Well, the font is different, but I guess since it's close enough, it can be used as a foundation and then painted by hand from the photos. Or this video near the end:
For this very reason I rarely use fonts for stuff like this, unless I really find the 100% exact one.
I guess I can post modelviewer bugs here as well...
Since 1.5:
- "Reload model" doesn't reload the textures. When I'm changing them during painting, I have to restart the whole thing.
- Wireframe cannot be displayed.
If you have more, post it.
1 (high pressure compressor) is what you need to look at. Everytime you'll read operating limitations, you'll see percentage of HPC (1). During normal operations:
Nominal (continuous) is 103 ±1%
Maximum (20 min) is 106.8 ±1%
There are 3 different assignments for airbrakes because that's how it works in real bird (fwd cockpit):
Fwd position - closed
Aft position - open
Center position - the button can be pressed inwards and the airbrakes will stay open as long as you hold it.
Site ended for good as far as I know. This just means that this exact page with links will be there until the said date.
You can read the cached version of the interview here: http://webcache.googleusercontent.com/search?q=cache:http://simworld.cz/interview-polychop-simulations-en/
Edit: Ok now not even the cached version works so I guess that's it.
Position, no. But the L-39 has three slots on each side, nose, rear and tail, look into description.lua and edit it accordingly. Also, if ZK-WLM is flying with number 28, then there's no reason to use dynamic numbers.
By inspection of the edm files I can see that the base model is by default loading the 74th(FT) textures, but LOD 1 to 5 are loading the 25th(OS) textures while number 6 is again loading the 74th(FT). I can see this behaviour even in the modelviewer while switching LODs, but only until I select the skin manually (when descritpion.lua is being used and not the default assignment inside the edm). So the problem is only within those LOD files and there's nothing we can do.