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ApoNOOB

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Everything posted by ApoNOOB

  1. I tried to do a repair too, still thinks he is an open beta installer. :) File attached. autoupdate.cfg
  2. Thx for the info, thats really weird. I have standalone & beta installed side by side, now when I start the standalone updater he want's to update to 1.5... :P
  3. Hey something buggy on my end or did the release branch just go to 1.5?
  4. Can we have back TGP anyway? Or could you reason why it was taken out? As I understand the 'realism!' argument doesn't hold up with other assets we still have. I am very fine with restricting PGM's but please please don't set the axe at tools that are good for coordination. Reality is, the A10C will just be left on the ground and we switch to Shark & frogfoot which still have its capabillitys left in tact. edit: And no, I will not stop whining about it. xD
  5. Any chance for testing out sling loading for trans helis? Would be awesome if trans helis could 'build' somesort of defense/assets or dare I even dream of SAR for downed pilots (and their lives!)? :D
  6. Hi, I searched but couldn't find a existing request. I would like it to be possible to define the 'audio output' via the DCS-sound settings. If I want to have sound in DCS via audio output A (headset) and other sound (youtube for example) via audio output B (boxes), currently I need to do the following: 1. Define my current 'default' audio output to A via realtek driver or windows sound settings. 2. Start DCS join flight or the MP server I want to fly on. 3. Switch audio output (see 1.) to audio output B. My idea would be to add a dropdown menu option in the sound settings where you can set your preferred audio output for DCS-sound. Yes yes, small hassle, lowest priority, but I think many people (even the devs^^) have to check this everytime they fly.
  7. Multiplayer all the way, it needs more love. While I understand most of the actual buyers never touch MP, it is what I do in DCS. Never had so much fun in DCS like in the Blueflag rounds 1-3. :)
  8. All my votes for Hogs having TGP. I am okay with taking out all guided munitions but please leave that in.
  9. Blue clearly lost since most of our players were busy jerking off to 1.5. :) YES I AM LOOKING AT YOU, YOU KNOW WHO YOU ARE! :P
  10. The time waiting parked hidden outside some city should be counted! :D Server crashed on restart, I guess we need to wait for an admin to wake up. :(
  11. I think it has to do a bit with community work also. A regular TS-Server-Fan-base just doesn't appear from nowhere, you cultivate it. :) See 104th or Blueflag for example. Easy rules for server hosts: TS&password in the briefing, good administration of the server, close to 24/7 uptime and of course an interesting, balanced mission which caters to many different playstyles. Of course there may also be bad experiences for first time joiners... For example if I am on a PvP server and there is some fight going on and some poor dude joins and ask's 'how do I start up my plane?' things may turn ugly. :)
  12. I saw this too in CA slot, he first went and bombed one friendly on the runway, then reattacked on a second friendly on the taxiway and crashed himself into the ground in the progress. :) We captured the MK-MV FARP but I couldn't get my life back when landing on it. It shows as Blue (100%) on PAK & interactive map but no units spawned. ( I think 20-30 mins already passed) edit: also a wish for the interactive map, could you add the FARP&city grids on the tooltip? That would be very handy :)
  13. Heh, you see on the screenshot where he selects 'EXTREME' in the in the VISIB RANGE? After a repair/update or uninstall of the mod that entry (atleast in vanilla) will be empty (blank). Just select a valid default entry there and you should be fine.
  14. Module manager worked for me, I was rather confused too that the download link wasn't working yet.^^
  15. The one for pre-purchase is ED's version.
  16. Currently beta version is the same as release version, 1.5 not out yet, so don't get too excited for now. ^^
  17. First thing, changelog looks awesome. Could we have some clarification on how the new SAM Networks/Units will work? My hopeful Mi-8-nose smells new chopper tasks, one patriot coming up! :D Secondly I want to just state my opinion on the number of lives&fuel state on spawn in. I understand waiting ~5 minutes for refueling can be frustrating, but please look at this from a coordinated attacker side. Somebody flew 10-15 minutes (talking only CAP here!) to an Airfield, kills multiple defending bandits. Now without the refueling time, these guys can be in the Air so quick and so many times that they can force the attacking side back even while losing every single fight. We had this in the beginnings of the campaign, the situations we had around Mozdok for example, where our attacking force was often repelled by taxi takeoff fighters. :) This basically disappeared with the refueling time and I welcome it. On the matter of Pilot-lives: This is where ultimately two different playstyles meet each other. The one side want's no restriction at all, the other extreme would be happy with only one life. And a hundred opinions inbetween. :D My personal perspective is from somebody that atleast try's to be conservative with his aircraft & lives and plays a lot in one session. I did manage to lose all my 7 'chances' at one point, not all of them due to my fault. (DCS still crashes atleast once or twice a day for me^^) Now I don't really want to argue the numbers, but bring out an (for me) important point: I feel some people here want to use the Life-system to balance enemy numbers by their own kills. For example, if somebody plays for hours, has 20+ kills and 7 deaths, would you say that guy wasted his lives? The system as I understand is to make the plane valuable and stop players from doing stupid & reckless shit. If the numbers get adjusted, may I make the suggestion that the timeframe in which they are counted gets reduced also? Somebody who plays for the whole timerange should not be held to the same standard as somebody who plays only for 1-2 hours and I feel a lot of critics are annoyed by the 2nd group and not the 1st. :) http://www.foinikas.org/ftp/public/DCS_World/Briefings/Buddy%20Spike/SOP%20BLUE%20FLAG%20Round%202.pdf The SOP link doesn't work for me, can you double check? (edit for clarification: Linked from here: http://www.buddyspike.net/blueflag) Disclaimer: Sorry for my engrish, very confusing to me is lives/lifes. :helpsmilie: edit: shameless self plug, vote for Apo!^^
  18. ApoNOOB

    In Game Infos

    Ich meine das ist eine Einstellung unter special bei den huey/mi8 tabs.
  19. Yup, make me join a squadron to choose who I play with, very good idea! This is not going to work. --- I keep having trouble at various FARPS to rearm/refuel. (MK-MV,NA-SB) They are 100%, I can see no burning/destroyed units. Never have this outside of freshly captured airports otherwise, very annoying since I like to make my Mi-8 very light. :)
  20. No we are talking about the relation of FC3 planes to full study modules. I like the refueling for the FC3 planes, it adds some more value to the plane. I also think that F15's should have some fuel in their tank since if Red can scramble very fast to defend an airbase, Blue needs to have the same possibility. This is something that becomes very noticeable the further you push North as Blue. :) edit: And I want to see somebody fight with those three tanks. :)
  21. Not the two black knobs for the Central lights but the one behind the CoPilot.
  22. Slot BLUE Mi-8MT - USA - SK_blue_Mi8 Senaki 11 - Transport is an Air Start btw, I also saw the SB-SK FARP only has KA-50's, on SK is only this Mi8 slot. Is that intentional or did maybe something get lost?
  23. Also can we add the SOP as a Link in the briefing with a note that people need to read it? Somebody joined and claimed he didn't need to follow rules(nukes!) because it wasn't linked in the briefing. :/ While he was rather slow about the whole thing, he had a small point that the rules/SOP maybe should be linked to directly for clarity sake.
  24. Honestly the CA messing around is taking the fun out of the campaign. Haven't seen any fight on an airfield for a few days now without this. Would be one thing to fight an wild tank on an airfield after / while you take it. But that "one hidden unit" you need to capture is just silly.
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