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DCS_Thor

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Everything posted by DCS_Thor

  1. First of all, thank you for this great campain. Really enjoying it! I can confirm that I have seen strange AI behaviour too. After commanding other flights to RTB, they are descending extremely low while traveling directly through the AO. One package was shot down by Shorads and another one was doing a low level rush and crashed into some trees Is it possible to adjust their flight height while returning to the carrier?
  2. Thanks again for all the continuous updates Mustang, the mod gets better and better. Excellent work mate! :thumbup: Can highly recommend to run it with cold HDR atm, everything just looks so beautiful! Cockpit, externals, just awesome :pilotfly:
  3. Wow, this mod gets better with each update. "Edge" will really have a hard time to beat this wonderful work. Thanks again mate and Rep inbound!
  4. DCS_Thor

    MFCD for FC3

    I had the same problem with "no connection". You need to have slmod installed to get it working (http://forums.eagle.ru/showthread.php?t=80979&highlight=slmod). At least that solved the problem for me. And a big thanks to Raf for sharing this great tool. :thumbup: I always was dreaming of something like this to have it exported to one of my MFD´s. Cheers!
  5. Hi, I would also like to join up for that session if there is still space. Preferably the a-10c or su-25t as needed.
  6. Thanks for the mod Diveplane! The scenery looks very good now and it is also possible to merge it together with the cloud mod made by Mustang. :thumbup:
  7. Hi MTrenda, me and a couple of mates had the same problem (also with Sepparatist Aggression Campaign and other missions). It seems that the controller setup is ****ed up somehow during the final release of 1.2.7 (beta was working with no probs). What solved the problem for us, is to delete all your bindings located in Driveletter:\user\username\saved games\dcs\config\input. After deleting/moving the "input" folder, the radio chat is working again. Bad and annoying thing is that you have to rebind all your controls again for each installed module. I hope this helps to solve your issue. Cheers, Thor
  8. Beautiful, another promising mission by DragonShadow. I hope (and I am sure) it will be as excellent as Blindsided V3 was :thumbup:. Looking forward to :pilotfly: it with my mates but unfortunately this will not happen before next weekend. I need to win the lottery to have more time for my hobby :megalol: I will leave you some comments and very likely a TacView file for analyzation after we have played the mission. And thank you again for sacrifing your leisure time to build missions for the DCS community! Cheers, Thor
  9. Looks incredible good. You just made my day, finally a chance to get along in this chopper. Thank you so much! Cheers!
  10. Very nice looking pictures Mustang. Will create a lot more gaming immersion for sure. Looking forward the next release package. :thumbup: Together with the excellent ground texture mod from Toby23, DCS really made a huge step forward. (Who needs "Edge" anymore btw? :music_whistling:) A big thanks to all Mod creators, DCS definitely wouldnt be the same without your great work and effort! Cheers!
  11. Just had a look at the mod in a quick f-15 mission and, I must say very good work Mustang. I like the contrast the clouds have now. Thank you and highly recommendable to others! EDIT: Different cloud sizes would be awesome. lurking for an update :thumbup:
  12. Damn, this looks absolutely stunning. Thanks for sharing this beauty with us! Cheers!
  13. Agreed, during my tests I observed the same. No 25-MPU was defended, they just miss the target by several meters. All launched missiles hit the same spot while I was watching them using F6 (weapon view). I have checked also, that the enemy SAM (Osa system) has not changed its position during the missile approach at all and that its radar was online all time. However, I dont have any issues with the KH-58 like others. I´m wondering why people get different observations using the same missile types?! Could this problem somehow be mission or SAM type dependent? EDIT: Here is a track demonstrating the problem with the 25-MPUs I have. Hope it helps fixing the issue. Launched 4 25-MPUs´s at a SA-8 and all miss by a few meters. Launched 1 Kh-58 and the target is hit and destroyed. Curiously, in the debriefing screen all 4 of the 25´s are counted as a hit but there is no visible damage to the target. And no, the SAM was not set to invulnerable, checked it :smartass: server-20130517-170444.trk
  14. Yep, same story here. While I was flying SEAD with the Su-25T in MP all my launched 25-MPU´s miss the targets. I tried it severeal times and never saw any 25-MPU hitting anything. No difference was observed if they are launched in single or salvo mode or at high or low altitude. The KH-58 are working properly (except that they sometimes explode directly after launch, but that issues has been fixied with the latest patch as far as I got it).
  15. Ah, a new mission, beautiful. Really love this campaign, nice work and thanks for sharing it!
  16. One of the most immersive mission I´ve ever played. Feels so real and all the voice overs are like *porn* for the ears! :thumbup: A big thank to all you guys that made this awesome mission possible :worthy: Cheers!
  17. Played the first two mp missions with a mate today and it was really fun! We liked the voice overs very much. Thanks for sharing it! We didn´t observed any bugs, everything was running smoothly (exept that damn manpad in mission 1 that gave me a bad day :D)
  18. After playing the mission for some hours now, I would like to thank you again for creating and sharing this great mission with the community. Only "bug" I observed so far was that the friendly convoy starting a batumi got stuck on the road where two other allied vehicles (tanks or Bmp´s) were destroyed. Maybe it helps to move the two defenders to an off-road position that they will not block the convoy if getting destroyed. Anyway, hope to see more missions coming in the future :o)
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