Jump to content

IASGATG

Members
  • Posts

    564
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by IASGATG

  1. Perhaps this once is better. Rough numbers says everything within a 30 feet circle is gone.
  2. I understand and accept what GG is saying. I understand what you are saying. What I am saying is that the blast radius off the Mk84 warhead is too small. A video I quickly made where I meant to drop one GBU-10 but accidently dropped two. In comparison to this video of a single GBU-31. http://www.youtube.com/watch?v=PnT0hIrfnKU You'll note the size of the crater of the GBU-31 is larger than the distance between the two tanks in the first video.
  3. That's fine, but this doesn't actually cover my point about the lacking splash damage of the Mk84.
  4. Whilst I appreciate that the game does not rend the visual cue for damage taken upon the vehicle. I also understand and accept that vehicles have x hitpoints and depending on amount of damage done, decides if the vehicle is still alive or not. That wasn't what I was getting at however. My entirely question was on splash damage, specifically that the Mk84 does not have enough of it. If you look at any video of a Mk84 warhead exploding, you have no option but to concede that tanks need to be spread by dozens of meters to not be obliterated.
  5. I'd like clarification on how "splash" is actually modeled. If you drop a Mk84 in the game and compare it to videos of them, the explosion animation alone is incredibly small. The damage done is even less, being able to drop GBU-10's between tanks that are 10 feet apart and only damaging one of them.
  6. Go for it, you'd have to ship them to the UK else.
  7. How much for the 7" screens?
  8. Awesome news! Good luck and hopefully this venture will pay off well for you.
  9. How's this going guys?
  10. Now I understand Tharos. Now I understand.
  11. Think these would work? http://www.ebay.com/itm/USB-2-8-TFT-LCD-module-LCD-sys-info-display-temperature-fan-AIDA64-LCD-Smartie-/121004607232
  12. Mastiff. Shoot one at 40,000' at Mach 2 in a straight line and see how far it goes.
  13. Just so you know, the 6DOF doesn't work for the FC3 jets.
  14. Roll about 90, pull the stick until you start to decelerate, hold at 450kts, keep AB on max, try not to fall asleep at 7g's.
  15. I've seen GBU-12's fall at like 550kts.. That isn't fast enough for you?
  16. For those of us having trouble with the Russian short-hand comments. What does the Cx_pil variable do? No rush.
  17. Okay, thanks. :)
  18. Question - Is there a way of altering the missile's homing behaviour beyond when the targeting computer activates?
  19. You have to remember that there is a huge number of things that come into play, biggest of which is obviously have the defender reacts. Next is how the aggressor/defender are positioned and acting in space. Your AIM-120 might kill things at 50nmi, but at sea level it's range will be MUCH smaller.
  20. The problem you have is that the Cd is a complete guess. Moreover, the Cd changes as the missile flies. It's not as simple as that makes it out to be. The maths you're currently looking at is the first instant of the missile in flight. As soon as you change instant, you have to redo all your equations. Don't worry, we're working it out.
  21. Some friends and I. Why? Want names for the KGB list? ;)
×
×
  • Create New...