  1. He asks how it affects immersion and gameplay, not if TiR can be used with it :) I liked the curve and ultra wide (21:9) aspect ratio of my screen. Peripheral vision improved, and the curvature made it easier to view the entire screen when sitting closer to it. I sold it once I got the Oculus Rift though ;)
  2. I have used TiR 5 with a curved 34" 3440x1440 screen. Works great!
  3. Check if there are any double controller entries in the controls setup. It may be that your rudder toe-brakes are mapped to pitch and roll, or something similar.
  4. This is actually quite realistic. Although it's even harder IRL, wearing a full helmet, strapped to a seat with shoulder harness, while pulling g... ;) It can be hard to find the mouse. Try a trackball, or a touchpad. They will stay in the same position.
  5. Yep! And that's what I'm seeing in the Draken video. Disagree?
  6. Yeah, there is a small altitude increase when performing a cobra. the Flanker has that as well. ${1}
  7. Brewnix, Try setting the encoders up with 2 columns and 6 rows, instead. So the encoders use the same 2 columns, but individual rows.
  8. Immovabledust, I have a Warthog base I can part with. I also have the old "gimbal" that I repaired. PM me if interested.
  9. The TM Warthog "gimbal" can't take twist loads. The inner "ball" will break. Mine did this when I un-screwed an extension. The magnet normally sit at the end of the part of the handle that goes through the broken ball.
  10. But from your pictures, it looks like the red wires go to column ports on the pro micro, and there should be diodes between column and the outer pins of the encoder. Center pin should connect to the different rows. Looks like it's wired backwards, as if you have connected the outer pins via diodes to row, if you know what I mean.
  11. Brewnix, It's hard to trace the PCB image because of resolution, but it looks like you have the diodes connected to row, instead of column..? https://github.com/MMjoy/mmjoy_en/wiki/Connecting-basic-inputs-and-setting-up-software Hm? Did you switch rows and columns in mmjoy?
  12. This is a serious amount of information to digest... Very interesting though. Thanks for putting it together.
  13. This: http://www.realsimulator.com/html/tusba.html The Cougar TQS is, as you know, dependent on the Cougar stick electronics. The TUSBA makes it stand alone.
  14. Ah! :-) Glad it worked! I use encoders for aileron, rudder and elevator trims, and two encoders for sight range and wingspan. Works great!
  15. Take a look at my setup again, My first encoder activates buttons 25 & 31. These are the two that flashes when I turn the first encoder, so I put them beside eachother on the row for the first encoder. Buttons 25 & 31 will then show as "encoder" in the button list to the right. There I set a timer (I use delay 50ms) both on and off. The buttons in MMJoy will still flash together and seem wrong, because they show the hardware signals. To see if your encoder work correctly you need to 'save sets to device' and test the encoder with 'VKB Button tester'. So for you, if your encoder activates buttons 01 & 02, you must put them beside eachother in the encoder list, not 01 above and 02 below, like you have in the picture.
  16. You need to set up the encoders correctly. An encoder is always a a pair of buttons. Take a look at my setup. It's an older version of MMJoy, but in the encoders column, where you have: 01 02 03 04 05 06 There should be the buttons that are activated by the encoder. I have 5 encoders that are made up of the button pairs 25 31 26 32 27 33 28 34 29 35 See the difference?
  17. I agree. It's hard to shake the sim feeling even in full size full motion sims... I don't peek very often either. Mostly when I need to find the ESC key to end the mission :) I know, I can map it... But immersion is great! I have reached for the virtual canopy frame to get up, and felt my heart rate increase in a virtual crash... I wrote it somewhere else on the forum, but you do see that you're in a sim. There's no denying that. Graphics ain't *that* good. But it's the depth of everyting, it's correct placement in the virtual world, that makes me believe in what I see. The fact that 3D makes me focus on the runway on short final, and the cockpit is blurred out, just like it is in real life... I just love it! No it's not perfect, but it's waaaay better than a 2D screen, IMO.
  18. Let me put it this way, resolution is better on a 2D screen, so it's not the resolution that makes me choose VR over a regular screen. It's the combination of all that is VR that makes the experience so incredible.
  19. Well, as much as I love my Oculus Rift, and think it has elevated my flightsimming experience substantially, I have to say that I also agree with r@m. Interaction with controls has not been solved yet. Advanced clickable cockpits are a challenge to VR, and using a mouse is just a work aorund of sorts. Still, it's the best we've got at the moment, and it's a lot better than using a 2D screen and a mouse, IMO.
  20. @red777 It's always interesting to read a different point of view. I'm not impressed with the resolution or the FoV of the Rift, either. But the 3D depth perception, 1:1 scale and head tracking is what makes VR so great, IMO. VR come with positives and negatives. I certainly feel the positive outweigh the negative. But this is of course very subjective, like you feel the weight of the Rift, and I barely notice it's there :)
  21. No. But it has a nasty tendency to enter a superstall, so it's not advicable to do it at lower altitudes. :)
  22. And it can be performed with aircraft without flight computers... BTW, the SAAB J35 Draken did it way before Pugachev did it in the Su-27. :pilotfly:
  23. Yeah, but still a partypoop... ;) I don't understand why people get so upset about a little hyping and trolling... It's all part of the game and good fun. Ok, another "two weeks ™". So what? I actually enjoy the pre-release buzz... It's a bit like the prelude to x-mas. :)
  24. I don't think they will help us in the VR cockpit either... Not if we're using a HOTAS anyway. Letting go of the stick or throttle, pick up a touch unit, flip the switch, put the touch unit down and then gripping the stick/throttle again... It sounds too cumbersome to me.
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