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karambiatos

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Everything posted by karambiatos

  1. IR missiles are currently extremely wonky, or they dont have proximity fuses (dont know if they should even have them), they dont seem to do intercept tracks, but instead just follow the aircraft
  2. I have made missions with slightly over 900 ai units on it, and the impact isn't at all noticeable as long as you spread them out nicely, and if you have a commander role, make sure he doesnt move a lot of units at the same time, otherwise the server crashes. another perhaps important factor to keeping client performance up is having a low number of different types of units (vehicles) and by extent different textures, that way the texture needs to be loaded only once, instead of having many different types of textures.
  3. open the correct ports on your router and boom you can make a server, no hamachi or anything
  4. create an edit poly modifier apply smoothing and collapse? or a smoothing modifier. DCS also has a shading issue that looks exactly like that when light hits a surface at a low angle, it looks unsmoothed (any model in the game), you may have it as well.
  5. Kill it before it lays eggs
  6. Yep the icons look like the ones in the su-27 manual
  7. copy the files inside the EN folder into the RUS folder, the game wont recognize a random EN folder where its not suppose to be. anyway when your aircraft is english cockpit the betty will be english, the ATC will still be in russian though.
  8. It exists because they are pretty much the only ones that make cameras for professional motion capture
  9. Isnt that because you keep repeating an counter argument with absolutely no good reasons to why this shouldnt be implemented? It's no different then labels, people can choose to have it on or off, most servers will have it off. I can never understand when people want less options in their games.
  10. You could drop the pig
  11. So the Su-27 on the forum banner has an R-27ET on the pylon below the engine, i thought it couldnt mount ETs there?
  12. https://www.youtube.com/watch?v=yG-_AVqeiT8 this video says it takes the vikhr 28s to cover 10km, so that's an average speed of 1285.7142 kmh or whatever these videos are showing, the distance is either 3600 or 2800m at the time of the recoding and it takes the missile 3 seconds to cover that so the missiles either going 4320kmhor 3360kmh
  13. Do random failures even work in MP?
  14. dont over torque and mind the ourside temperature, keep the throttle on auto, unless you lose an engine. I've only had my engine go out when ive had the turbine over RPM lights shine for way too long, or not putting engine anti ice on.
  15. I have a question with the HUD, when it gets, wrecked, is the backup hud not suppose to work anymore?
  16. Oh god, oh man, oh god, oh man, oh god, oh man, oh god... Im going out to celebrate.
  17. Right after they fix the ka-50 hud repair problem :music_whistling:
  18. I still find it funny how people compare high level coding with low level coding with 3d modeling, as if its the same person making 3d models and texturing and then coding the entire aircraft. Though if there is such a person at ED, i bow down to him for he is the messiah. though a complaint about having a new Mig-31 and su-24 model when the mig-29 looks what it looks like, is valid, most likely. That is not to say that people complaining about missing systems do not have a point on their own.
  19. I dont think the amramm will see any change until all the missiles are improved together, otherwise it wouldnt be much of a forum left.
  20. Hi there, I made a bunch of missions and decided maybe i should share the stuff with the world, enjoy A pack of 5 missions, contains both COOP and PvP versions Just a bunch of missions I made. Feel free to edit them anyway you like. Special Thanks to 159th_Ajax, and Grimes for their scripts https://www.digitalcombatsimulator.com/en/files/894428/
  21. ive tried on an off, found no difference really.
  22. I turned off the rudder trim, and since then ive had no random rotations.
  23. I was kind of annoyed that the CAs target lead and target lock hud elements dont tell you where the center really is, so i slapped on some lines. https://www.digitalcombatsimulator.com/en/files/882394/
  24. After the new patch every bullet from CA vehicles seems to be a tracer (even PKTs and such), i dont remember it being as such, is it now suppose to be this way?
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