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Everything posted by Konrad Friedrich
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It's important to know that the gun's recoil forces are able to push the entire plane off target during firing. The barrels fire in the 9 o'clock position (viewed from front of plane). That's the reason why the gun is mounted off-center, toward the 3 o'clock position, so that the firing barrel lines up with the center line of the aircraft. The recoil force of the GAU-8 is about 45 kN. That's more than the output of one of the planes engines, which produces ca. 40 kN each. So, I think it's plausible that the aircraft remains more stable at higher speeds when firing the gun. GAU-8 Wikipedia: http://en.wikipedia.org/wiki/GAU-8_Avenger As GGTharos mentioned: a well trimmed plane will help the PAC to stabilize. When I'm forced to shoot at low speeds I flip the gun switch on the AHCP to GUN ARM without the PAC. The dispersal of the gun without the PAC is more linear along the line of direction of flight. So I put the pipper a few meters in front of the target and let the line of fire wander over the target. Not very effective against armored targets - but enough for e.g. trucks. But I won't get slow in the vicinity of armored targets, anyway. Because they tend to be able to defend themselves adequately. Don't know if this is the correct procedure, but it works for me.
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Just watched your track. First: your rudder trim is set to 3° right. Should be set to 0° ;) You do not trim your elevators at all... That is really important. Try this: Set up a mission where you fly alone. Set RPM to 2500 or 2700, manifold pressure to 46 inHg. Now fly the plane with elevator trim - don't push or pull at the stick. In this exercise you will use the stick only for roll movement. You'll see how maneuverable the plane is by just setting the elevator trim. Check it out in a dogfight. You'll need less stick movement and your steering will be much more precise. Use flaps in a dogfight. You can use RPM to full increase at 3000rpm. The setting is made for situations like dogfighting ;) (and take-off). Keep it up! It will get better!
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Yep - I've learned that the hard way... Solution: Don't do any mistakes when dogfighting with the AI... :smartass:
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I attached '100th aerial victory' file of the associated video. For SnowTigers studies ;) Edit: Doesn't work... dammnit... Edit, again... Just found out why... it's allready posted... :blush: it's here post #230 at the end of the page:http://forums.eagle.ru/showthread.php?p=1681224#post1681224
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Exit button in game will not let me out
Konrad Friedrich replied to gdotts's topic in DCS: P-51D Mustang
If everything fails, locate the DCS folder in your User folder. C:\user\saved games\dcs\config\input\ choose the P-51 folder and delete it (or put it on the desktop as a backup). When you restart the Sim, DCS will create a new P-51 config file. This should sort out any keyboard mapping problems. -
Exit button in game will not let me out
Konrad Friedrich replied to gdotts's topic in DCS: P-51D Mustang
I bet you accidently re-mapped the keycommands. Go to options/controls menu, select the P-51 module, select 'all' (next to the module slot). Then press your 'Esc' key. It should be mapped to 'exit mission'. Ctrl+Esc is an Windows keycommand (start menu). -
You may check out my last three videos I posted in the "'show me your mad dogfight skills': http://forums.eagle.ru/showthread.php?t=87518&page=25 I attached the *.trk files, put them into your 'track' folder and jump into the cockpit. Press LCtrl+Z so you can move my 'virtual head' ;). You can check my settings to see how I manage the throttle, the flaps and the trim wheel. It may help to understand how they work together - and that 'full throttle' is an option and not the standard setting ;) The videos are about dogfighting - but that's exactly the situation where you seriously need to manage your engine :D Btw: use the 'radiator coolant open' switch to cool down the engine when it's getting quite hot. You need to hold the button down to force the cooler gate to open. Don't forget to flip the lever back to 'Auto' or else the gate stays open and your engine gets too cold. Map these buttons to your Hotas. It is very important to know that the RamAir system needs speed to work properly. If you get below 100 mph with high manifold settings (e.g. steep climb) you'll soon hear the pop-off valve farting ;) So keep an eye on your coolant and oil gauge in steep climbs or in slow turns.
