IASGATG
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Everything posted by IASGATG
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	That's fine, but this doesn't actually cover my point about the lacking splash damage of the Mk84.
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	Whilst I appreciate that the game does not rend the visual cue for damage taken upon the vehicle. I also understand and accept that vehicles have x hitpoints and depending on amount of damage done, decides if the vehicle is still alive or not. That wasn't what I was getting at however. My entirely question was on splash damage, specifically that the Mk84 does not have enough of it. If you look at any video of a Mk84 warhead exploding, you have no option but to concede that tanks need to be spread by dozens of meters to not be obliterated.
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	I'd like clarification on how "splash" is actually modeled. If you drop a Mk84 in the game and compare it to videos of them, the explosion animation alone is incredibly small. The damage done is even less, being able to drop GBU-10's between tanks that are 10 feet apart and only damaging one of them.
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	Go for it, you'd have to ship them to the UK else.
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	How much for the 7" screens?
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	Awesome news! Good luck and hopefully this venture will pay off well for you.
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	How's this going guys?
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	Now I understand Tharos. Now I understand.
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				7" 4:3 Monitors for Cougar MFD??
IASGATG replied to Ride's topic in PC Hardware and Related Software
Think these would work? http://www.ebay.com/itm/USB-2-8-TFT-LCD-module-LCD-sys-info-display-temperature-fan-AIDA64-LCD-Smartie-/121004607232 - 
	Mastiff. Shoot one at 40,000' at Mach 2 in a straight line and see how far it goes.
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	Thank you. :)
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	Just so you know, the 6DOF doesn't work for the FC3 jets.
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				Question about 400 to 450 turn rate in defense and attack.
IASGATG replied to Dudester22's topic in DCS World 1.x (read only)
Roll about 90, pull the stick until you start to decelerate, hold at 450kts, keep AB on max, try not to fall asleep at 7g's. - 
	I've seen GBU-12's fall at like 550kts.. That isn't fast enough for you?
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	Thank you.
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	For those of us having trouble with the Russian short-hand comments. What does the Cx_pil variable do? No rush.
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	Okay, thanks. :)
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	Question - Is there a way of altering the missile's homing behaviour beyond when the targeting computer activates?
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	You have to remember that there is a huge number of things that come into play, biggest of which is obviously have the defender reacts. Next is how the aggressor/defender are positioned and acting in space. Your AIM-120 might kill things at 50nmi, but at sea level it's range will be MUCH smaller.
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	The problem you have is that the Cd is a complete guess. Moreover, the Cd changes as the missile flies. It's not as simple as that makes it out to be. The maths you're currently looking at is the first instant of the missile in flight. As soon as you change instant, you have to redo all your equations. Don't worry, we're working it out.
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	Some friends and I. Why? Want names for the KGB list? ;)
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	Drag Force equation. Well aware that the drag co-efficient changes depending on x,y,z. Having looked through the code, the best I can see is the Cx_K0-3 and the Cx_pil. What these do exactly would be most appreciated. Burn time of missiles. They are burning too long/staging is funky. Resulting in incorrect acceleration of missiles. These two things together are pretty much the big things we're looking at currently. Having a missile decelerated from M3 to M2 at an estimated 20-30s, and having it do it in 6 means that there is an error somewhere. Either in us, or you. If it's us, that's fine, we'd just like to figure out your end. Google translate of Russian isn't that helpful and our Russian is took busy reporting to the KGB. There are several others as well of course. At this point we're just compiling as much data as we can get. Any data that you can give us that you know is accurate would of course be appreciated as it'd save us time. We understand the hassle of data mining, that's fine, I'll happily go through a 400pg pdf to find the 1 line of stuff I'm after. :)
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	You could say the the AIM-120C has light years of maximum distance if shot from the ISS into space. If you don't want to create a sensible definition, that's fine. If you want to say the maximum range is the ballistic range, that's fine. If you want to say it's the range at which it can still pull x g, that's fine. If you want to say it's the range at which it is still travelling at x speed, that's fine. If you want to say it's the range at which it loses the ability to keep track of a non-moving target, that's fine. If you want to say it's the range at which it can hit a maneuvering target pulling x g's, that's fine. If you want to say it's the range at which it can hit a target that only begins to evade at range x at g load y, that's fine. If you want to set the base altitude benchmark at x height, that's fine. If you want to set the base IAS benchmark at x speed, that's fine. If you want to add any more possible variables to this, that's fine. If you want to use a combination of these variables and pick the lowest number, that's fine. If you want to use a combination of these variables and pick the highest number, explaining why, that's fine. At least we then know what you mean.
 
