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Everything posted by BrassEm
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Finally this version of the textures are done. Upload link in the first post. (Is it possible for a mod to remove the [WIP] on the post header. My edit doesn't seem to work. Thanks.)
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@Gizmondo Nice work! Do they get flushed on an update?
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It is in-game now? I will be referencing the link below for my testing. Probably very early integration of assets into the simulation engine so not expecting too much just yet. http://www.ausairpower.net/sams-iads.html
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It is VERY useful Strut, your work has saved me much headaches and more importantly, time.
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[FIXED INTERNALLY] Canopy bug following Update 6 Hotfix.
BrassEm replied to bart's topic in Bugs and Problems
It is still present in VR. -
Thank you Superjoe! That worked.
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G'day, I am building a "show case" multiplayer mission for new players to DCS but cannot get the Su-33 (FC3) and Su-25T (Stock) onto the WEST side in a Cold War scenario (Not entirely factual in this case.). Ukraine helps but does not have these aircraft. Is there a WEST country I am missing that has these available. I need to be able to build the mission "stock" so there is no need for installing modifications for new users. Any guidance would be appreciated. Cheers.
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Totally agree. It is not rocket science to incorporate switching into a glove. Currently I find "Laser" pointing to the switch works extremely well and is movement efficient. Hanging onto a pointing controller is "not good". 3D VR HOTAS controlling as a lever and switching is not viable.
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Any joy on mapping a switch to the EJECT function? It really is a kind of fundumental function. I mean I can map the seat ARM/SAFE to a switch no problem (Thank you!), just not the EJECT?
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+1 No pilot body in VR is a real immersion breaker for an otherwise beautiful aircraft.
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The Boat does have outputs as TacView hooks into it. As obviously the aircraft do to. Doing the math you would be able to calculate the ball. However as AndrewW mentions, it would be good to hook straight into the IFLOLS outputs. But whether ED has this programmed as an output is another thing. At this time it would be all graphical calls only I would imagine. If it were possible it would lead the way to an AI LSO with callouts like you alude to. Maybe they are working on this already with the Carrier Module? An interesting read here
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G'day, Many thanks to ED for including the pilot in the cockpit. I think it is vital for VR immersion. The kneeboard for me came up with the default "missing texture" image on the pilots left thigh. I know that the Hornet is very much a work in progress, but now that I am starting to build missions for the Hornet I wanted to put mission info on the kneeboard but couldn't in its present state. So for the missing texture... why? A quick check of the .EDM did show an entry "pilot_f18_fp_kneeboard". Excellent! Check the FA-18C-CPT-TEXTURES.zip and its not there. Confirmed with the log entry from loading a mission; 2018-06-11 02:13:07.693 ERROR_ONCE DX11BACKEND: texture 'pilot_f18_fp_kneeboard' not found. Asked from 'NGMODEL' WARNING: Use at your own discretion. The next process requires modifying a default file. Back it up before modifying it. Lets add it in... Created a 768x1024 .dds texture file, and added this to the FA-18C-CPT-TEXTURES.zip file. Success! IMPORTANT: The FA-18C-CPT-TEXTURES.zip is read on the first DCS World load. Any change to the .zip will not stick until DCS World is exited and started again. (Unless anyone knows how to force a reload of the .zip without closing DCS? Just closing Mission editor does not force a reload.) (I've tried putting the .dds by itself into "saved games" and in a FA-18C-CPT-TEXTURES directory using the full pathway, but it did not find the "missing" .dds.)
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So this has still not been fixed?
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Server and Client on same network problems
BrassEm replied to BrassEm's topic in Multiplayer Server Administration
In windows firewall there is the option to "Allow and app throught Firewall" Click on the link and the "Allowed apps" dialog should come up showing all the allowed apps. Both DCS and DCS Updater should have entries there. If not click Change Settings which un-ghosts the "Allow another app..." Click on the "Allow another app..." button and add DCS. After doing this when you run DCS, make sure you allow it when the firewall dialog box pops up. Hope this works for you. -
Server and Client on same network problems
BrassEm replied to BrassEm's topic in Multiplayer Server Administration
The main router has port mapping external port 10308 to the internal server 10308 I am at one house. RALPH and SAM are in separate houses elsewhere. Netstat -b on server shows port 10308 listening on TCP and UDP. Canyouseeme.org can see port 10308 open when I run the server. SAM tried to connect online but got server unavailable. ARMA3 Server no problems Removed all firewall rules on the server PC. Fired up DCS server and allowed windows to remap the application firewall rules. And BINGO! Windows firewall rule problem... Thank you for your time and assistance! -
Server and Client on same network problems
BrassEm replied to BrassEm's topic in Multiplayer Server Administration
I've disabled the IPv6 DHCP on the router and TCP/IPv6 protocol on both PC's network adapters. IPConfig only shows up TCP/IPv4 addressing now. I am assuming that port 10308 is TCP and not UDP. I've never been able to see the server on the PC that is running it as the server was created from within DCS itself. I've tried connecting the client to the server via 1.1.1.2:10308 (As per the diagram) Still no joy. Address not available. -
Server and Client on same network problems
BrassEm replied to BrassEm's topic in Multiplayer Server Administration
Thanks for the replies! Both PC's have TCP/IP 4 and 6 protocols running. I am just now looking at setting up the IPv6 DHCP for the network.(All new to this IPv6 stuff.) Did have to add dcs.exe to the Server PC wirewall inbound rules. :doh: I cannot connect over LAN. Address unavailable errors. -
G'day, I have a second PC that I want to use for a dedicated Multiplayer DCS Server on my network while I fly as a Client with the main PC. The trouble is I cannot see the Server on the Public Server List to connect to and fly with my Client PC. Both the network PC's have the Windows firewall rules set to allow port 10308. The main router that they connect to the internet with has port 10308 open. I can fly on any open Public servers with the Client PC. Any help to get this going would be greatly appreciated. Cheers. The details... The Server PC has a free DCS Steam account (FRED) with Open Beta running only. (Caucasus and Su-25T). I want to run this server basic at the moment, so RALPH and SAM can join as they dont have any assets yet. The Client PC has full DCS World account - NON STEAM (GEORGE) running all assets. When FRED starts the server GEORGE cannot see the server. If GEORGE starts the server FRED cannot see it???
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List of Hornet Keyboard Commands
BrassEm replied to bwRavencl's topic in Controller Questions and Bugs
+3 It would be great to be able to pre-configure the controllers so that it will be a sit in and fly on release. It takes a lot of effort to set up a full X-55 configuration. Not that the keys are going to change much from the press release version. The next couple of weeks are really going to drag and it would be better doing something productive. -
Thank you for the frivolous google search. Not the best examples to support your argument on the 1-4 and 6 etc that ED got wrong according to what YOU see what-ever that is. :lol: Just as well they are not using your examples to back up your statement as reference. It is a shame really as I thought you had some bona-fide reference that is actual circa 1944 for the D to back up your statement that you might have shared. No matter. I think ED are getting it right. Using philips head screws for the bezel mounts and aged radium is another matter for discussion. But it is a work in progress :smilewink: .
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Wow, very interesting observation there Pato. Would you be kind enough to share your reference for the correct lettering? Where is it wrong?
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Absolutely outstanding work on the pit ED. Congrats to the team! Attention to detail is second to none!