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karambiatos

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Everything posted by karambiatos

  1. same as yours, ground_unit. if you press on the blank field and press default or clear it should become visible.
  2. Everything works here, try reloading the default profiles.
  3. Made an update to the mod, the target "X" wasn't displaying in the newest patch.
  4. Can it be simulated with client helis or only AI? Also is it only when carrying troops, or it crashes when any vehicle shoots at a helicopter?
  5. Because i play CA when i don't feel like putting the joystick out, and the fact that turret control is way better with a mouse. Anywho, everything works fine for me.
  6. They don't respond but they start rearming. I've had issues in some missions where just having trucks on the FARP wouldn't rearm, I needed to put in the ammo storage and fuel dump buildings for the ground crew to start working. Perhaps there's some random intercom issues as well, though I don't know for sure.
  7. That's been there since forever, and nobody cares, since it disappears once you get up in the sky.
  8. here you go http://forums.eagle.ru/showthread.php?t=88855
  9. AAAH the aim-120 singularity. The point at which a thread becomes a discussion about the aim-120
  10. The interesting thing is that aircraft has less of a "pitch up" when you turn the FCS off.
  11. I didn't exactly like the graininess of the new flare texture, so i changed it. I tried getting the smoke emitter to be larger, but so far I've had no luck. This only changes the texture of the countermeasure flares, all the other ones stay the same https://www.digitalcombatsimulator.com/en/files/1089509/
  12. Nice, but its already WIP by ED here and here
  13. once you take the search radar out, the launch vehicles will only keep the azimuth they were pointing at before the search radar was destroyed.
  14. one of the collies is an axis slew on the actual 27, so you can change the slew speed of the TDC. Unfortunately the 27 options in game dont have the whole WVR BVR switch
  15. They can in game as well (on the 25A), or at least you could.
  16. Boldly going, where men have been before.
  17. the buttons that are labeled 1-4 are the stabilization channels, i think, itd be really nice if we can turn them on or off.
  18. Youll hardly find anyone defending the nuke thing in DCS, especially those who make a mission or two
  19. I think the model viewer can, but i think the collision/hit detection, has more to do with the netcode than the mesh its self.
  20. It went through the tank, because you missile comes out of the barrel, or a bit in front of it, and the collision model only works one way.
  21. I noticed the speed triangle/carrot, doesn't indicate increasing speed or decreasing speed, but the position of your throttle. You can put your nose down, put throttle to idle, and it will indicate you loosing speed even though your gaining it. Is this realistic?
  22. That's also not good.
  23. I don't have this issue try my profile CA.diff.lua
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