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Gianky

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Everything posted by Gianky

  1. Well, I guess that means no more free trials for me, after the two I started last week.
  2. Ditto. @BIGNEWY can't ED find a way to authenticate our accounts without any external service? Can't you just send us an email with a link to click?
  3. Hey Dburne, I can't find it anymore, but I remember quite well I saw on VKB board they initially indicated the end of September for STECS availability in the EU shop, specifying that a first batch was under way by ship and there was the possibility of an airlift. Since the ones they're selling now are the ones that will get in EU by air, I'm assuming that the ones being brought by ship will be in EU by the end of September, as initially stated, at most the beginning of October. However, this is just my conjecture based on what I read, so I could be wrong.
  4. Sorry man, I was updating my post as I was reading the news on their website, guess you bought before I changed my post. If it can make you feel better, the Standard is already sold out, so I think you did good pressing that button, I'm afraid it'll be back in stock only at the end of September, begining of October.
  5. Thank you very much for all of your answers, Alpine! As for the cap of the analog stick, it should be possible to change it, this guy did it: https://www.youtube.com/watch?v=JBwR_QSLFyw not sure how he did it, though, I can't understand anything in that video!
  6. Good for you, Virgo! I'm afraid this first batch's price is influenced by the air delivery, when they'll start receiving units by sea the prices should lower a bit.
  7. It's in shop! https://flightsimcontrols.com/product-category/controllers/throttles/ € 355 for standard and € 415 for max, VAT included! EDIT: they'll start shipping at the end of the next week, they don't have the units yet, but began selling them: https://flightsimcontrols.com/2023/09/08/stecs-in-eu/ Apparently, prices are higher, due to the air shipping of the first batch.
  8. Hey Alpine, first of all, thank you for your initial impression on the STECS and all the pictures. It looks like it's a very interesting product. Good to know, in the videos I watched it wasn't clear if the rotary was only to change profiles or if it could be used for bindings, too. That has been my main concern with the STECS, I honestly would like to have an analog stick under my index finger, like in the Hornet throttle. I wish that VKB made a button module with a ministick, so that we could put it in the MB1 slot; for the moment, it seems that we'll have to use a 5 way hat in that slot, to simulate the TDC. Have you tried using it, instead of the analog under the thumb? Is it easily reachable with the index finger? Can I ask you how long your index is, from palm to top? I'd like to understand if I can reache the buttons with my smallish hand. How easy to use are those two buttons? I'm assuming you have to lift the hand from the throttle to use them, right? They don't seem very useful to me, in that position. And, talking of not conveniently placed controls, is the rotary on the lower back side of the right MTG easy to reach and use? Lastly, could I ask you want mount are you using for your HOTAS? I need a new setup for mine!
  9. @AlpineGTA I think I can speak for everyone here, as soon as possible, we'd like to hear your impressions on the STECS. Thank you!
  10. AFAIK, it should operate only in X band. As a matter of fact, on a 1977 NATOPS for the A-4E/F it's stated that the A-4 can operate only the X-band, so the mod should be correct this way.
  11. Hi @fallout9, are you guys already able to tell us what the price in € will be? Even excluding VAT, that's an easy calculation to make. Thank you anyway.
  12. Got it, guys, thank you both! Rob is probably right, I was thinking LITENING, not ATFLIR.
  13. Hey there! I'm brushing up on my Hornet skills after a couple of months I let them take some dust and I ran into this behaviour, that shouldn't be correct, for what I know. When working with a JTAC, using the ATFLIR pod, I tried to enter LST mode using the Cage/Uncage button on the throttle, as I usually did, but it doesn't work. I had to use the PB on the DDI to track the laser. I looked around both in the forums and elsewhere and I couldn't find any piece of information about a change in the controls for the ATFLIR: am I missing something, or could this be a bug? Keep in mind that my keybindings are correctly set (I used the Cage/Uncage in A2A with the -9X and everthing works fine) and that LST works fine, as if I use the PB it spots and track the laser shot by the JTAC (codes were correctly set). Thanks for your help!
  14. Thanks a lot, Duke! Grazie mille a tutto il team!
  15. I just tried that in DCS, it works! I fired up the Caucasus Case I recovery mission, you have a clean Hornet with a centerline tank, no pylons and wingtip Sidewinders; after the first landing, I launched again, and while I was getting back behind the boat I thought: "Why not test if the DCS Hornet can supercruise?" So, with 6k pounds of fuel left, I did what Gonky said, got up to 28k feet, full miitary and, lo and behold, I got Mach 1.06 out of it! Great thread, @wilbur81, thank you for all the videos in the first post, they're great!
  16. If you wanna try to install some mod again, in the FAQs of the project page https://08jne01.github.io/community-a4e-c/#frequently-asked-questions under "Known bugs and incompatibilities" there's a list of mods known to create issues when installed together with the A-4.
  17. @Talvid here's the link to latest release download: https://github.com/dcs-liberation/dcs_liberation/releases/tag/8.1.0 just download the .zip file at the end of the page and unzip the folder wherever you like. The exe is inside the main "dcs_liberation" folder ("liberation_main.exe").
  18. Hey @silverdevil! Thank you again for your help. I couldn't exactly zero in on the issue, but I think it is something that has to do with USB devices and their power supply. When I bought the Rift S, it gave problems of disconnections, so I bought a powered USB hub and connected everything else but the visor to it; other than with DCS, I could use the Rift S without problems. Yesterday I switched the mouse and visor connection, connecting the former directly to the motherboard and the latter to the hub, and finally no more CTD while playing DCS. Not sure if that has solved the issue for good, to be on the safe side I added a 32 GB pagefile; in any case, I'll keep testing and see what happens. Thank you again!
  19. Hey Silverdevil, thank you for your answer. A couple of question: 1) how big should the pagefile be? 2) when you say "disable hot plug", you mean I should disable a system option, a game option, or what? If it's a option to disable, where do I find it? 3) How can I see what USB device disconnected? How can I track the actual piece of hardware moving from that VID code I see in there? Thank you again!
  20. Hey guys! Since last update in June, the game has been crashing on me: everytime it's the same mission (Operation Epsom, mission 7) in Normandy. I hoped that today's update could have solved the issue, but it just took the game longer to crash. I mostly experienced this using the MT exe, but it happens with the ST one, too, so, I'm posting in here, even though the log I'm attaching is from the MT version. I'm playing in VR, I have an Oculus Rift S, system is a Ryzen 7 2700 X, 32 GB of 3200MT RAM (G.Skills Ripjaws V), GTX 1070 (yeah, I know!), 2 SSD, one 500 GB 970 Evo for the OS and a dedicated 2 TB 980 Pro for DCS, Win10 Pro 64 bit 21H2 (build 19044), DX 12. If you need other info or logs, just ask. Please help, I have no idea what's going on and how to solve it, and playing IL-2 it's just not the same thing! dcs.log
  21. La qualità costruttiva VKB di solito è eccellente, magari hanno meno fronzoli estetici, ma, di solito, sono assolutamente solidi.
  22. Qui http://forum.vkb-sim.pro/viewtopic.php?f=26&t=7534 trovate tutte le informazioni disponibili, compresi i prezzi.
  23. Hey @karasinicoff! As Duke wrote in his last post above, the team identified the root cause of the this bug, they're now working on the fix to correct it. I'm sure that after fixing this nasty one, they'll move on to fix the other bugs that are currently affecting this module.
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