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Stacker

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Everything posted by Stacker

  1. Don't know if this is by design or not but if i decrement the count when setting up a program (Flare or Chaff) it goes backwards 1..0..100..99..98 but when incrementing it goes 98..99..100 and then stops. I assume it should roll forward as well as backwards. Track attached showing the behaviour - again, don't know if this is by design. ChaffFlare-Values.trk
  2. Yeah, my cockpit did look washed out and very bright. I had to play with the card settings in the nvidia control panel. It's still not perfect, the moving map is too bright etc.. The gamma in game doesn't help. If I drop it down too much the sea goes black. Have a go with your card settings/monitor controls.
  3. It is an utterly pointless exercise highlighting the fact you have a 503 error. This is probably the most anticipated release DCS has ever done, of course servers are going to get thrashed. Just wait.
  4. @sobe - I went through this exact same process about a week ago because I wanted to move my beta build onto a HDD and keep my release build on a SSD. I used a directory junction which is a little used technology in NTFS based drives. It's actually worked really well and means I didn't have to muck around reinstalling/updating registry keys or whatever. Have a look at the microsoft command MKLINK and the /J option. The steps I did were - Copy the entire contents of my 'D:\Program Files\Eagle Dynamics\DCS World OpenBeta' directory into another folder 'F:\TempDCS\DCS World OpenBeta' - I then renamed my old D drive folder (just in case things went wrong) - From a command prompt I then used the MKLINK command to create a junction FROM your old directory location TO the new one like this MKLINK \J "D:\Program Files\Eagle Dynamics\DCS World OpenBeta" "F:\TempDCS\DCS World OpenBeta" My D drive then contains a folder that looks like 'DCS World OpenBeta' but whenever you (or indeed any program) access it you are seamless redirected to the F drive. If you want to give it a test, experiment with a temporary folder first.
  5. I recall a problem some time ago where if you had wind set up in the mission then you would sometimes get a shaking head on the ground while taxiing - could be similar? Create a mission with 0 wind speed and try again.
  6. That's terribly sad news. Condolences to his family and ED.
  7. Nice work. I just tried that and managed to get onto one fully loaded MP server and it worked well but tried it again and the same issue came back (fully maxed out phys RAM). So it seems increasing the page file to something >32GB may work for some folks. Worth a try if nobody has done that. As you say, issue is still there though - it's consuming far too much memory when on a populated MP server. Hope ED are all over this.
  8. Also, with regards to the alpha, don't worry. Once it has successfully downloaded it will uninstall the Alpha. Your activations are not affected by this (ED mentioned this in a post somewhere).
  9. Hi, so in my situation I found that it didn't correctly detect that I had NTTR on another harddrive and like you it started to download the whole lot. What I did was cancel the download once it started and then just simply copied the 'Nevada' folder (as that contains the bulk of the raw data) from my Alpha install into my OB install. I then re-ran the update and it then only pulled down the extra bits it needed (minus about 20GB for the NTTR stuff). The folder I copied was in {Program Files}\....\Mods\terrains\Nevada. I just copied that into the equivalent OB folder and it detected it was already present. YMMV - I offer no warranty for this info!
  10. I think you might be on to something Quigon. I just tested this twice and it seems consistent - if I join an MP server with no other clients connected then it's stable (~8GB). If I join any MP server with 2 or more clients connected then it goes through the roof. I'd be interested if anyone can confirm this - screen shots attached showing two different tests using an empty MP server vs an MP server with 2 or more clients connected.
  11. An extra 8GB hit for MP related data seems excessive. It's got to be a bug. Interesting that not everyone is experiencing this though as there are a lot of people in mp.
  12. Something's not right here. Single player I'm seeing about ~8GB usage. Seems reasonable and within expectations. However, if I try to join a multiplayer then it hikes all the way up to 16GB resulting in an unplayable game. Task manager screen shot belows shows what I mean. Base line is from the main screen, first blip is a single player session and then second blip is the multiplayer. I've tried the usual repair, delete shaders etc... Update: Logs attached. dcs.zip
  13. Hi MikeSinn, the problem here is that zone names seem to be case sensitive. You've used a different case for your zone name in the script compared to what you have in your mission. In particular it's the capital 'Z' when your zones actually use a lower case 'z'. Change the following line - local Start_Zone = 'Fstart_Zone' to this local Start_Zone = 'Fstart_zone' I just tried that and your script now spawns in an enemy flight. Cheers.
  14. Yes - when we get 2.5 it will initially pull all of the files it needs from your existing installations regardless of which drive they are on. So you can install 2.5 on a brand new SSD/HDD and it will simply copy over the files from different locations that it needs. I intend to do this myself.
  15. Cracking tutorial Maverick. Also like the refueling ones you did as well. After watching them I nailed it straight away with your suggestions on reference points etc.. Thanks for the effort you put into them, greatly appreciated!
  16. Here's another brilliant video from 104th_Maverick that does the full Case 1 recovery. Well worth a watch. https://forums.eagle.ru/showpost.php?p=3328503&postcount=1 (Edit: Just noticed Maverick has posted a thread so I'll link here).
  17. Wow. It's like watching a trailer for the next Hollywood blockbuster. Well done sir! ....think I'm going to need a bigger boat though to run that lot...
  18. Great find! Works on FC3. Thanks.
  19. Hi - this release of SU-33 is still in beta/early access so it's not yet fully released. I expect (hope) some missions will be included when the product goes gold and is released. For the time being don't forget you can always create your own missions in the mission editor.
  20. For an Alpha/Beta I think it would be worth it.
  21. Retro-fixing them post release would be a compromise moving forward to remove any hold ups. Anyway, this is all rather theoretical.
  22. Great!!! This thing is one step closer to becoming a thing!
  23. Although if this proved to be a huge hurdle I would happily drop forward compatibility with 1.X mission files in a 2.5.X build. If the cost of getting a 2.5 build sooner is without backward compatibility then I'd be prepared to take that! YMMV
  24. Herein lies the problem - the burden of maintaining it then moves onto the dev team who then have to juggle that priority with others. It's a tough proposition and at the moment thanks to volunteer 3rd parties we have workable solutions. I wonder if ED would ever provide an approved non-aircraft add-on SDK for such things like voice comms, atc etc..? (<- Edit, sorry, don't want to hijack this thread)
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