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ZaltysZ

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Everything posted by ZaltysZ

  1. 8km is alt at which Pony shines, and 5km (or so) is where Dora should shine. This is assuming Dora vs Pony fighting each other, and taking into account their different altitude characteristics. It would be interesting to see a turn charts there too.
  2. Can you do a chart for 5000m? :)
  3. Yes, but only if you mark it by your self (i.e. if it was possible to use mouse) and not by pressing a key, which auto-magically puts a mark on map at your current location even if you have no clue about your whereabouts.
  4. This is not a question of self control. This is about MP and ability to enforce more realistic situations. It might not be relevant for modern aircraft which has nav systems, but we also have more older birds coming in, which should put lots of nav workload on pilot. It affects situational awareness (more attention to map/terrain, less attention for searching contacts), less precise location callouts when in fight, lengthy regrouping once separated and etc.
  5. True. This should be a difficulty option.
  6. Maybe for cases when automatic control mechanism stops working. Kinda like emergency gear release.
  7. Guys, bongodriver uses Eysenck's definition of extravert/introvert, which is different from definitions (like of MBTI) most of you use. There is no point arguing if introvert is suitable as pilot, if your definitions differ. I have already written that I am ISTJ (according to MBTI), but I score as stable extravert (according to Eysenck's PQ). :)
  8. You are not doing a correct 3 point landing. You hit runway with main wheels and then bounced. You won't easily counter this with rudder: low speed, low rpm - no propwash. Try landing more softer and with tailwheel touching the runway. Ideally you should pull the stick the right moment and stall the aircraft just before it touches the ground. This way you will have locked tail wheel (pull the stick) without jumping back to air. As for shifting to right. Your track played on my computer showing you hitting left wheel first, then springing to right. Also, prop is like huge gyro. Move it up and down violently (like when bouncing), and it will yaw you.
  9. It does sound like 4 personality types from his older 2D questionnaire (EPQ). However, Eysenck's definition of extrovertness/introvertness has some peculiarities. It includes not only a psychological aspect, but physiological too. Basically, extravert is the one, which constantly lacks excitation and seeks it, and introvert is the one who is constantly overexcited and seeks shelter from stimuli. It makes sense that extravert is desirable as pilot in the context of EPQ, but I find people rarely have EPQ in mind when they talk about being introvert/extravert. Jungian or MBTI definitions are more popular and common. I.e. I am ISTJ (I for introvert) according to MBTI, but I score as stable extravert according to EPQ :pilotfly:
  10. Is this a classification according to Hans Eysenc?
  11. I think, introversion is overused as excuse for poor social skills, shyness and phobias in Western cultures, and is even taken as label for social failure. This is wrong. The main difference between extrovert and introvert is from where they get the energy/strength/drive for going trough their lives. It is social interactions for extroverts, and "inner world" for introverts. Craving for interactions is not a requirement, nor it is a guarantee that you will be good at them. Communication is a skill, which has to be learned by both introverts and extroverts. P.S: I am strong introvert with extroverted skin. :)
  12. Look at your tail wheel. If you stop after a turn, your tailwheel will still be swiveled, and that will make your plane turn after you continue your roll from stop. You have to roll a bit in straight line after a turn, if you want to straighten your tailwheel.
  13. This is a must fix. I can use 0m distance as fixed sight for air to air gunnery, but I need fixed sight and clearly visible sight ring for angle reference, if I want to accomplish nice bomb delivery.
  14. I fly Ka-50 since 2009 and have never stumbled on the way to disable "historic path" nor in manual, nor on forum, nor in flight. So, I would give 99% that you can't disable it without mod/hack. However, sometimes specific features of complex sims manage to slip through eyes of pretty big crowd, because of vague labeling or irrelevance, so I still leave 1% for doubt. :)
  15. I can't reproduce that. Check if you have axis assigned to brakes. If you do, a bit of jittery in axis can cause what you see.
  16. Few years ago, we used particular setup in IL2 1946 for training of novice pilots. They had to fly BF109 F4 (100% fuel) and fight against 4 ACE AI in I-16 Type 24 starting at co-alt. This is probably the best way to start learning energy fighting without other humans involved. BF109 is fast, climbs better at higher speeds, and I-16 is slow, but super agile aircraft which can't be outclimbed at low speeds and carries very deadly weaponry. This trains for situational awareness, energy management, conversion, effective 3D maneuvering and deflection shooting.
