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Stacker

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Everything posted by Stacker

  1. There is still a bug with this switch. Assign 3 keyboard shortcuts to Jammer Mode PCM, Mode Veille and Mode [] If you switch between those three keyboard shortcuts you'll find the button doesn't animate correctly and only moves in three positions between PCM and []. I assume the jammer is still put in the correct mode though via the keyboard shortcut.
  2. Looks like the red night shift have been busy!!!
  3. Any chance of a campaign reset on KO?
  4. Yeah. Was looking forward to my evening sortie but alas it's not to be.
  5. This mod from a few years ago might be something close to what you would want in VR. I don't know the state of the mod but at the end of the thread they mention CV1. https://forums.eagle.ru/showthread.php?t=107586
  6. Sounds like an interesting feature (used similar in Arma), will have to wait to see how it pans out. What would be nice is some way of annotating my kneeboard map from within the cockpit. That's a far more realistic scenario. Oh, and also the ability to delete current position points!!!! In fact, overhauling the kneeboard map would be good (interactive, scrollable, zoomable, ruler/compass tool etc..) rather than the F10 mission view page.
  7. Good video, keep them coming!
  8. Yes, once the balance tipped in our favour the defeat was quite punishing for them. It really was an outstanding campaign that lasted nearly one week. Great cooperation between players, good GCI (when available), professional, good natured and a mature crowd. Time for the next round me thinks!
  9. K.O. really is one of the best MP missions that's come along in a long time. Really great balance and the whole logistics/objective aspect is outstanding. Just wish I had more time for it. Well done guys.
  10. Not sure about that but my point is if you don't actually have any odd behaviour whilst in-game then we can probably put it down to something to do with the way that Axis tune page is developed. However, if you have issues whilst in the cockpit etc.., then that would be something to report etc..
  11. I get exactly the same effect on X52-Pro. I don't think it's an issue though, I think it's just a quirk of that particular GUI. If you move the joystick slowly you get full deflection etc.. Move it fast and it sometimes skips. Unless you see the same effect within the cockpit whilst moving the stick I wouldn't consider it an issue.
  12. Holy smoke, having just seen that second video by @SeaQuark 'Tribute to Fallen Adversaries' I'm just speechless, absolutely stunning work!!! Well done sir!
  13. Memory alignment - It's in the manual, Page 94/95
  14. Really great videos, thanks for posting them!
  15. I had this problem constantly when I first got the Mirage about 3 weeks ago but I can honestly say I don't get it anymore. I've basically learned how to handle it now simply by reacting immediately the plane deviates. This is the only plane I have to do this with, all other modules behave differently. If it deviates by more than the width of the centre line then I'm doomed and no counter correction will work. As long as I put in frequent minor rudder corrections constantly and effectively pre-empt any deviation I can keep it on the centre line without problem. In summary - I've adjusted my flying style for this quirk and it's really no longer an issue. X52 Pro with twist grip, no rudder pedals.
  16. Yes, exactly. However, I'm sure the boffins at ED had thought about this so there's probably other factors at play here.
  17. That's actually quite a good idea. If the whole existing terrain + Starway's texture had been packaged up as a new DLC map rather than just textures then we could have considered it just like a new map.
  18. Yeah, put it behind a paywall Starway and I'll happily buy it. The only people who would circumvent a paywall and use cracked versions were probably the ones who wouldn't have bought it legitimately anyway.
  19. Sounds great. I wanted a high fidelity 4th generation fighter and that's what you are giving us - bring it on!
  20. For the record I'm going to put this down to my own flying style. Having tested this now a few times I've come to the conclusion it's down to me rather than the aircraft and I can more or less nail it down the centre line after some practice. I discovered that feeding in some rudder before starting to roll helps counter the crosswind further along the takeoff. If I start rolling without rudder than by the time I get to 70+ it has no effect at countering crosswind and I end up veering sideways. However, pre-feed in some rudder prior to rolling and voila, I have much better control during the later stage of the takeoff and my rudder adjustments have a more effective impact. I have no idea if this is realistic behaviour (in this revision of the FM) but I've definitely got the hang of it now.
  21. Are people still getting this issue? Was there a resolution to this? I just bought the Mirage this weekend and running in Nevada it's just constantly pulling to the left during takeoff. I don't have pedals so I use the twist stick on my X52 Pro but it doesn't make any differences with full deflection. This was during the NEVADA Cold Start instant action mission. I'll try another mission without any winds to see if that helps.
  22. No, it's a zoomed in view of the hoover dam area on the F10 map but yeah it does look a bit like the SOH.
  23. This is optional though, you don't actually need to do this (unless I'm misunderstanding your point). I run the Huey without any changes for the collective.
  24. I see your point. I would be surprised though if the integrity check prevented non-DLC owners from joining a server and vice versa. It would heavily fragment the MP community. Will be interesting to see what ED do with regards to this.
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