Well, the font is different, but I guess since it's close enough, it can be used as a foundation and then painted by hand from the photos. Or this video near the end:
For this very reason I rarely use fonts for stuff like this, unless I really find the 100% exact one.
I guess I can post modelviewer bugs here as well...
Since 1.5:
- "Reload model" doesn't reload the textures. When I'm changing them during painting, I have to restart the whole thing.
- Wireframe cannot be displayed.
If you have more, post it.
1 (high pressure compressor) is what you need to look at. Everytime you'll read operating limitations, you'll see percentage of HPC (1). During normal operations:
Nominal (continuous) is 103 ±1%
Maximum (20 min) is 106.8 ±1%
Some modules are now moved into CoreMods including their textures and liveries. And there are plenty of schemes available for Mirage, just change the country to France.
There are 3 different assignments for airbrakes because that's how it works in real bird (fwd cockpit):
Fwd position - closed
Aft position - open
Center position - the button can be pressed inwards and the airbrakes will stay open as long as you hold it.
Site ended for good as far as I know. This just means that this exact page with links will be there until the said date.
You can read the cached version of the interview here: http://webcache.googleusercontent.com/search?q=cache:http://simworld.cz/interview-polychop-simulations-en/
Edit: Ok now not even the cached version works so I guess that's it.
Position, no. But the L-39 has three slots on each side, nose, rear and tail, look into description.lua and edit it accordingly. Also, if ZK-WLM is flying with number 28, then there's no reason to use dynamic numbers.