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Everything posted by danilop
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Well in that hypothetical, merge scenario, we would make Franken-sim (there you go ... :D) taking the best parts from both titles - infantry from Arma and flight part from DCS (or dynamic campaign, attention to detail and F16 from BMS and everything else from DCS). Vice versa wouldn't work as well, would it? :D
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True, but your average Oculus enthusiast is far from hockey player fitness standard ... :D
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bump! +1
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Difference between TV or Monitor for playing
danilop replied to rajdary's topic in PC Hardware and Related Software
I do have nice Full HD 55" TV, but there is no way to use it for simming - you know, family room ... wife, small kid running around smashing stuff, etc ... :D I've tried it couple of times and it's great, however, if you want the same perceived resolution as your desktop monitor which is the same resolution, much smaller and viewed from the arms length distance, you have to sit couple of meters or more away which negates size difference - otherwise you see the pixels and the picture gets grainy. 4K, large format TV's are probably the ultimate single (or any number, for that matter) display solution for our purpose, if the PC (wallet) can handle it. -
Next DCS (US) Fixed Wing Aircraft Wish List
danilop replied to diecastbg's topic in DCS Core Wish List
Why everyone in charge is so sensitive about suggestion that BMS should make DCS : F-16 module? Community voted long time ago. And it is same thing on both sides, both here and over there on BMS forum (BTW, that's the reason why we will not see F16 anytime soon :() -
Next DCS (US) Fixed Wing Aircraft Wish List
danilop replied to diecastbg's topic in DCS Core Wish List
Sour grapes ... -
Next DCS (US) Fixed Wing Aircraft Wish List
danilop replied to diecastbg's topic in DCS Core Wish List
I said "no one", not ED specifically ;) -
Next DCS (US) Fixed Wing Aircraft Wish List
danilop replied to diecastbg's topic in DCS Core Wish List
ED will never make DCS: F16. There is perfect hard core one already (BMS), although the sim and the world it runs in is not on par with DCSW. That is extremely hard act to follow. And it's (almost) free. The sole reason why no one in DCS universe even dares to tackle the project. Now DCS: F-16 BMS module, that would be something .... -
:D Actually, a nice dream, if a bit over the top in the form and presentation part. Except, I would really like that ED and BMS merge first - it's shame and utter waste that two communities are artificially divided ...
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45, married for a looong time (18 years!? :helpsmilie::D), one son. Fresh stay at home dad (after a God knows how many years managing small business). I love every single moment of it. Beside watching my son grow, which is the most important part, it gives me plenty of time for DCS and FSX :)
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Its 2013 ... Really!!! Is that all???? DCS Performance
danilop replied to Nume Noctre's topic in Chit-Chat
Actually, the consumers (us), not the programmers are to blame. We want upgrades every couple of months (just look at this board), we want gazillion of features, perfect graphics, sound and what not. And we don't want to pay more than Sunday family lunch at McDonald's for it. Welcome to the modern, bloated, inefficient software as a product of heavy use of ready made libraries and engines to meet market imposed deadlines and "standards" demanded by consumers. Software companies are in business to make money, simple as that. If the majority of their customer base is satisfied and they're buying, they don't change their policies. Stop buying bloated software, and they will change their policies. -
You know that story: "The Boy Who Cried Wolf"? In a nutshell (if you don't want to read the whole thread and couple of other boards): All this mess started when (former?) head of the team went public and gave a statement that project is basically cancelled due to several reasons, money and internal differences stated as the most prominent. Couple of team members went public with their statements, which basically were about that they don't know what's going on and that project is alive and kicking from their point of view. The community reacted, well, in expected manner, the ED shut down the sub forum, to prevent further damage until dust settles. It seems that resolve is near, but the community has been already bitten once ... until everything is confirmed by the formal statement of the team (it should be very soon), some skepticism is inevitable ...
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Get GTX 770, it's faster card. 2GB is enough for single monitor gaming, I'm on 2GB and 1920x1200 with plenty of memory in reserve. Or better yet, save some (about 50$ more), get 4GB version and you're covered for all eventualities and future display expansion.
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Exactly! :thumbup:
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Congrats man! Experience of the lifetime.
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I understand that. I'm alright, thank you for caring for my suffering and well-being. :) I was talking about measured distance (I think it's obvious in my post, probably, the only missing part is "and firing" after "If you lase prior to designation" ). If you'd cared to read all my posts from this thread it should be obvious.
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Laser is needed only before designating SPI in that example, not throughout "attack". If you lase prior to designation, you get different distance than without lasing. SPI is in different place. Try it. :)
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Just made some screenshots ... (first instant action mission, 3rd waypoint) [ACTIVE PAUSE ON] Designating SPI from a low angle (to be fair, in RL we would never fly this low, hunting for targets to be destroyed by JDAMS). Laser OFF, TGP calculates distance to the target as 8.4 miles in POINT mode: Designating the same target with laser ON, same POINT mode, calculated distance 8.1 miles. Switching the laser OFF, designating POINT as SPI, resuming mission. [ACTIVE PAUSE OFF] Now, we are about 2.5 miles out, it's obvious that we are off (it would be great time to manually correct SPI error now, but for the sake of demonstration we will not do it): Directly above designated SPI without lasing: So, the lasing, although not necessary, has its place if you don't want to correct SPI manually, especially while flying low. In RL applications (means flying high) we probably don't need lasing at all, only minor SPI corrections, from time to time. Another point against lasing in RL - it is obvious to enemy forces :)
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Lot of ifs and ands ... Easier to lase (not essential as already stated, ofcourse) to remove some of the additional workload (checking of TGP crosshair before firing the JDAM if not lasing before designating SPI). It's not useless, but it's not essential as well - if you don't lase, you have to check TGP (SPI) and correct if it's necessary, before releasing the JDAM (very seldom needed). Or you could lase ...
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OP got 24 FPS on 780 ti in this scene. I've got 40 on GTX770. Careful tweaking is nessesary for optimal performance in DCS
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Mirrors OFF. And I have this tweak in the graphics.lua High = { ... structures = {20, 10000}; ... } Lowest FPS about 30 on busy airports. Much higher in the air. System spec in the sig.
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I'm using these control panel settings on GTX770 (bold). Smooth gameplay, solid FPS.
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This is original picture from SimHQ article (I hope it's OK to link it here). Have a look at lower left corner of the HUD.
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You have to make target SPI with pressing TMS long forward. If you had done it correctly, lower left corner of the HUD wouldn't read STPT (red arrow). It would read TGP You were missing, because your Steerpoint was SPI, not your TGP aiming point.