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Gianky

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Everything posted by Gianky

  1. Eh, sembrerebbe... Quanto tempo prima del rilascio venne pubblicato il manuale dell'F-14? O venne pubblicato solo al rilascio?
  2. Hey @AlpineGTA, thank you for your input and the pictures, I think you did something similar to what Jabbers did on his video review . I deleted the second detent CRV and I'm fine tuning the first one's to achieve the same result. I just hope it'll work for all the modules, because if I have to tune the axis for every single airplane every time I want to switch from one to another, it's going to be a real PITA. I'm wondering, anyway, why my solution didn't work as I intended... maybe someone from VKB can answer this? @fallout9?
  3. Hey there! I already posted this on VKB technical support forum, but maybe there's someone here who can help. I just received my STECS and I'm trying to set up a detent for the Hornet. I took the green frame (set 4), added a tall L detent at around 15 % for the OFF/IDLE position and a low L detent at around 85 % for the afterburner position. I set up the first detent with a CRV at 0, so that the throttles in game is in idle as soon as the physical throttles are past the detent and the 1>.<2 event, with pulsed inputs. Everything works fine and as intended. Troubles come when I try to set up the afterburner detent. I want the throttles in game to reach full MIL when the physical throttles (let's call them the grips) get to the detent, so I set up the second CRV to 100. Once past the detent, the direct input should always be at 100, but it's not. In fact, if I move the grips to the detent slowly, they get to 100 when they hit the detent, but immediately after, as the grips moves on the detent, DI drops at 70,3/70,4 and stay there till the grips get past the detent. I'm attaching some pictures, I hope they'll help understand. What's the problem, here? How can I have DI stay at a steady 100 when the grips hit the detent?
  4. Well, my STECS standard in on the way, I can't wait to try it! Unfortunately, the SEM-V module was out of stock, so I'll have to wait before having the same setup Alpine has.
  5. AFAIK, that means that you received the digital activation code to use with DCS when the F-4 will be released to download the module, while the physical goods you bought (T-shirt, vynils) will be delivered to you in February. It doesn't mean that the aircraft is already available.
  6. Copy that, thank you both!
  7. Hey guys! Noob question about the German 29s: if I understand correctly, they're 9.12 models, just like the one we're getting, right? So, we could use the Luftwaffe manual to start studying the aircraft? Are there any differences? If so, what are they?
  8. I don't agree, firstly, because Europe is considered to extend to the Ural and the Caucasus area (Georgia is part of Europe), secondly, because the concept of "recent" is a relative one, it all depends on what temporal scale you want to consider (or, in this case, what temporal scale Duke had in mind); Allied Force, for example, is already almost 25, some might say it's old. And why shouldn't we consider the previous Yugoslavian wars, which are just about 5 years older? I'd say at least the last 30/35 years, and considering the eastern part of Europe, too.
  9. You could be right Teo. After all, Duke's post says «We are going to consider your preferences for our future projects, taking into account also the access to the real aircraft and documentation. For the moment, we want you to know that we got a license for a new exciting project ...» Emphases are mine. Considering the wording, the new project may have nothing to do with that list. That opens a lot more possibilities, but it also makes more difficult the guess work!
  10. Unfortunately, I don't have much time to search and speculate; anyway, a quick glance at this Wikipedia page: https://en.wikipedia.org/wiki/List_of_conflicts_in_Europe looking at conflict from 1945 onward and cross checking with the option IFE gave us, made my eyes drop on the Turkish invasion of Cyprus in 1974: if I'm not mistaken, both Turks and Greeks had the F-102 in service, at the time, and Turkey still had the RF-84F (maybe even Greece, I'm not sure). So, it might be the Delta Dagger or the Thunderstreak. If someone else have more time, please, go on, I couldn't do the same work for the Yugoslavian wars, that could be another source for a good guess. @6S.Duke am I getting close? (Fuochino, fuochino!)
  11. What YoYo said. Razbam released a bunch of pictures of various aircrafts and never confirmed they'd be working on the AMX. Maybe they're doing it, maybe they're not, who knows.
  12. Well, maybe it's a bit of wishful thinking on my part, but I'm wondering if when Duke wrote "not Italian, nor European" he meant completely Italian, leaving space for aircraft designed by international Consortiums... like, just to drop a name, AMX International....
  13. Gianky

    DCS Olympus

    OT L'erede spirituale di Dangerous Waters è in fase avanzata di lavorazione: https://mnw.maslasbros.com/ dovrebbe arrivare nel 2024, la release base sarà ambientata nel Mar Cinese Meridionale e avrà come unità da comandare la classe Virginia; in futuro ci saranno espansioni consistenti in altre unità (tutti sottomarini, per il momento, hanno già previsto anche il Type 212, ossia la Classe Todaro della Marina Militare), mappe e campagne. Il modello che vorrebbero seguire è simile a quello di DCS, anche se il gioco di base non sarà gratuito. Fine OT
  14. Yep! And, if we want to get the conspiracy train going, IFE and HB already cooperate on the F-14 to bring it from DCS to MSFS...
  15. IIRC, we're wishing to have it. Not only that. Imagine a multiplayer environment where your coalition only has a generic idea of where enemy mobile targets are located (armoured columns, SAMs, supply convoys, etc); players take off in recce mission and when they locate the enemy assets the F10 map is updated with the exact position and coordinates of the spotted enemy assets, either in real time if the recce aircraft has datalink capabilities, or when the aircraft lands safely on a friendly airport. Add to that the time factor, making the information degrade with passing time, making a new recce mission necessary and you have a whole new concept for multiplayer servers. I wonder if this can already be implemented via scripting (not a programmer, so I really have no idea if it can be done, even in the future). As for this: IFE is almost ready to deploy that capability for the MB-339, it's just the gun camera, but I'm guessing it can be done for any type of recording device out there. It should be out with next patch.
  16. My advice? Think months, have a hidden hope for weeks (but don't trust her!).
  17. Pre-order n. 12644 is in! Thank you very much, Heatblur!
  18. Si, sono previste ulteriori varianti, a iniziare dai Phantom della Navy, ma ancora non si sa ufficialmente quali varianti saranno. Da quel che ho capito ti danno una chiave direttamente sul sito ED, che poi viene inserita sul tuo account, tant'è che funziona solo per il programma standalone, non per Steam. Trovi le informazioni in questo post:
  19. Semplicemente strepitoso! I ragazzi della Heatblur sono riusciti ad alzare ancora una volta la barra delle simulazioni in DCS. Mio subito!
  20. I am completely in awe of Heatblur work and absolutely, totally HYPED!
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