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9.JG27 DavidRed

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Everything posted by 9.JG27 DavidRed

  1. the same is true for all planes...seeing threads complaining about the 109damage model only is kind of biased... i.e. you can shoot of whole tail sections of P-51s and Spitfires and they just magically re-appear as if they were lizards. the damage model for all aircraft needs a serious improvement, but they told us repeatedly that they are working on it(like in today's update) BUT as a pilot flying all prop planes in dcs, i am convinced, that some people only knowing the one side, will want the good old times back, once that is out, and here is why: while the overall damage model is "not up to date" for all aircraft, it became slightly but noticeable more sofisticated with each module in chronological order... -P51 -190 -109 -Spitfire it hardly matters in P51 if you have huge holes in wings or if you miss control surfaces, there are no fuel-leaks, oil leaks whatever...you have to kill the engine of it, or shoot off complete wings or break the fuselage apart...and sometimes i watch them even dogfighting with a missing wing making fancy evasive manouvers.. 190 is already slightly better, but honestly, i havent flown it for a long time, so cannot comment in too much detail on it. but i remember that loosing parts of control surfaces, and also bullet holes in wings had an effect on flight behaviour... now the the 109, beloved by some suspects in this very thread radiator leaks are modeled and will kill your engine very quickly if you dont react accordingly...you are out of the fight thats for sure. damaged controls surfaces have huge impact on flight characteristics already, not to mention if you loose them. lost rudder=flat spin=bail out or die. (compare that to P-51-> lost rudder=keep dogfighting with slight sideslips) holes in ailerons and elevators have huge impact on roll and turn rate often to an extent that you just can try to run away... you can have fuel leaks and run out of it really quickly(not possible in the P-51...those self sealing tanks really do magic for football sized holes in your wings ) there are more things like asymmetric radiator failure thats modeled in the 109. but lets have a look at that topic from another perspective....netcode and synchronisation of events/visual effects... unfortunately, just like with clouds, all those leak, smoke and bullet hit effects are not synchronised. lol,...maybe you were sitting on the apron watching and counting exactly 13shots from flak on a 109 :lol: the thing is, it doesnt matter at all as its currently implemented.. flying the 109 and having extensive experience in the 109 with the flak, i can guarantee you, what you might have seen, didn't happen to the 109 pilot you were admiring. no way. usually the flak hits you once, and you are either a burning wreckage tumbling down towards mother earth, or the governour is gone and you miss control surfaces=you limp home or die... again...even if you really counted 13visual impacts online...it doesnt mean a thing. what you see isnt necessary the same what the pilot is seeing. and very likely, he didnt receive a single actual hit during the 13 you counted... thats again true for all aircraft, damage effects and unfortunately even clouds are not synchronisted online. and one more thing to consider is definitely the netcode...unfortunately, its still far far off from beeing stable....dcs netcode seems to be overwhelmed as soon as there is more going on than a handfull of aircraft dogfighting on an empty place on the map...it might run and not crash, but things get noticeable worse with each more client.... and damage model coupled with AI...well...lets just say, dont take it too serious for now.(but again, true for all prop planes).im sure the devs will improve that with the upcoming new damage model. as a person flying all prop planes in dcs, im really looking forward to the new damage model, but i am convinced, that while it will be an improvement for all of us, the "P-51 only pilots" will have the least relative improvement competitive wise, because for aformentioned reasons.(least detailed DM)
  2. sure? it should not be possible to be pushed be back again?
  3. :) sounds a little too high without having some severe effects on gear and airframe at such speeds.... iirc though, i think in previous patches a while ago,there was indeed landing gear damage and failure if you dropped it at such insane speeds.
  4. ok...with today's patch, something changed big time in regard of the forces on the stick...finally it really feels plausible at medium and slow speeds.THANKS! now a little adjustment on the rudder forces, and we have a winner i would say.
  5. ^full rudder authority at take offs and landings
  6. we tested again Yo-Yo....and you are correct...we indeed managed to get full deflection now at 320kph indicated on the elevator..(dont know if it got anything to do with today's patch?) the thing is,...the delay is really really long...we only manage to get full deflection with enough altitude, and a spiral down, and keeping the stick pulled back for like felt 20seconds(i did not measure the time)....that seems rather long for 50kg? and the rudder...no matter how long i keep pushed my pedals completely, above ~150indicated, i cannot reach full deflection in the sim.
  7. do you mean 276 indicated? because as often as i try, the controls indicator never reaches full deflection at those speeds for me... and what about the rudder? indicated the barrier seems to be 150kph.
  8. yeah, the smoke does not mean anything for the AI. you will either have to kill the pilot, set them on fire, or shoot off his wings/ slice the fuselage into two... ED is currently working on a new damage model, so hopefully we will see improvements soon... still, if you hit the AI with short well aimed bursts, it usually goes down really quickly.
