-
Posts
260 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by BrassEm
-
I feel your pain Helles Belle, That is as good as it gets at the moment. What looks good in modelviewer2 doesn't carry over to the sim. It will happen eventually though.
-
Access to Head Shake motion output
BrassEm replied to BrassEm's topic in PC Hardware and Related Software
So no-one has got any code working with head shake? -
Access to Head Shake motion output
BrassEm replied to BrassEm's topic in PC Hardware and Related Software
I hope it wasn't BPPV :O -
Found this buried in some ED code. Anyone had any joy with Head Shake output? --/* --shake level amplitude for head simulation , --prototype for ed_fm_get_shake_amplitude --*/ --typedef double (*PFN_GET_SHAKE_AMPLITUDE) (); -- From wHumanCustomPhysicsAPI.h --Pointer to function of force source in body axis --x,y,z - force components in body coordinate system --pos_x,pos_y,pos_z - position of force source in body coordinate system --body coordinate system system is always X - positive forward , -- Y - positive up, -- Z - positive to right
-
Just saw you post. Have you resolved the issue? I am slowly going through setting up each module for motion. I can bring the JF-17 forward in the list to do. EDIT: Can confirm there is motion on the standard outputs on 2.5.6
-
Strange writings in VR "main:" - "User1"
BrassEm replied to Mike Wazowsky's topic in DCS World Tutorial & Help Requests
Am seeing this as well. No clue how to fix it. -
Would it be possible to create a forum section to discuss motion specific aspects of DCS in "Input and Output"? Any gems of export.lua code or observatons are lost in the forum noise. With more motion platforms coming online people will be wanting to get the very best out of DCS. After all, motion is what VR is to flat screen monitors. Sure there are dedicated forums sections for DCS on other motion hardware sites but this is DCS, and I am sure ED won't be looking at those sites for a heads up on the state of play with motion and their software. Thanks,
-
Does this work any more? I've reactivated the command in export.lua and it must return a null as I cannot output the local slipball variable. It now causes a general dcs.log error for the main function. F-14 and F-15 tested. Triple checked syntax. 2020-02-23 04:49:35.463 ERROR Lua::Config: Call error LuaExportAfterNextFrame:[string "C:\Users\Dave\Saved Games\DCS.openbeta\Scripts\Export.lua"]:277: attempt to call global 'my_send' (a nil value) stack traceback: [C]: in function 'my_send' [string "C:\Users\Dave\Saved Games\DCS.openbeta\Scripts\Export.lua"]:277: in function 'AfterNextFrame' [string "C:\Users\Dave\Saved Games\DCS.openbeta\Scripts\Export.lua"]:312: in function 'OtherLuaExportAfterNextFrame' [string "C:\Users\Dave\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:205: in function <[string "C:\Users\Dave\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:202>. Export.lua; local slipball = LoGetSlipBallPosition() -- (args - 0,results - 1)( -1 < result < 1) Thanks.
-
I've just started flying this excellent bird with an SFX-100 and g-Seat motion rig, and I am very impressed. There is one issue that most definitely needs to be addressed though. While the stall buffet looks fantastic from the pit, there is no motion output for it, at least not with my sensitivity settings. (2.5 to -1 g FSD). I get the heave and roll etc but not the shudder. It really is a breaker. Is there a way to hook into this buffet effect via .lua?
-
fixed [REPORTED]Drop-out of motion with F-18 on Deck.
BrassEm replied to BrassEm's topic in General Bugs
Just uploaded a video of the phenomenom. (Apologies for the loose flying.) -
The SFX-100 (AASD) motion system is a proven and brilliant brute force DIY system. It does interface with DCS and has the pitch roll and heave aspects covered. But for the full effect though I feel that a g-seat on top of it is a must. Getting a good one without costing a fortune may be the problem at the moment. But know that motion is what VR is to a Monitor! :thumbup:
-
fixed [REPORTED]Drop-out of motion with F-18 on Deck.
BrassEm replied to BrassEm's topic in General Bugs
Thanks for letting us know so I can move on. It is a shame but hopefully there will be one as more people get into motion simulation. ;) -
fixed [REPORTED]Drop-out of motion with F-18 on Deck.
