Jump to content

Ells228

Members
  • Posts

    7902
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Ells228

  1. I've attached the two missions we were flying with. The first is the Vaziani Pipeline mission similar to Spitfire's original, but with a little twist. The second is the air race mission which is great fun in MP. I'm not able to change the pilot names for now as away from my pc but you can easily change them I'm sure. Thanks for a great idea Spitfire. Get a free LiveStream account and it records what you fly in the OnDemand section. VRA Team Race.miz
  2. Oooh another one to test tomorrow, I'll host a server up
  3. Oh damn, I better be good at that one lol
  4. I do, just on the move at the moment and could test, record a track and post up to get checked out
  5. Guys, What is the exact problem with the arty (make, model, firing advanced waypoint parameters, etc)? Can you make a quick mission for me so I can test it and record a track for submission. Thanks, Ells.
  6. Ah yeah, he does jink a little bit there lol
  7. Haha did some get distracted by the choppers heading off to the right ;) I did love that and wonder how many people have ploughed into the back of the Hummer lol
  8. Have adapted it to have a 3 way MP race along the valley, will try out tomorrow night with team mates
  9. No wonder we did so well then lol Still we had great fun and looking forward to a working version in the future
  10. All of my 1.1.0.7 missions I made (training ones, nothing complex) are working in 1.1.0.8
  11. Excllent app and a lot of hard work gone into making it i'm sure. +1
  12. Ah sorry mis-read your post
  13. Now where's that ban button..... hehe just kidding
  14. Pages 457 to 460 are very useful in this process, and a lot of mission designers are using this method to locate targets now so you have to enter them into the CDU. It's very simple to do and takes about 20 seconds for each waypoint when you get used to it.
  15. ^^^ What he said ^^^ And although I'm new to the testing team, I've been supported by TFC/ED on developments for the past 6 years and you guys don't get to see how much it matters to them on what you think about their sims. I'd also like to thank this community for giving the feedback needed to make it the best sim available :D MP ATC is being looked at and tested rigorously, trust me
  16. Did you set the frequency of the JTAC in advanced settings and did you also designate the targets in advanced?
  17. I've done a lot of developing for games like the Battlefield series in the past with no support from the developers. The amount of support that the developers and community get from ED/TFC is outstanding. It may not seem like it to some, but the ED/TFC guys really do listen and watch the boards intently to improve the products. The testing team also do a huge amount of watching/listening and talking to the devs about your suggestions. Now where did I put my tissues...sniff sniff
  18. Very cool :D Thanks for updating, will grab that now
  19. 1. Yes I'm pretty sure the enemy Arty were firing, there were lots of hits close to our forces and some losses. And when I loaded up the night mission just to watch the fireworks, there were certainly some lol If they weren't firing then we had a pretty easy mission just taking targets out, may be why we succeded so well and got ahigh score with 3 planes. I'll have to do a fly over and watch the battle to test it out. 2. There was a column in the valley LM883644:2448 (I think that was it) that I think got stuck, but then any moving columns we always take the first guy out to stop them moving. 3. Yes we got a high priority task to take out the moving column of SAMs, that's when i lost 2 planes. Although honestly I don't recall if 6's or not, was pretty tired and didn't record on it my sheet of 20+ coordinates scribbles. Must get more organised lol 4. No, I'm pretty sure the SEAD group took out the remaining SAMs after an hour. RED1 reported lots of strikes on them and then we were clear. RED1 got caught up in air battle after getting priority1 SAM column and egressed PDQ, after that the airspace was clear for a while until the second wave which the 16's took out. His comment of "damn I should listen to the AWACS more" made me laugh. I had no problem with the chat and think that system works well, but we don't have servman running. May be a future version could have audio for the call outs, but I understand that's limited to the coordinate read outs. Is it possible to add text on completed tasks (rather than nothing) that states tasking complete, or add to the briefing notes that no response = task complete? We were very organised in our approach in a pre-flight breifing, 1 takes task 1, 2 2, 3 3, 1 4, 2 5, 3 6 etc. and then we call if taking priority tasks based on ordinance left and closest proximity as we all entered the co-ords in the CDU. At one point I had 10 tasks in my CDU named task1 to task10. If enroute back from an RTB we'd call to see if assistance was needed but mostly had at least two planes over battle area all the time on a turn around. This mission needs a fair bit of planning and organisation which adds to the realism for us. We are a naturally organised team (have to be for close formation aerobatic flying) and we just naturally did it this way. I have to agree with you Speed, one of our pilots was playing with his jet on the ramp whilst the other two of us were airbourne, i told him to stop dicking around with his CDU and get airbourne as people are dying out there and this is a scamble mission. I thought you made that pretty clear in the briefing notes. Sitting on a ramp for even 10 minutes will cause chaos before you even reach WP1. Of course things will happen, but you need CAP cover up there right away, even if it's 2 planes. Anywho, if it turns out we had an easy ride cause it's broken, it's still the best 4 hours we've had flying DCS:A-10 so far and bravo on a great thought out mission.
  20. Ah ok cool, gives us some more flying tomorrow then. Thanks for updating it.
  21. Ah ok cool that explains it. MISSION SUCCESS Daytime mission just flown in 3 hours 6 minutes with 3 pilots of the VRA team. All worked perfectly and we managed to sort out the high priority tasks quickly and save our guys, although as MadTommy said, the rapid fire was good but with 3 planes, not a chance to get to them all, however we called off of normal tasking and went to high priority tasking, 2 planes leaving the other to carry on with his tasking. This seemed to work for us, but having more planes in the air is better of course. I think if you work in pairs and there are 8 flying, it would work, with less planes, maybe a little adjustment needed, but hey we succeeded in the end!! Caviat to mission success is 2 pilots lost 2 planes each to SAM's but punched out and survived, 1 pilot had no damage whatsoever (RED1, that's why he's the boss) and 1 pilot had extensive damage on last RTB with right engine flame out and fire (extinguished). Next challenge for us is day mission with no losses whatsoever, then night mission (flying that at 11pm to 2.30am is hard on the eyes). We all thoroughly enjoyed flying this mission and will be flying it again many many times, with more of our team as they get DCS:A-10. Great job to everyone involved!!! Now for me to go collapse into my bed as I've flown for over 12 hours with Smokey's mission twice and this one. If you have any more like these, please send me links on PM, as we love to challenge ourselves.
  22. I've just loaded this up and got the 25 second message but then it just carries on. So I'm just restarting the server and will go check it out now. Great level of detail given for the mission and briefing too.
  23. Any time MB and great job.
  24. Well most checklists have been taken from the training mission (I'm talking about mine here and assume others too) so it's simply a case of documenting what you're taught in training. Also you can just print the checklists from the manual, they work too. So a win win all around I'd say :)
×
×
  • Create New...