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Gianky

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Everything posted by Gianky

  1. I would love that very much!
  2. It'd be nice to have the F-16 variant that the Aeronautica Militare flew in the early 2000s, but I'm not sure it'll happen in DCS. IFE themselves said in the Stormbirds' interview they're not planning on bringing the F-16A in DCS.
  3. It's actually 5 (F4F, F6F, F7F, F8F and F-14), and there are the bigger felines too (Cougar, Panther, Jaguar). I think we can say they loved felines and water birds (Widgeon, Goose, Mallard, Albatross).
  4. Thank you, @G.J.S, I'll try to find the right spot and impress it in my memory somehow. I'll let you know how it goes!
  5. Hi there! As I'm sure you all know, the axis around which the aircraft rolls is almost never aligned with other relevant longitudial axes of the airplane, e.g. the radar boresight line; that leads to the so called pendulum effect when you roll out on a target, if you use the pipper as a reference for the roll axis. After a bunch of dive attacks in the F-4, I still havent' found a good reference on the windshield for my rollouts, so I almost always roll out and find myself with the pipper not aligned on the target. Do you guys have a good visual reference for the roll axis? I tried looking in the RL manual, but I couldn't find anything. Thank you for answers.
  6. Agreed, volume of voiceovers is a bit too high.
  7. You're welcome, Richrach! I just hope it's not too complicated: after writing that message, I took a look again at a labels.lua file after a long while, it's all in there (there are comments, following the -- sign that explain how the file works), but I'm afraid you have to have a bit of experience with lua language and how it works, not just editing. In any case, I bet you'll find plenty of guys who can help you write the file you need (I'm available, just keep in mind that I'm not a programmer!). That's interesting, I thought I was one of the few that wanted labels. I get that seeing them through the aircraft is what is holding back a wider adoption of labels in MP servers, and that, while this problem can be somewhat mitigated choosing the appropriate color for the labels (like Leonardo did in the thread I linked), making customized lua file can be quite the chore, but I think ED should really fix this. I have a Rift S, I can't play without labels, it's basically impossible to see anything at short range and I'm forced to skip most of the MP servers, because there are a very few (and all of them are PvE) that allow labels. The point is: they have to think of all customers not only some of them. As Dawger said, it's an option (so you can deactivate it) and it's in there for those of us, like me, who have older visors with lower resolutions and wouldn't be able to spot aircraft as easily as with the new hardware. That said, what we're discussing here is very different, it's the fact that once the engine transitions from the black dot to the aircraft shape at shorter range, it basically disappears from view.
  8. Ok, a premise: I never understood the obsession with not using labels. And that is because they're not a way of cheating, they're a way of work around a very real and much constraining limitation of all flight simulator: there's no resolution that can really give you the same visual you have in real life. And in DCS, as the others above me underlined, the problem is even worse than in other sims, especially if you use VR. So, I'm definitely biased on this topic. That said, my advice is: use labels. You can fully customize them to be the size and shape you want (that means using the character you want), you can set a neutral color and choose the distance (if any) at which that color becomes blue or red, to emulate VID of the aircraft, you can do pretty much whatever you want with them with minimal editing skills. Believe me, it doesn't make spotting the aircraft at short range that unrealistic, especially if you use VR, you still have to move a lot your neck (unfortunately! :D) and the blind spot in the aircraft and limited FOV of the visors will force you to work a lot to visually acquire that label and follow it. Labels just offset a natural limitation of the simulator, especially in DCS, they're not a cheat. Are they realistic? Of course not, but, on the other hand, how many unrealistic things we have in the simulator about which we don't complain? To edit the labels, just make a search on the forums using "labels.lua" as parameter. For example: https://forum.dcs.world/topic/210892-revised-labelslua/ Cheers.
