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Konrad Friedrich

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Everything posted by Konrad Friedrich

  1. To celebrate my 100th aerial victory against the AI bastard - here is the video of this fight:
  2. I'm glad I could help you.:angel:
  3. You did not accidently remapped some keys? Check all your key commands. Or go to your user directory, locate saved games, go to DCS and remove the entire Config folder (e.g. temporarily place it on the desktop). When you restart DCS the program creates that folder again. I think DCS maps commands to every axis and button on your X52 - most of them quite useless... a friend of mine had that issue (unless he did something that he didn't tell me...). Hope that will help. ;)
  4. Here they discussed a similar problem: http://forums.eagle.ru/showthread.php?t=92349&highlight=Animation I hope this will help.
  5. Hmm... it's not a scanning process where your focus wanders around. I'm talking about visual perception outside the central focus area of sight. Peripheral vision is always a little bit blurred. One will never be able to see all the details. Important is a sensitization for the environment and their perception. Peripheral vision is something quite natural. You can practice it and can then see much more "information". e.g. the position of the needle of an indicator instrument. The other way around - to get back at Bill's question - you look at your gyro and your peripheral perception takes care of the runways left and right margins. I know... sounds complex - but hey ... Mates we (virtually) fly a plane in three-dimensional space without thinking about it. :) Only an additional qualification.:smartass::D
  6. Yes. You focus on one point and your attention wanders around in the peripherals of your visual field. Most racedrivers use this technique and I guess pilots use it, too. Especially fighter pilots. Especially during a dogfight I don't look at my gauges. I stay focused and look at my opponent and my attention shortly checks manifoldpressure, temperature or speed. It is similar for take-off and landing. I look ahead and my attention checks the sides of the runway. Once the plane is in the air, I take a short glance at the compass and examine my climb rate and the turn/bank indicator. To be able to let your attention wander around is a great advantage. Especially when you get into a dogfight with lot's of opponents ;) And it is not that hard to learn.
  7. Try FaceTrackNoIR. http://facetracknoir.sourceforge.net/home/default.htm It's free and seems to work. And it's compatible with DCS. You just need a web-cam. Here is a relatively meaningless video - but you get an idea of it. :music_whistling: No idea how to do the setup. I use TiR. But there will be someone in the forum who can help you I think. :smartass:
  8. What about reading the manual? :smartass:
  9. Set the rocket release control switch to single. This switch is located just under the bomb/rocket selector switch. If you want to fire the rockets in train switch to auto. Release the rockets with your weapons release button for the bombs. For auto release hold the wepon release button for about one second. Your gun sight gyro selector should be set to fixed.
  10. Try to remove the the "Saved Games\DCS\Config" folder (it's in *YourUserName*\Saved Games directory). Just put it on your desktop - so you don't loose it if you need it again. After re-starting DCS (all of your controllers and TiR should be connected) the programm reconfigures the Config folder. If this won't help... :cry: Good luck :pilotfly: [Edit] ooops... replied too late... Nice to read that you sorted it out. :)
  11. You can try to change the TrackIR profile. Alt+Tab out of the sim, open TiR software (it's in the sytem tray) and change the current profile to any other and then Alt+Tab back. If it works swap back to your usual profile. Sometimes I have a similar problem.
  12. I can shoot the AI down. I got 50 kills until now. The thing is: the AI plays in some kind of - I'm tempted to say: arcade style. Not one real pilot would be able to pull these stunts on and on. Propably a really, really damn good pilot could fly like this. But not all the time. And the "climb-till-stall" maneuvers are simply unrealistic. That alone would be ok. It would keep you on your toes and you are forced to learn how to cope with the plane right on the razor's edge. It is not the main problem imo. The main problem is that the AI can take too much damage. And the player can take barely one bullet without several failures. I once caught one round and had one dozen failures... That is very frustrating. My brother watched me struggling with that AI - and after a while he laughed and said: "It looks like this AI is programmed to piss off the player." Ok, sorry I don't want to take over Bill's thread with my lamentations. Back to the topic. ;)
  13. Why should someone do that? It is not in our responsibility to provide us with a capable opponent. Especially as the L39ZA as an opponent comes down on clay pigeon shooting. The current AI has to be revised asap! We payed a lot of money. I think we were expecting not only a good simulation of the P-51, but also a reasonable programmed AI.