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Indeed, one wonders how this guy has managed the academy and what moron entrusted him an A-10C... :mad: I bet the father in law of this guy has an influential job in the Air Force. :wallbash: :D:D:D
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Your wish is my command ;) I've chosen one of my 'disadvantage' missions. AI starts at 7500 ft, 300 kts. I'm at 6500 ft, 257 kts. Fuel weight is equal: 45%. The trick is to let him bleed off his speed in several passes until you can gain control. I've attached both, the track file and the mission file. Still not very exciting in terms of wild maneuvers, but I hope it is may be interesting to see how I cope with a nasty situation like that... :music_whistling::smilewink: Please watch in HD 720p. Konrad in disadvantage.trk P-51D vs P-51D Dogfight_Disadvantage.miz
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If you have bought the boxed version of the A-10C you use the Serial-No. that comes with that version to activate the DCS World A-10C you have downloaded. You can remove the stand alone version from your harddrive.
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Naaahh, no need to apologize! You were right. You found something and pointed it out. That's ok. You can shout it out loud - what ever it is. :smilewink:
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Oooops... How embarrassing...:wallbash: I have not noticed that... I constantly tweak the dogfight scenario. And I often shift the advantage back and forth. There is nothing worse than getting used to one situation. And it helps a lot to keep you on your toes ;) I just checked the file and... oooops even more embarrassing... I set the AI's initial speed to 135 kts... :blush: I immediately tested the same situation with equal speeds... and the funny part is: that I get him even sooner, because he's flying a wider curve... :D I apologize for the confusion, won't happen again. :music_whistling: I have several scenarios for a dogfight with the AI, some with equal situations, some with slightly unfair advantages/disadvantages. And I recommend to change those scenarios quite often. I use those where I am in the disadvantage quite often. It forces you to handle different situations (and it prevents you from getting bored to pieces;)). And you come up with new ideas. However, you should not set the AI to an initial position behind yourself. The AI was probably best of his year when he visited the K-14 gunsight course. You'll bail out quicker than you can shout "shit!". Although it is a very different game to deal with human opponents: if you go online you'll have a nice big bag of tricks in which you can dig. And well... The thing with the flaps is just one part of my dogfighting. And, well, real world pilots used flaps. Flaps provide more lift at lower speeds - that's why they are installed ;). The most important part is to only use full throttle when you need it. It is an option - not the standard setting. Well, I think you know that, Vimanaman - or you won't have 75 AI guys downed ;) - but other guys may find it helpful to see how to set the throttle more efficient. I recorded the "cat and mouse" video to demonstrate that the plane is much more maneuverable at lower throttle settings. 61 inHg is for acceleration (or for running away... ;)). I rarely use the WEP setting of 67 inHg. The other part is a proper trim setting. I constantly trim.
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No - just eye candy ;)
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Ok, another video. I got ot admit that it is a little bit boring - but I especially recorded it so that you can see how I stay above and than behind the AI. (Online with an human opponent it is another game - people do unpredictable things... ;)) Well - I played cat and mouse with our bold AI pilot. I've chosen the "high" skilled pilot - because he is easier to control when you get on his tail. I thought it could be interesting to check out my throttle and steering input - so I attached the track file as well. Just press LCtrl+Z (or is it Y?) to control the head movement so you can check the gauges. Sorry 'bout the poor shooting :music_whistling: Next time I post something more exciting - promised ;) Cat and mouse.trk
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I've mapped the pinky lever on the stick to the wheel brakes. Nice for taxiing. Yep - zoom wobbles a little bit when the throttle LED'S are dimmed. When they are either on or off it stops wobbling.
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Let me know if my tips help you! Would be a pleasure! Oh yes, don't forget to trim back to neutral before you apply full throttle. Unless you enjoy when the whole crate wobbles, shakes and rattles.
