Jump to content

karambiatos

Members
  • Posts

    1407
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by karambiatos

  1. Well thanks to the mig-21s nuclear bombs shenanigans, I got pretty annoyed when I noticed I'd have to go and change the initial weapons amount to something higher than 100 for each weapon on each airfield, just so I could remove the nuclear bombs, and still have more than a 100 weapons of whatever. Not a very fun way to spend the afternoon, I'm sure you'll agree. Well after some searching (emperor bless notepad++) I tracked down the file that sets the default amount Its located here DCS World\Config\AirportsEquipment.lua The LA class controls the amount of planes, while the weapons class controls the amount of weapons set in the resource manager by default. just change the initialAmount = 100, line to whatever (I set it to 19000 for fun, and it loaded into the game, so no issue there I guess)
  2. be happy it isnt greek?
  3. its not very correct if a round hits your ka-50 right in the nose (probably the probe at the front) it wont do any damage what so ever, though that is probably a bug. but ill agree the mi-8 and huey are insane, ive even shot them up while playing as CA and players flying them, and they are hard to bring down unless you hit the engine(s), or somehow kill the crew.
  4. I'm guessing its the stick it self rather than thebase? since the base looks very high quality, especially the internals, also the stick can be changed, but for something that expensive it should have a good stick
  5. there will still probably be a large area that is flat and water like the black sea map, so it can work out for carrier ops.
  6. The only way to fix this currently is to not put the BMP2s AI on excellent.
  7. that probably works way better in real life, than it does in the game, periferal vision and all that, and also the way the cockpit is laid out, looking from top to bottom, you can see all the important systems with one glance from the hud.
  8. my volume is at globally set at 43% and the outside world volume is 73% everything is nice and quiet, apart from this, it is really loud.
  9. There was a mod for FC3 aircraft and allowing nightvision for them {combos = {{key = "H", reformers = {"RWin", "RAlt", }}, }, pressed = iCommandPlane_Helmet_Brightess_Down, name = "Gain goggles down", category = "Sensors"}, {combos = {{key = "H", reformers = {"RWin", "RCtrl", }}, }, pressed = iCommandPlane_Helmet_Brightess_Up, name = "Gain goggles up", category = "Sensors"}, {combos = {{key = "H", reformers = {"RWin", }}, }, down = iCommandViewNightVisionGogglesOn, name = "Toggle goggles", category = "Sensors"},That doesnt work with the new lua code, and i cannot decipher the new one which looks like this ["dnilp747unilcdnilvdnilvpnilvunil"] = { ["added"] = { [1] = { ["key"] = "H", ["reformers"] = { [1] = "RShift", [2] = "RAlt", }, }, }, ["name"] = "HUD Brightness down", ["removed"] = { [1] = { ["key"] = "H", ["reformers"] = { [1] = "RAlt", [2] = "RShift", }, }, }, },Now its all easy to understand appart from this ["dnilp747unilcdnilvdnilvpnilvunil"]Which just confuses me. so is there anyone who's able to help?
  10. I used to be able to do this, theyd register as AXIS 1 and AXIS 0, but not any more, its either the newer x52 drivers are crap (no surprise there) and remove this feature, or DCS isnt actually detecting it as an axis
  11. http://gurkhan.blogspot.com/2014/08/72_29.html this guy says its all BS, and his arguments do have a point.
  12. It shouldnt be that lowed, i have all my sonund settings pretty low, and the shockwave sound is several magnitudes above everything else.
  13. that looks really nice. The dynamic lighting (lighting from the cannon) looks much better than the current engine
  14. i think cupcakes
  15. The radar screen on vehicles has improved things, its actually pretty fun to use those, though having the scan areas and displaying enemy aircraft inside of them for for all radars would great and you'd also be able to play as an AWACS which would be great.
  16. SOON...
  17. I was able to assign the ministick axis in DCS as AXIS 0 and AXIS 1, a while ago, but the axis do not show up anymore in DCS, when i set the minsticks axis' to fall back, and i have also noticed that in the .pr0 file when i set them to fall back the script sets unprogrammed as the setting for axis'. has anyone had a similar issue, or found a way to fix this.
  18. A message should disappear after a set a mount of time, but sometimes some kind of bug happens, that the messages stop disappearing.
  19. All chaff and flare is magical, its just that players in russian planes have a lot of it, so you spam spam spam.
  20. Thrd person mode is insert by default i think, but its largely useless. Yes you can control the radar sams, but only the mobile vehicles like the Tor, tunguska, roland, ect, and not BUKs, Patriots and such (though you cant tell them to turn their radars on and off). Check the ingame controls.
  21. If you set the radio on just player communication, you shouldnt recieve anything. other than that, you can delete the files from the game
  22. So is smart scaling, the thing shown in the video below, or does it work differently?
  23. how did you get different tanks with different reticules?
×
×
  • Create New...