  14. 1. Just copied that from the manual: RAM AIR CONTROL LEVER. The Ram Air Control lever opens and closes the ram air door in the forward section of the carburetor air duct. The lever has two positions: RAM AIR and UNRAMMED FILTERED AIR. In the RAM AIR position, the front intake is open and ram air enters the duct toward the carburetor. In the UNRAMMED FILTERED AIR position, the ram air door is closed and air passes through the side filters to the carburetor. Normal flying operations should be conducted using ram air (lever set to RAM AIR). UNRAMMED FILTERED AIR can be used in severe icing or dust conditions. HOT AIR CONTROL LEVER. The Hot Air Control lever has two positions: NORMAL and HOT AIR. When set to NORMAL, the hot air door is closed and either ram air or unrammed filtered air enters the carburetor, depending on the Ram Air Control lever setting. When set to HOT AIR, the hot air door is open and warm air from the engine compartment enters the carburetor. Note, the warm air door is spring-loaded and will open automatically in case of icing or other foreign object obstruction due to the suction on the carburetor. Do not use HOT AIR at altitudes above 12,000 ft. Doing so may affect the carburetor's altitude compensation and result in an overly lean fuel mixture. 2. You use the oil dilute switch when starting the engine at temperatures lower then 40°F. (the oil will be thinned with gasoline). But I'm not sure when to set it to the "off" position again. 3. Copied from the manual: 1. COOLANT RADIATOR AIR CONTROL SWITCH. Airflow through the dual radiator is controlled by an electric actuator which is mechanically connected to the coolant flap in the rear of the air scoop. Operation of the actuator is controlled by the Coolant Radiator Air Control switch on the Radiator Air Control panel. The switch has four possible positions: AUTOMATIC, OPEN, CLOSE, and OFF. AUTOMATIC. This is the standard position of the switch and should be set for all normal operations. The switch is held in this position by a spring-loaded guard. With the switch set to AUTOMATIC, the temperature of the coolant governs the amount the coolant flap will be opened or closed. OPEN. The OPEN position of the switch is spring-loaded and must be held in this position manually in order to further open the coolant flap. Releasing the switch from the OPEN position will automatically set it to the OFF position. The OPEN position can be used for ground operations or if manual adjustment of the coolant flap is necessary in flight. CLOSE. The CLOSE position of the switch is spring-loaded and must be held in this position in order to further close the coolant flap. Releasing the switch from the CLOSE position will automatically set it to the OFF position. The CLOSE position can be used for ground operations or if manual adjustment of the coolant flap is necessary in flight. OFF. Control of the radiator coolant flap is disabled. Hope that helps. Regards, Konrad
  15. LOL- I was kidding! :D I was referring to the fact that the AI can drive you quite crazy. ;) A little bit of teasing in a friendly way. ;) About the K-14: I was referring to the fact that you can shoot at the AI with correctly set gun sight - and this hell-of-a-pilot gets away with not a single scratch. (shush... a small protective claim... so no one notices that I'm a bad marksman. :music_whistling:) The K-14 works great. But the speeds are extremely high so I most likely use only the collimator sight (most of the time even without the ring) and shoot intuitively. And I really get better results that way. Btw: I did not even know that there was a K-14 bug... I'm quite new to the P-51. I'll send you a PM when I got time for a online sortie. That will be great fun! Unfortunately I can't get on TS. I don't have a regular sounddevice. I'm using a external firewire audio-interface (I run a small home-studio). So I can't use a regular PC headset. So for me it will be the good old typing when online... ;) A little bit of bragging: :music_whistling: I shot the AI down 38 times till now. Unfortunately I lost my virtual life 40 times...:cry: [EDIT] Update: it's 42:40 now. :D
  16. No, absolutely not. I have absolutely no reason. I think you have misunderstood me. Sorry if my statement was misleading.
  17. :thumbup: Feels pretty good, huh? It's hard but not impossible. Congratulations!