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Here is the track file of the video (see attachment). It's a little bit long, because I return to base at the end (no comments on that shitty landing please :D) Just type LCtrl+Z (or is it Y? can't remember) at the beginning so you can take control of my head movement (virtually... ;)) and look at the gauges and flaps and trim settings. You may press RCtrl+Enter to see the rudder input. Sure, the flaps create more drag, but they stabilize the plane and when it stalls, it stalls more politely ;) Higher drag is not a problem in terms of top speed because in a dogfight the speed is most likely quite low - if 250 kts can be considered as low speed...:D. When the AI (or which ever opponent) pulls up, reduce throttle (well below 50 inHg), trim tail heavy, use flaps one click down (if not allready set) - and you can follow him. Setting flaps may be not necessary. Try what suits best. Don't forget to apply power once you are at the desired climb rate - or you will fall behind. Trim neutral when you are on his tail. The plane will respond better to stick input. If you can't shoot him to pieces before your speed gets too low - break off. You have to dig deep in the bag of tricks in a dogfight.:joystick: Everything is allowed.:smartass: Some pilots have even extended the landing gear to slow down speed - well that should be the last option. But I did it several times... and it works ;) 100 Aerial Victories!.trk
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No, you interpret it correctly. Flaps one click down gives you extra lift. It stabilizes the plane at lower speeds and it behaves less like a wild bronco when you stall turn or stall roll. Try it. You'll be surprised how handsome the Pony will get ;) And yes, sure I slammed in all that the engine is capable when I followed him into that steep climb. It gives you that tiny bit of stability to get your bullets into the bullseye... ;) But before that climb I was at 50 inHg, trimmed upwards, flaps one click down. Full power is an option - not the standard setting in a dogfight ;) I would have break from the attack before I would have been too slow - or the engine would overheat. In that case the advantage would've been that I'd gained energy a little bit earlier so I could have spanked the AI bastard's butt one round later. I can send you the track so you can take a closer look ;)
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That's why I mentioned the guys from Flugwerk. Their engineers have gone through all this stuff, they speak german and understand these documents.
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How many people do you think are interested in flight simulation, so that would pay off... :music_whistling: ;) Would still be cool...
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No, sorry, can't prove it. I just remember the pilots Arthur Gärtner and Walter Krupinsky talking about the reduced turn and roll rate of the Dora compared to the A versions.
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Thanks, Viamanaman! (dammit, what a tongue-twister nickname... what does it mean?) Oh, it's not too time consuming. The video is not edited (I was too lazy...) and for the rendering I simply use the "YT" preset of Photoshop CS6 (no... it's not cracked... I really own it and paid for it :smartass:). If you guys like to see more I'll remember to save a track file and post a video if it's worth watching. ;) There are no 'trade secrets'. I use flaps 'one click down' initially to gain hight and an energy advantage. The flaps help also to catch those stall rolls I performed in the video. The manifold pressure stays below 50 inHg most of the time. The more boost, the worse turns the plane. ;) I sometimes reduce the manifold to less than 3000 inHg and then I can stall-turn/stall-roll the plane by slamming the rudder from opposite to turn direction. Again, flaps one click down helps to keep the plane under control. (shush... it's still tricky ;) :music_whistling:) Rpm above 2500 - mostly 2700-3000. Well, 74 victories is quite good I'd say! :thumbup: Shoot down another 26 opponents - and we will establish a club of P-51 aces! ;)
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It would be historically correct, I'd say. Because those planes where opponents in real world. And I think the A version of the Fw-190 with the BMW radial engine should be slightly more agile then the P-51. The D version with the Jumo engine was slightly faster in climbs, but had a slower roll rate then the A versions.
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What about the guys from "Flugwerk"? http://www.flugwerk.de/html/page.php?GID=19&SID=4 Ok, their Fw-190 replica has got a russian Shvetsov ASh-82 engine (because of the lack of available BMW 801 engines I guess), but they should have lots of knowledge about that plane. Costs nothing to ask about a little bit of help.;) I've seen it flying... aaaaawwwwwesome! :pilotfly:
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Serious Issues - Need Help Badly
Konrad Friedrich replied to SnowTiger's topic in DCS: P-51D Mustang
Nice to hear that removing the config folder helped. Regarding your rudder issues: Press "RightCtrl + Enter" when you are in your plane. This brings up a red window in the left lower corner of your screen. There you can see the input of your stick, rudder, throttle and brakes. Check if they are operating correctly. The X-52 has a twisting stick for rudder control - have you checked if this axis is mapped to your rudder as well? Clear that setting. I think the toe brakes should be assigned as "sliders", not axis. Check if they are calibrated in Win7 controller settings. Maybe you need to invert the toe brake action.