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NightstalkerNOR

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Everything posted by NightstalkerNOR

  1. I continue to have these crashes but it is consistent with any map, not just the Syria map. I have reduced the preload radius from 150.000(which ran fine previously) down to 80.000, and now 50.000. No effect, and still up to 99% memory usage. Results in slow texture/scenery loading and frequent crashes. I've run a repair, removed mods folder, deleted the fxo-, metashader folders. Please see the attached crash logs. dcs.log-20230506-185633.zip dcs.log-20230506-185655.zip
  2. I have turned down my preload radius from 150.000 to 50000 and still crashes due to memory loss...
  3. I am getting the same as you on all maps. Memory issue. A temporary fix is suggested to reduce the preload radius
  4. Hello. With the newest OB-update, I am no longer able to access Syria multiplayer maps due to crashing, presumably because of lack of memory. All other maps are fine, and utilizing about 50% of memory, while Syria uses around 98 until crash. Pagefile is adjusted to 32GB (32768), and I've done a repair and removed mods folder. The images named RAM Cauc/PG/Syria are made in the mission editor with clear skies, and a single A10A flying from A to B. Image "High RAM" is an attempt to fly on the "Syria Rotorheads" MP server. Same results in Grayflag. In previous OB-versions I have been no where near these values. I've set preload radius to around 80000, but I have not had any issues running it with 150000 in previous versions. null dcs.log DxDiag.txt
  5. I am marking this issue as solved. The sim runs smooth in scenarios that previously would put extensive pressure on the computer. However my question above still stands, so the solution/explanation to the issue is not clear to me, especially what "theoretical FPS is". If anyone have any explanation to add to the post, it would be greatly appreciated.
  6. I need some help understanding the MT-issue. I've been trying DCS Retribution campaign generator with a lot of assets, and scripts running, for example artillery and moving ground assets. When running the in-game fps counter I see that I am often GPU-bound at 35-45, depending on where I am in the terrain. But when I also see a "theoretical fps" which is often more than double that and higher. My experience as of now is that the sim runs rather smooth, even though my fps is down in the 30's. I am unfamiliar with the term "theoretical fps". Is this part of the MT-function, and therefore the reason that the sim seems smoother even though the fps i "lower"?
  7. I've stressed the system, significally I would say. While I cannot see the large difference between DCS MT on/off, it seems like it can handle a much heavier load than previously. Please see the attached images, logs and trk. files. (Edit: I understand that the F22 mod will conflict with viewing the .trk file.) I've also made some adjustments to the Nvidia settings, both Global and program. The screen resolution inside DCS have been changed to lowest resolution. Everything else is untouched. Flying this mission, I'm having a "stable" 40-45 fps, with dips in the late 30's. It flows quite smooth. But I am unsure I see any difference between the versions Retribution Caucasus Turn 1.retribution retribution_nextturn.miz DCS no MT VR.trk dcs no MT.log DCS MT VR.trk dcs MT.log
  8. Thanks for your reply, and taking the time to give your thoughts! I am in no way shape or form a computertech, so all suggestions are well recieved. I am only doing troubleshooting here. The "bug question" is regarding the lack of increased performance with MT, not necessarily the performance in itself. I am aware that I can turn down my setting to get better performance, but I was under the impression that I would see some sort of increase. I will fully comply with a correction of my impression if I should lower my expectaions, however I am not GPU-bound, but CPU-bound, and I did see an increase in 2D with MT. I would expect the same in VR as long as it should affect the CPU workload, but I am seeing the opposite on my side? While not too obvious in the mission trk. files linked above, I believe I will have to try again with a more heavy scenario. I will try to disable tacview and see if it gives some positive effect.
  9. Results in 2D view attached. Around 180 FPS with both results, so difficult to see any difference, but the MT seems to be stable at constant 180, while the no-MT dips down to 160. dcs no VR.log DCS OB - No VR.trk dcs no VR MT.log DCS OB - No VR MT.trk
  10. I am experiencing the same symptoms as many others here (ie. I get less FPS with MT in VR and more FPS with MT Non-VR - Game Performance Bugs - ED Forums (dcs.world), seeing little to no effect from the MT-update. I've tried to troubleshoot but no positive results so far. -fxo and metashaders deleted after every update -Removed all mods in the "Saved games" folder and then repaired DCS. (i've installed some addons after that, but the repair was done withouth the addons) -VR MT=around 50-55 FPS -VR no MT= 45-50 FPS -2D MT= constant 180 stable -2D no MT= 160-180 Which missions are better to test the MT function? DxDiag.txt dcs non multithreading.log DCS OB - VR.trk dcs multithreading.log DCS OB - MT - VR.trk
  11. Second that
  12. I've encountered an issue where a f-18 that is launched from the shuttle halfway or at the end of the line gets stuck on the deck in full afterburner. 1: I'm starting a DCS Liberation round with multiple aircraft launching from the carrier with "runway start". 2: After a couple of launches from all CAT's, an F-18 on CAT 1 is launched. 3: Both halfway, and at the edge of the carrier deck the F18 has come to a complete, immediate stop with full afterburners on. It's stuck at its position 4: With the F-18 still stuck, a new F-18 spawns behind hooked up to the carrier, ie. it seems like there are two F18s connected to the launch CAT. 5: The consequenses are that the following F18s ready to launch, never do, due to the one on CAT 1 being stuck. F-18 stuck on Carrier.trk liberation_nextturn.miz
  13. Thank you for taking the time to write this! I suspect I am not way off in my thinking then, that it all comes down to when I must switch the parts again. Choosing the 5800x3D will shorten it's lifespan instead of spending a little more with the new tech coming. Anyways...it will be exciting to see what the actual price and performance will be of the new parts coming. I will wait and see and make a decision after.