  9. roll rate yes,....but elevator and rudder forces? is ED really convinced that a pilot would not be able to give full deflection above 210kph indicated on the elevator, and 150kph on the rudder? the behaviour and deflection seems plausible at high speeds, but i think its questionable at these low speeds mentioned above.
  10. depends...i think vulching is really boring and not a challenge, except maybe with bombs! but i think it can be fun, to take off from a base under attack, and then actually manage to get the vulchers...happens quite often now since the spit is out, that the allies come over to anapa and attack the people on the ground...but i actually enjoy that tbh...dont have to fly over the whole map to find enemies.and shooting down the vulchers are usually the more rewarding kills i think.
  11. ok...besides the other bugs with refueling and rearming, we unfortunately also have a repairing bug...it seems to repair just fine when its about structural damage, but if your engine was overheated, and the radiators burst, it will stay like that even after the repair has been finished. the temps stay at max indicated values, and there is even visual smoke coming out of the cowling.
  12. i understand, ED is a russian developer,...but why do i have to jump into a russian spitfire, stare at a red star on the wings isntead of the roundel, listen to russian atc?sure, the russian had very view spitfires as well,...but this aircraft is a masterpiece of english engineering. its probably the most iconic aircraft of ww2, and sure associated with the BRITISH royal airforce. i know, its not really important,....but would love to have a british spitfire in the quick-missions.
  13. since yesterday, only half my kills are tracked in your stats...might be because of the horrible warping...
  14. swap axis ist wichtig, weil der sidewinder von vornherein diese vertauscht...(aussage von Yo-Yo) dann halt schauen was dir am meisten liegt bezüglich trimforce and shake effect.
  15. da gibts einige die manuelles fliegen der automatik gegenüber bevorzugten. ich glaube Erich Brunotte hat auch im Interview was hier irgendwo im forum gepostet wurde gesagt, dass er die 109er manuell geflogen ist, da er so ein besseres gefühl für sie hatte...
  16. ja, nach wie vor ist ja die offizielle haltung, dass normandie noch heuer rausgehen sollte...zumindest waren das die letzten aussagen der entwickler... allerdings ist das mit fast 100% wahrscheinlichkeit ausgeschlossen, würde ich behaupten.... ich denke mal, dass wir diese woche ein update bekommen werden, worin steht das sie weiter an der normandie karte arbeiten, tollen vortschritt machen und es nicht mehr lang dauert...das übliche nichts aussagende ruhigstellen der kunden, gespickt mit ein paar hübschen screenshots. interessant wird es erst dann, wenn sie ein release datum angeben, bis dahin, kann es 1monat oder 3jahre dauern... "wir sind nah drann" bedeutet bei ED leider gar nichts...kann mich noch erinnern wo sie ich glaub im september 2013 sagten, dass sie hoffen die nevada karte ende des jahres zu releasen mit EDGE. im dezember 2013 gabs dann das update, dass es sich heuer leider nicht ganz ausgegangen ist, aber auf jeden fall in der ersten hälfte 2014 rauskommt....tja und wann hatten wir dann nevada? kann also meiner meinung nach sich durchaus noch um einige monate handeln bis wir dann tatsächlich auf einer alpha karte herumfliegen können...
  17. the question is, by how much more complicated a module like a bomber would really be? personally, i think, we dont necessary need a flyable B17(although it would be awesome!), but i think any flyable ww2 twin engine bomber/attack aircraft would go a long way. i know how immersive it can be in other sims, when you escort a human formation of 8+ He111s for example....don't know, but i saw as well, that as soon as the bombers are AI, people dont care too much anymore, and immersion is gone pretty much...yeah, still better than nothing at all, but eventually 1 flyable bomber/attack aircraft for each side would set dcs ww2 to a whole different level.... and yeah, i agree, making them flyable on fc3 level, would be kind of wasting time,....go full fidelity or not bother.
  18. lol...people already say its overpowered? i think for the first time, dogfights become really interesting now...love to dogfight the spit!
  19. ^^yeah, thats definitely not a new bug, but exists for quite some time now already.
  20. Sorry Solty, but thats not true...you would know if you had the 109...since like two patches, radiators do indeed leak, and once that happens, temps rise quickly and all you can do is, pull the rad-shut-off handles and try to limp home with very low engine settings...the thing is, there is still a bug with what is represented for others and what you see in your own aircraft...it happens quite often that others dont see you leaking water while indeed you are...
  21. seems the new update with the spit, made our compass in the 109 stuck to north all the time....noticed this so far online, and is confirmed by two friends who flew with me on that server...
  22. spitfire included in first mission
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