BrassEm replied to BrassEm's topic in General Bugs
Thanks BIGNEWY, I am open to any testing you guys need feedback on. -
G'day, I am experiencing consistent drop-outs of motion output with the F-18 while on Deck. It is always about 8 seconds into starting the mission with the F-18 on the cat ready to launch. Once launched motion returns until just after the trap and the hook is raised, and motion is lost. When I kick the tires motion returns. Note that the heave and roll of the boat is a "little" noisy. Please see the included images gSeatII_20200119a.jpg - for full flight data profile gSeatII_20200120a.png - for closeup of flight data T+4 to T+8 seconds for first motion drop-out. I have not tried any other aircraft and carrier combinations yet. I was hoping to get the F-18 working properly first. Thanks. Loss of Motion - BrassEM - DCS Bug Report.zip
-
VRinsight devices (CDUII) in game. VRi2DCSBIOS.exe
BrassEm replied to BrassEm's topic in PC Hardware and Related Software
[updated...] G'day majahit, Sorry but I just saw your posts now. It is good that you are getting the MCP to be seen as sending. The software is not translating the device via the keys.ini file correctly. Your device reports as FMER and the software looks up the appropriate key translation under the [FMER] section of the keys.ini file. If it found XYZ it would look under [XYZ] in the keys.ini If it's not there add it. (Although I have most devices listed on my website.) i.e. I've cut and pasted the VRInsight MCPB2 outputs under [FMER]. I am assuming they are the same as the MCP V1 (FMER) but from your example it looks like they are not. (Still looking for my MCP V1 notes.) You may have to populate the keys.ini with what you get shown with your device. [DEVICES] ;VRinsight Devices. FMER = COM3 [FMER] ; EFIS Encoders EFIMIN * = EFIMIN - = EFIMIN-- = EFIMIN + = EFIMIN++ = EFINDM * = EFINDM - = EFINDM-- = EFINDM + = EFINDM++ = EFINDR * = EFINDR - = EFINDR-- = EFINDR + = EFINDR++ = EFIBAR * = ; Pure encoder rotation. values not precalculated. EFIBAR - = ALT_SET_PRESSURE -3200 EFIBAR-- = ALT_SET_PRESSURE -32000 EFIBAR + = ALT_SET_PRESSURE +3200 EFIBAR++ = ALT_SET_PRESSURE +32000 ; EFIS Switches EFIVORL. = EFIVORL: = EFIVORR. = EFIVORR: = ; EFIS Keys EFIFPV . = EFIMTR . = EFIWX . = EFISTA . = EFIWPT . = EFIARPT. = EFIDATA. = EFIPOS . = EFITERR. = ; MCP Encoders MCPHDG * = ;Approx 11466 counts per 10 degrees = 229.3 per 0.2 degrees. MCPHDG - = HSI_HDG -229 MCPHDG-- = HSI_HDG -3640 MCPHDG + = HSI_HDG +229 MCPHDG++ = HSI_HDG +3640 MCPALT * = MCPALT - = MCPALT-- = MCPALT + = MCPALT++ = MCPVVS * = ;Approx 11466 counts per 10 degrees = 229 per 0.2 degrees. MCPVVS - = HSI_CRS -229 MCPVVS-- = HSI_CRS -3640 MCPVVS + = HSI_CRS +229 MCPVVS++ = HSI_CRS +3640 ; MCP Switches MCPAT . = MCPAT : = MCPFD . = MCPFD : = MCPAP . = MCPAP : = ; MCP Keys MCPTO . = MCPGA . = MCPCMDA. = MCPCMDC. = MCPCMDB. = MCPCWSA. = MCPCWSB. = MCPSEL . = MCPN1 . = MCPSPD . = MCPLNAV. = MCPVNAV. = MCPFLCH. = MCPHHLD. = MCPAHLD. = MCPVHLD. = MCPLOC . = MCPAPP . = ; RAD Encoders RADFRE * = RADFRE - = RADFRE-- = RADFRE + = RADFRE++ = ; RAD Keys RADCOM . = RADNAV . = RADADF . = RADDME . = RADTRAN. = RADTFR . = RADLAMP. = RADSTBY. = ; USRBTN Keys USRBTN1. = USRBTN2. = USRBTN3. = USRBTN4. = USRBTN5. = USRBTN6. = USRBTN7. = USRBTN8. = Also make sure of any spaces and full stops on the VRInsight code on the left hand side. Is it APLAT+ or APLAT +? Have you seen this link? I hope this helps you get started. If not let us know. Cheers, -
Don't worry Harry², the SFX-100 is like what VR is to Flat screens. I am still in the build stage but will definitely give some feedback when it is up and running. Keep up the great work.
-
Thanks harry², At least there is a handle to it. Just means much more effort to get at it.
-
So you confirm that the Cockpit Shake is only transmitted throught the force feedback output channel only? I have looked for export functions to link DOF but didn't find anything. (Apologies for going off topic.)
-
VRinsight devices (CDUII) in game. VRi2DCSBIOS.exe
BrassEm replied to BrassEm's topic in PC Hardware and Related Software
G'day John, I've sent a PM. This may be of help. http://www.brass-em.com/portal/work-log/130-flight-simulator-controllers/vri2dcsbios-exe -
VRinsight devices (CDUII) in game. VRi2DCSBIOS.exe
BrassEm replied to BrassEm's topic in PC Hardware and Related Software
I've sent you a PM Icaro_07 -
Motion works on P-51 but not on spitfire ( Simtools )
BrassEm replied to adrianstealth's topic in Home Cockpits
You will find the dcs.log file in "C:\Users\<USER>\Saved Games\DCS\Logs\dcs.log" Are there any errors listed in this file? It is recreated every time you run dcs. -
Motion works on P-51 but not on spitfire ( Simtools )
BrassEm replied to adrianstealth's topic in Home Cockpits
Have you checked your log files for errors? What does your export.lua look like? -
Glad to see some SFX-100 enthusiasts here, and some from down under too! A new website for the SFX-100 motion platform https://opensfx.com/ An excellent guide https://www.rowanhick.com/sfx-100-build-and-running-guide
-
This 720 is very limited in effect. And it will be interesting if they ever integrate it into any functional flight sim. Firstly VR is essential in fooling the brain for effect... And I agree about the 720 as well, but a g-seat with belt tensioners does a good job in simulating (sustained) g forces with VR, which can be made in a home setup. Couple this with the 6 degree of movement simulator if you have room, as per the professional pilot training systems, that included heave, surge and sway then it is as good as it gets for a home setup. However only the 720 would give the -1g sustained effect if it could be integrated. The Kraken is not a home setup, and the 720 is... gimmicky?
-
+1! Now on Steam as well.