  14. So, if I understand correctly, we are talking futureproofing by waiting for the new sockets and ddr5, not necessarily the needed performance available in todays parts? For example: if the 5800x3d gives 60 fps in VR DCS today, that will not change in the course of the next couple of years? It will still be a very good cpu for simulators, just not the best anymore? It will cost less, and still deliver? Another example is that I've also seen the benchmarking videos on youtube, and I find it funny how they compare cpus with 3090ti that deliver upwards from 150+fps in a number of games, including msfs. In my world that is a dream, and it seems absurd to me to discuss how the i12700k or 5800x3d compare when they both seem to do significantly well in benchmarking. Then it all comes down to pricing. To sum up my presumption; "The best cpu" today, will also be very good in 5 years, even though it may not be the best anymore (in a couple of weeks)?
  15. I have been looking at both the 12700K and the 5800X3D. I have made two pcpartspicker list based off of those two and sort of have my sight aimed for the AMD one. I have also heard what you are saying about it, but that question is sort of why I started this thread: The 5800X3D is within my budget. It has the power I am looking for and delivers both in VR and "pancake", but I read that it will be "outdated" soon. However; When we are talking "outdated", does that mean it will be insufficient within the next 5 years or so? I know it's a hard question to answer, maybe, but it fills all my requirements at the time, and I suspect it won't be insufficient with MSFS2020 and DCS within those years? I suspect that the coming GPU and CPUs will be very powerful, and the price likewise. Therefore I am looking at the current best CPUs.
  16. Thank you for the reply. I am on somewhat on a budget, but I can spend a decent amount on a new setup. I don't want to specify how much I'm putting in to this 'cause it all ends up in price vs. power. I don't want to spend $800 on a CPU that gives me 10 extra FPS, when a cheaper chip can give me a significant amount as well. But if there is a CPU that outclasses most, I would consider it. I have been following the development on the arrival of new cards and CPUs. However, I suspect they will be quite pricy. I don't know if it will make anything more clear, but I do not need the newest high tech equipment for a high price just because it's new, if I can get good parts today that will give me a smooth ride. Do we know what the new cards will cost, and what they will deliver. I suspect I would put more money into a motherboard and memory as well?
  17. Hello. Multiple threads on new simbuilds already, but I am struggling navigating the jungle that is CPU related questions so I have to ask mine directly... I am planning a computerbuild which is directed on simulators such as DCS and MSFS. I will be flying VR and want as smooth as possible experience while not sacrificing too much eyecandy. I do understand that I have to sacrifice some when using VR. I am considering the 12900k as too expensive, but I am requesting your help in finding a bit cheaper alternatives. I already have some in mind but I want to hear your opinions first. It's not important if it's the newest, or "techiest". If it makes the sim run as smooth as possible, I am interested.
  18. Are you referring to the droop which is presented in the image? That is not what I mean, if so. I am referring to the individual blades moving up and down due to wind or other movements in the aircraft. I have not seen that effect in DCS?
  19. It would be wonderful to see an effects update regarding helicopter rotorblades. I mention specifically rotorblade flex when the rotor is not turning, typically affected by windspeed and other factors such as downwash from helicopters passing nearby or similar.
  20. With all the great effects updates to fixed wing aircraft, it would be wonderful to see something similar to the helicopter-portion of modules, i.e. rotorblade vortices condensation, rotorwash effects depending on ground type and so on.
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  21. I believe this explains my issue and how to relate to it. So I presume the jammer responds automatically to tracking as long as I activate it before entering a threat zone? Only that way will I avoid expanding chaff and flare but have the jammer active?
  22. I saw that post. Useful stuff, but I am unsure if it works like that under every condition? For instance, I was able to activate/deactivate the ECM when not being tracked without dispensing chaff/flare. However, as soon as I was being tracked I started dispensing chaff/flare when activating the ECM. *Lightbulbmoment*: Will the ECM automatically activate when being tracked, so that the CMS-aft switch is really just a countermeasure dispense button when the CMS is set in semi mode?
  23. I need some help understanding how the ECM works in SEMI-mode. I flew a mission using the ECM pod and got tracked by a fighter. I wanted to break the lock, but ended up dispensing chaff and flare aswell as activating the ECM. What I would've wanted to happen is to break the lock without dispensing chaff and flare until I am being engaged. Is this possible to do in semi mode?
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