  9. Aaaah, ok thank you, I definitely didn't pay much attention to what was in the middle! My bad!
  10. @Zabuzard one thing about the context button (let's call it a wish): reviewing the table in the manual, the command to lock is given to Jester by a long press in BVR combat, but a short + long press in Dogfight mode: I see no need to have two different way to command a lock, since there is no chance of confusion between the two, and considering that short + long press in BVR is used to drop the lock and keep focus on the contact, I'd say that makes for a needlessly complex list of commands, surely hard to remember, especially in the heat of combat! So, bottom line: could you standardize the command to lock a target in A2A combat? Just the long press for both BVR and Dogfight modes. EDIT: Ok, I see why you used short + long for locking/unlocking the target in Dogfight: I'm guessing it's because a double clik in BVR is used to drop the lock, while in Dogfight is used to exit the Cage mode. Might I suggest, then, for Dogfight: long press = lock the target, short + long = unlock the target, double click = exit Cage mode? To other players, what do you think about this?
  11. Copy that, R4y30n, thank you.
  12. I'm not sure I understand this one: I often see the ASE not moving at all, just staying small, even with the steering dot not jumping around. Is that a sign of a bad lock? What should ASE do in a good lock?
  13. Hey @Zabuzard how about a video about radar usage? I'm still waiting for part 2 of that feature video...
  14. He must select the stations he wants to clear in the armament panel, before hitting the jettison button.
  15. It is the bomb rack on the centerline station. You have to eject it, because it inhibits Sparrow launch even if you dropped the bombs.
  16. It's coming later
  17. As of last patch, I'm having issues with the Mavericks, too. I only used the B version, in the training mission and in the Faralon IA mission. The issue is, at a certain point (I'm assuming randomly, since I couldn't notice any recurring condition) the seeker head stop moving. I have the joystick mapped on a hat switch on my throttle and the ARR on the stick: I press down the ARR (I can hear the sound), then start moving the hat switch, but the cross in the scope doesn't move. I had the cage button mapped to the depress function of the same hat I use as the forward hand control, but I unbound it and nothing changed. EDIT: Just to be clear (English in not my first language), when I wrote "as of last patch" I didn't mean that it happened only after the patch, it was happening even after the initial release. I just meant "Even after last patch".
  18. Thank you, Duke!
  19. @Cab I don't think Cobleigh ever implied that, I should re-read the book, but I don't remember anything like that. I think the bit about teamwork is from Kalasnkova.
  20. He's a former USAF F-4E pilot who wrote a book (War for the hell of it) about his service in Vietnam: he throws the occasional jab at Navy pilots, but I'd say he wasn't (too) disrespectufl of them. The book is fine, not my favourite (I'd suggest Ed Rasimus' "Palace Cobra" for a Phantom reading), but worth the purchase. And, yeah, I don't see what Cunningham/Driscoll shot down has to do with their fight against the MiGs, or Navy tactics, since they were shot down by a SAM...
  21. Indeed, it doesn't. The only thing the aircraft needs to know is the drag coefficient.
  22. Ho rilasciato diversi carichi, inclusi i serbatoi, senza avere problemi: la procedura è praticamente identica a quella dell'Hornet, selezioni le stazioni da cui vuoi sganciare i carichi (LO, LI, CTR, RI o RO), poi ruoti il selettore circolare sulla posizione "Stores" (è quella in basso, "a ore 6" per intendersi) e premi il pulsante.
  23. Hey @TOViper, thank you for your inputs! I tried the mission again yesterday for a couple of times and it worked as intended. I probably had some control not in the right position, even though I was convinced that everything was set correctly. I'll keep you posted in case anything goes wrong again (and I'll make sure to do everything Vulture says, before posting!)
  24. Hey @TOViper, first of all, thank you for your input. Secondly, yes, I verified that chokes were removed and the crew chief confirmed it. And yes, I saw that message, the mission get stuck right after that, when the humvee in front of the jet disappear. To be clear, when I say the mission get stuck, I mean that pressing the spacebar doesn't advance the tutorial, everything else works, I can use the jet, just not training.
  25. Also: IIRC there's no fuel gauge in the rear cockpit, so Jester can't see how much fuel you have onboard.
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