  18. Sure. But this part of the DCS forum discusses the P-51. So I think the question was related to that plane? :huh: I did not want to put your comments on aircraft compasses in question, but was referring to the special case of P-51 D. Especially since I think a lot of people do not know that the P-51 D had a remote indicator compass. Regards, Konrad
  19. You should check the manual of the P-51D. Page 68: Remote Indicator Compass The Remote Indicator Compass on the P-51D replaces the conventional magnetic compass of previous aircraft, although some models also include a conventional standby magnetic compass as a backup. The remote compass unit is installed in the left wing and transmits its readings electrically to the indicator on the instrument panel. This type of compass doesn’t float around and fluctuate when the aircraft is maneuvered. This provides all of the advantages of the directional gyro without the processions. However, the directional gyro is provided as a backup should the electrical system fail. The Remote Indicator Compass consists of a stationary compass rose, a current magnetic heading arrow, and a desired magnetic heading arrow. The knob of the instrument is used to adjust (turn) the desired magnetic heading arrow to a desired heading. :smartass:
  20. Agreed, just picked this as an example because Joker68 uses an Warthog. ;)
  21. Maybe it has to do with the personal preference of the player but I totally agree with WildBillKelsoe :thumbup: Users of a decent Hotas like TM Warthog or the Cougar definetly should steer clear of these axis curves. Even with a simple stick like the TM160000 (which has high resolution hall sensors also). Don't even use deadzone settings. The default settings of the Warthog use a hardware deadzone. And this works pretty good. Just get used to the feel of flying without curves. And you'll never come back to these settings again. As WildBillKelsoe mentioned: "trim as you push, and offset as you pull" I'll love to get involved in more multiplayer practice... but unfortunately there is not that much P-51 flying online. At least not when I got time... ;)
  22. I think I have been misunderstood a little bit relating to the "trim neutral" matter. The P-51 is trimmed to neutral when you start the mission. (Well, unless you have mapped the trim wheel to an axis of your Hotas and put that axis elsewhere at mission start. Apparently the sim reads out your initial axis settings. So you want to set it neutral prior to mission start) The yellow trim wheel markings in the cockpit appear to be set off neutral form the point of view of your virtual head position. But the elevators are set "neutral". (If you happen to use TrackIR you can look more closely) The thing is that you really need to set your trim all the time. Not only to fly as energy efficient as possible but also to gain a maximum of maneuverability. An initial slightly positive set elevator trim can be much more comfortable with the P-51 then a neutral setting. Funny enough - the plane feels quite good if you allign the yellow markings when viewed from your head position. But if you look closely they are then set slightly positive. I think that is why you missunderstood me. But to cope with an opponent you need to trim all the time. If he outmaneuvers you all the time you can be sure that he trims like crazy ;) I mapped the elevator trim to the slider of my TM Warthog so I can make quick changes. Here is a little test. You can try this: Set the RPM to 3000 (propeller to full increase), Set the manifold pressure to 46 or max. 50 inHg, leave the throttle there. You don't need more power. ;) Fly the plane with your elevator trim and sensitive stick and rudder input. You wont be able to outrun or catch up with the AI. But if you are smooth on the controlls and make sure that you "read" the massages of your plane correctly (e.g. buffeting) you can evade that little AI bastard endlessly. Just don't overdo the elevator trim settings. That way you'll never hear the annoying farting sound off your pop-off valve. And you should never follow these stupid "climb-till-stall" tricks of the AI. Go in a wide upward curve instead (guess what: you need to trim correctly) and meet that bastard when he is at stall speed ;) The air ram intake needs airflow (thats why it's called air ram). You cut that airflow when you climb till you stall. That is why you will overheat.
  23. Right. To be precise you need little more then: a camera, the will to learn Motion Capturing and Blender 2.65. Blender is open source software and developed to remarkably high standards. An artist friend who has worked with 3D Max now abandoned it because it offers little more functionality and is fabulously expensive... However, I do not think that motion capturing is necessary to animate a ground crew. Non linear animation should be good enough to animate your characters walking around. Unfortunately I'm not that good with Blender and have no experience with motion capturing. Otherwise, I would be there. A ground crew would be great for the immersion of the simulation! But if you need a decent Photoshop artist - drop me a note.
  24. I'm not sure if this fits for the standalone version but check your "windows user directory/saved games". You'll find a folder called DCS and one called Config. I think this is where all your input settings are stored. I'd just save the entire DCS folder. After you have installed DCS World you can put in the input files of your A-10C.
  25. A psychosis. The poor guy has been trying for too long to defeat the AI... :joystick: :D:D:D
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