-
Posts
268 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by BrassEm
-
So you confirm that the Cockpit Shake is only transmitted throught the force feedback output channel only? I have looked for export functions to link DOF but didn't find anything. (Apologies for going off topic.)
-
VRinsight devices (CDUII) in game. VRi2DCSBIOS.exe
BrassEm replied to BrassEm's topic in PC Hardware and Related Software
G'day John, I've sent a PM. This may be of help. http://www.brass-em.com/portal/work-log/130-flight-simulator-controllers/vri2dcsbios-exe -
VRinsight devices (CDUII) in game. VRi2DCSBIOS.exe
BrassEm replied to BrassEm's topic in PC Hardware and Related Software
I've sent you a PM Icaro_07 -
Motion works on P-51 but not on spitfire ( Simtools )
BrassEm replied to adrianstealth's topic in Home Cockpits
You will find the dcs.log file in "C:\Users\<USER>\Saved Games\DCS\Logs\dcs.log" Are there any errors listed in this file? It is recreated every time you run dcs. -
Motion works on P-51 but not on spitfire ( Simtools )
BrassEm replied to adrianstealth's topic in Home Cockpits
Have you checked your log files for errors? What does your export.lua look like? -
Glad to see some SFX-100 enthusiasts here, and some from down under too! A new website for the SFX-100 motion platform https://opensfx.com/ An excellent guide https://www.rowanhick.com/sfx-100-build-and-running-guide
-
This 720 is very limited in effect. And it will be interesting if they ever integrate it into any functional flight sim. Firstly VR is essential in fooling the brain for effect... And I agree about the 720 as well, but a g-seat with belt tensioners does a good job in simulating (sustained) g forces with VR, which can be made in a home setup. Couple this with the 6 degree of movement simulator if you have room, as per the professional pilot training systems, that included heave, surge and sway then it is as good as it gets for a home setup. However only the 720 would give the -1g sustained effect if it could be integrated. The Kraken is not a home setup, and the 720 is... gimmicky?
-
+1! Now on Steam as well.
-
Finally this version of the textures are done. Upload link in the first post. (Is it possible for a mod to remove the [WIP] on the post header. My edit doesn't seem to work. Thanks.)
-
@Gizmondo Nice work! Do they get flushed on an update?
-
It is in-game now? I will be referencing the link below for my testing. Probably very early integration of assets into the simulation engine so not expecting too much just yet. http://www.ausairpower.net/sams-iads.html
-
It is VERY useful Strut, your work has saved me much headaches and more importantly, time.
-
[FIXED INTERNALLY] Canopy bug following Update 6 Hotfix.
BrassEm replied to bart's topic in Bugs and Problems
It is still present in VR. -
Thank you Superjoe! That worked.
-
G'day, I am building a "show case" multiplayer mission for new players to DCS but cannot get the Su-33 (FC3) and Su-25T (Stock) onto the WEST side in a Cold War scenario (Not entirely factual in this case.). Ukraine helps but does not have these aircraft. Is there a WEST country I am missing that has these available. I need to be able to build the mission "stock" so there is no need for installing modifications for new users. Any guidance would be appreciated. Cheers.
-
Totally agree. It is not rocket science to incorporate switching into a glove. Currently I find "Laser" pointing to the switch works extremely well and is movement efficient. Hanging onto a pointing controller is "not good". 3D VR HOTAS controlling as a lever and switching is not viable.
-
Any joy on mapping a switch to the EJECT function? It really is a kind of fundumental function. I mean I can map the seat ARM/SAFE to a switch no problem (Thank you!), just not the EJECT?
-
+1 No pilot body in VR is a real immersion breaker for an otherwise beautiful aircraft.
-
The Boat does have outputs as TacView hooks into it. As obviously the aircraft do to. Doing the math you would be able to calculate the ball. However as AndrewW mentions, it would be good to hook straight into the IFLOLS outputs. But whether ED has this programmed as an output is another thing. At this time it would be all graphical calls only I would imagine. If it were possible it would lead the way to an AI LSO with callouts like you alude to. Maybe they are working on this already with the Carrier Module? An interesting read here
-
G'day, Many thanks to ED for including the pilot in the cockpit. I think it is vital for VR immersion. The kneeboard for me came up with the default "missing texture" image on the pilots left thigh. I know that the Hornet is very much a work in progress, but now that I am starting to build missions for the Hornet I wanted to put mission info on the kneeboard but couldn't in its present state. So for the missing texture... why? A quick check of the .EDM did show an entry "pilot_f18_fp_kneeboard". Excellent! Check the FA-18C-CPT-TEXTURES.zip and its not there. Confirmed with the log entry from loading a mission; 2018-06-11 02:13:07.693 ERROR_ONCE DX11BACKEND: texture 'pilot_f18_fp_kneeboard' not found. Asked from 'NGMODEL' WARNING: Use at your own discretion. The next process requires modifying a default file. Back it up before modifying it. Lets add it in... Created a 768x1024 .dds texture file, and added this to the FA-18C-CPT-TEXTURES.zip file. Success! IMPORTANT: The FA-18C-CPT-TEXTURES.zip is read on the first DCS World load. Any change to the .zip will not stick until DCS World is exited and started again. (Unless anyone knows how to force a reload of the .zip without closing DCS? Just closing Mission editor does not force a reload.) (I've tried putting the .dds by itself into "saved games" and in a FA-18C-CPT-TEXTURES directory using the full pathway, but it did not find the "missing" .dds.)
-
So this has still not been fixed?
-
Server and Client on same network problems
BrassEm replied to BrassEm's topic in Multiplayer Server Administration
In windows firewall there is the option to "Allow and app throught Firewall" Click on the link and the "Allowed apps" dialog should come up showing all the allowed apps. Both DCS and DCS Updater should have entries there. If not click Change Settings which un-ghosts the "Allow another app..." Click on the "Allow another app..." button and add DCS. After doing this when you run DCS, make sure you allow it when the firewall dialog box pops up. Hope this works for you. -
Server and Client on same network problems
BrassEm replied to BrassEm's topic in Multiplayer Server Administration
The main router has port mapping external port 10308 to the internal server 10308 I am at one house. RALPH and SAM are in separate houses elsewhere. Netstat -b on server shows port 10308 listening on TCP and UDP. Canyouseeme.org can see port 10308 open when I run the server. SAM tried to connect online but got server unavailable. ARMA3 Server no problems Removed all firewall rules on the server PC. Fired up DCS server and allowed windows to remap the application firewall rules. And BINGO! Windows firewall rule problem... Thank you for your time and assistance!