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Everything posted by GeorgeLKMT
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Skin changing when zooming...
GeorgeLKMT replied to Ala12Rv-watermanpc's topic in DCS: A-10C Warthog
By inspection of the edm files I can see that the base model is by default loading the 74th(FT) textures, but LOD 1 to 5 are loading the 25th(OS) textures while number 6 is again loading the 74th(FT). I can see this behaviour even in the modelviewer while switching LODs, but only until I select the skin manually (when descritpion.lua is being used and not the default assignment inside the edm). So the problem is only within those LOD files and there's nothing we can do. -
Hi Skull. This is how it works in real bird: :)
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JSGME installed correctly? Unzipped? Mod activated? Have you switched to Czech in the options? You can install it without JSGME too, just merge the "mods" folder into your installation directory...
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Updated 19.2.2016 Latest version is 1.2 Changes: Minor fixes Added L-39ZA All the improvements from the C version are present Redone AoA limit warning light Some paint chips added (WIP) and other small changes Known issue: Some parts of the front cockpit are not using specular texture due to bug (reported). Only minor impact on visuals.
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L-39ZA cockpit: Specular texture L39ZA-CPT-PANEL_SPEC-01 for material L39ZA-CPT-PANEL-01 is not being used and cannot be assigned. Looking into the Cockpit_L-39ZA.edm it looks like both diffuse and specular textures are listed under the same name, so there's a conflict.
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But I'm not russian pilot in front of my computer ;) And there are russian planes with english voiceover as well. Either way, english voiceover would be highly appreciated and perhaps it's already WIP.
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Are they? :book:
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You can place your edited textures into the liveries* folder and edit the respective description.lua by changing "true" to "false", or you can create a folder named the same way as the zip (folder will take a priority, no need to mess with the zips to change a few things in it) *...\Eagle Dynamics\DCS World\Bazar\Liveries\A-10C\______\...
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...\Eagle Dynamics\DCS World\Bazar\World\textures\A-10.zip
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Center console, labeled "balance" in English cockpit. Front cockpit has longitudinal indicator and neutral lateral position light, aft cockpit has two lights for neutral positions.
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I already commented on it a few posts back and the only solution I see is to give up the texture selection and just let the JSGME replace the original texture archive. The texture is used for two things. For the white decals (color + alpha) and the green backlighting (alpha + color defined in edm, at least I wasn't able to change the color via lua). But the latter is ignoring the custom texture folder and just uses the default texture. Here's the EasyEB's picture, tell your antivirus or adblock to stop blocking imgur ;)
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Possibly the airbrakes were extended?
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Skin is ok, model LOD is bad. Solution to this would be either ED fixing the LOD appearance or at least modifying the value of the su-25.lods, to show the next level further away from the camera model = { lods = { {"su-25.edm",[b][color="Red"]20[/color][/b].000000}, {"su-25_lod1.edm",100.000000}, {"su-25_lod2.edm",200.000000}, {"su-25_lod3.edm",2000.000000}, {"su-25_lod4.edm",50000.000000}, }, collision_shell = "su-25-collision.edm", }
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Will an Su-25A template ever be released?
GeorgeLKMT replied to Nealius's topic in Liveries/Skinning
Try this: lockonfiles DOT COM/files/file/1086-fc2fc3-su-25-template/ And maybe something here will help with painting: http://forum.valka.cz/category/view/502363/Su-25K -
L-159A is not a trainer. Armament (from memory): AIM-9s Mavs GBUs CBUs Dumb bombs Uunguided rockets Gun pods Beer kegs and idiots. It even has a radar and is TGP-capable (although we're not using them, but I've heard about a purchase). But considering it's used only by us, iraqis and now Draken intl bought a few, I doubt that anyone would care.
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I'm getting it too and trying to figure out why. edit: I give up for now, tried everything. Texture itself is ok, so is lua syntax. It'll work OK if it's installed "the old way" via JSGME replacing the textures, but like this, night illumination is using default texture for some damn reason. And there's no separate material for it, so I'm lost.
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how many flight sim fans inhabit the earth
GeorgeLKMT replied to WildBillKelsoe's topic in Chit-Chat
54k users registered here. 653,867 members on flightsim.com forum, 97,077 listed as active. FSX Steam Edition sold about 200k copies in a year. MSFS series got into a guinness book with 20 millions copies sold wordwide....16 years ago. . . . -
Nice, but looking at that blurry mess makes me crosseyed. I'll be flying with clear skies if they make them like this, so hopefully they have something up their sleeve...
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3x UK vz.59 LR-122 = S-13 in licence. But neither the gunpod or these rockets were used on L-39. Gunpod was allegedly tested but never went to operational use and LR-122 were shot from Mi-24. The bombs on the pictures are CP-100-70 (concrete, practice)
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I have non-slip mat under my ch throttle.
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Cockpit / Skin mod Lua list handle question
GeorgeLKMT replied to OneFatBird's topic in Utility/Program Mods for DCS World
Correct. You can see it goes like: MATERIAL_NAME.....def_material.....NAME.....NAV-lights-ON.....SHADOWS.....TEXTURES.....NAV-lights-illumination.BMP Material names are case sensitive so use the exact name! -
Cockpit / Skin mod Lua list handle question
GeorgeLKMT replied to OneFatBird's topic in Utility/Program Mods for DCS World
Open the edm file in notepad++ and then search for the texture names you know. -
What's the point when you cannot see around the NVG? http://forums.eagle.ru/showpost.php?p=2549484&postcount=54
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:beer: Now if only they fixed the LODs on this bird...