

FubarBundy
Members-
Posts
145 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by FubarBundy
-
Game crashes on the 6th mission in the border campaign. Everything is fine until arriving at the burning house but crashes once the 2nd helicopter touches down and the infantry begin to move dcs.log-20200422-062443.zip
-
Same here
-
contemporary of MiG 28?
-
Same here.. using rift-S.
-
Su25 HUD moves around the cockpit like a target reticle...
FubarBundy replied to S. Low's topic in Bugs and Problems
Do you have "mini HUD" ticked in gameplay, options? -
Yes on re-reading the original post I see the problem. I think that the names of all objects, (even the Bandar Abbas fuel tanks ), can be captured (QED) but because they can't be destroyed, the name will never change. I'm thinking though, that as long as the name can be captured, it should still be possible to capture any hit on that object using an event handler (also QED) I'll do some experimenting over the next few days and see if I an get it to work.
-
I worked out a way of doing this some time ago without having to know or identify the object. Basically a map object name is replaced by a destroyed version of the same when it is destroyed. The trick is to capture the original name of the object in the target zone and then to monitor if this name has changed... using Moose, the basics for capturing the initial object name is like this... local Zone = ZONE:New("example zone") Zone:Scan( Object.Category.SCENERY ) for scenery,object in pairs (Zone:GetScannedScenery()) do table.insert (Scenery_Objects_in_Zone, object) end This object can then be stored in a table and checked periodically against the present object. This way, it is not necessary for the scripter to know the original name... only if that name has changed... if it has changed then it has been destroyed. There are a couple of exceptions though... scenery ships etc.. simply disappear when destroyed and so the trick here is simply to see if the zone contains any scenery.. if not it has been destroyed. Also, some buildings seem to be made of 2 objects and so both have to be tested. I've not tried this with static cars and planes etc.. so I'm not sure how well this would work.
-
I'm incapable of detecting and countermeasure incoming missiles
FubarBundy replied to kunterbunt's topic in DCS 2.9
tbh, I'm thinking that, by the time the missile has been seen it is already too late in many situations. I think that, if you are aware that you have hostiles near, it is best to assume that you have been launched at and drop regular chaff and flares preemptively. -
@ bin810.. Yes... exactly :)
-
Its a bug I tell ya! ... its not pilot error :/ either spool up immediately when the cat has engaged or use a fresh mission made in the latest version.
-
If its the same problem I had the flap settings will be irrelevant. There seems to have been some issue with the catapult ready animation not being the same as in the previous version of the game. (I'm guessing its a mission copied from beta and saved to latest release version). You can probably confirm this as another work-around is to spool up the engines as soon as the take off hook has engaged. This stops the catapult ready animation having time to kick in. My guess is that this would provide a temporary solution to the problem.
-
are you forgetting the Hunter Pikey?... best looking aircraft ever built IMO. (single seater obviously... trainer is a complete eyesore!)
-
Ugly?... are you crazy? well maybe with the external fuel tanks but clean, I think its beautiful! :)
-
are you using a mission from a previous version?... I had this problem in a mission I made prior to the latest update. Fortunately the mission wasn't very advanced so I re-scripted it in the latest version. No problems with takeoff from carrier since.
-
[REPORTED][MERGED] Catapult Failed Launches
FubarBundy replied to Arbil's topic in Bugs and Problems
Happens to client and host. both multi and single. Using a fresh mission seems to fix it though (so far anyway) so maybe something to do with saved mission from previous update? -
[REPORTED][MERGED] Catapult Failed Launches
FubarBundy replied to Arbil's topic in Bugs and Problems
same again with a brand new mission Done again with a new mission. This works correctly with or without wind etc... hornet airborne fresh mission.trk -
[REPORTED][MERGED] Catapult Failed Launches
FubarBundy replied to Arbil's topic in Bugs and Problems
same again but all scripting removed Hi Skatezilla, here is the same thing with all scripting removed. Same results hornet in the drink no moose.trk hornet airborne no moose.trk -
[REPORTED][MERGED] Catapult Failed Launches
FubarBundy replied to Arbil's topic in Bugs and Problems
tracks for hornet in drink here are the tracks to show the Hornet falling into the sea. In the first track, the launch is delayed for a few seconds and the aircraft falls into the sea. In the second, it isn't and it doesn't. hornet in the drink.trk hornet airborne.trk -
[REPORTED][MERGED] Catapult Failed Launches
FubarBundy replied to Arbil's topic in Bugs and Problems
Same thing for me. Hornet will just belly into the sea if spool up is not immediate after attaching to the catapult. Gets airborne just fine if throttles are engaged immediately. Also happens for me if aircraft starts hot from the catapult (falls into sea). Will attach a track later when I have some time. -
I don't seem to be able to get air borne from the carrier since latest update... the aircraft just drops into the sea as soon as it is catapulted off. Don't think I'm doing anything differently to before but may be missing something.
-
-
wildlife spotted (a seagull) Found a lone seagull whilst taking a pleasure cruise near Abu-Dabi :huh:
-
trying to capture scenery objects I'm trying to capture scenery objects in a zone but getting no joy. the following returns "Scenery count: 0" no matter where the zone is placed or how big it is... Zone = ZONE:New( "Zone" ) Zone:Scan( Object.Category.SCENERY ) Scenery_Count = #Zone:GetScannedScenery() MESSAGE:New( "Scenery count: " .. Scenery_Count, 60):ToAll() can anybody see the error?
-
Thanks for these Habu... I'm sure they will come in useful :)
-
I'm getting regular server crashes on destruction of any target lased by a JTAC when hosting. It seems that the first client in workd ok but if another client engages and destroys the target, the game crashes. any help appreciated. Logs enclosed. dcs.log-20180113-170045.zip dcs.log-20180113-215138.zip dcs.log-20180114-224907.zip