  17. The black line is historic data about where you have been. It does not have much use in normal flight, but comes very handy when situation becomes very dynamic and you simply don't have time to mark the map yourself. Examples: 1) You get a warning that something is lasing you from ahead of you. You have to break immediately, retreat, then scout the area from greater distance. You can use recorded path for finding the point where lasing has begun (the point where you initiated the break turn). 2) If you are fulfilling scout/FAC role in MP, you can use recorded path to guide others (make others walk in your footsteps) by reviewing that path. The goal is to maximize time having eyes pointed to outside, rather than to the map or the buttons, which manipulate it. This is especially important when facing human controlled tanks, AAA, SAMS, because they like to change the "plan" on the fly. :D
  18. Because they can bravely duck behind engine on head on attacks and can bravely not care about getting a bullet into coolant radiator. :D
  19. http://books.google.lt/books?id=flXlAwAAQBAJ&lpg=SA1-PA13&ots=c0PuVxaLii&dq=f15%20self%20sealing%20fuel%20tanks&pg=SA1-PA13#v=onepage&q=f15%20self%20sealing%20fuel%20tanks&f=false Look under "survivability".
  20. It is possible to emulate ground adjustable trimming by using axis tuning in DCS as separate aircraft have separate profiles in DCS. Let's say you want to adjust rudder. Go to controls screen, choose rudder axis, click AXIS TUNE, then mark "Slider" and "User Curve" checkboxes. Move half of sliders (including the center one) up or down depending on direction you want the axis to be trimmed to. Then be amazed (or not) how having handsoff luxury in flight can complicate your takeoffs and landings :D
  21. Brains inhibit constant/monotonic/repetitive stimuli so that it would not become overexciting and other stimuli still could be picked up. Sound is just a stimuli, and it can also be easily inhibited. That is why we get used to load pc fans, can sleep with city noises, can hear other talking with loud music in the background and so on. Brains filters out the background and amplifies what stands out in it. Because of it B17 next to your wing might be harder to hear, than whistling BF, which passes you quickly.
  22. I hope you know that tailwheel can be locked only when it is centered? If it is swiveled and you pull back the stick, it will continue to swivel until it passes center position and gets locked there. This is very important: once you make a turn (taxiway to runway), you have to roll straight a bit before stopping, if you want centered and locked tailwheel before take off. Dora has lockable, but not steerable tailwheel, P51 has a tailwheel which can be steered with pedals once it is locked. Difference is huge. P51 has nice directional control with tail down at various speeds: you just have to push pedals, and rudder + tailwheel will work together complementing each other. The nicest thing is that tailwheel can be (intentionally) swiveled and roll in accordance where the tail must go. If we exclude brakes, Dora only has rudder for true directional control, and locked tailwheel only as aid for keeping aircraft straight. The worst thing is tailwheel acting like skid once it is locked. If you need to change direction (i.e. your aircraft is heading towards the side of the runway), locked tailwheel will resist until friction is defeated and tailwheel begins to skid, and once it skids it will look like it is not locked anymore - the beginning of scary things. :pilotfly:
  23. Full power is an overkill for airfields we have now. They are intended for jets and heavy transports so are long. Once we get a Normandy map with shorter fighter airfields, full power at takeoff and landing at the beginning of runway may become mandatory. :)
  24. You look at these things in a crude way. Round does not have to "live" forever: you fire it, it looses energy, it gets discarded from game world. Millions can be fired in a match, but it does not mean millions will be tracked at the same time. In addition, it can be made that client tracks only its own rounds and sends only tracer data (which can be simplified further) to net. If client detects a hit, it then sends hit data to target client and so on. If rate of fire is very high, only n-th round can be tracked, but additional rounds can be added around the place it hits. There are numerous ways how to do things, depending on what you want: optimized throughput, latency, simulation performance, anticheating and so on with everything looking real enough. They are not trying to develop the most sophisticated damage system possible. They are developing a computer game with hope that it will sell well. Same is with DCS or other sims. Good game design tries to please most customers with least money spent on development. If things are not sophisticated enough, game won't be appealing to customers and game won't sell well. On other hand, if things are very sophisticated, it doesn't mean that game will sell extraordinary, because there is a sophistication level beyond which users do not care anymore. In summary: do not enough, and profit will go down, do too much and profit will go down too (developing costs a lot), and that kills the progress as it is about money and not about sophistication anymore. :D
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