

Rhino4
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Everything posted by Rhino4
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Quick Mission builder question
Rhino4 replied to tn_prvteye's topic in User Created Missions General
MMMM....If you haven't already done so: Make sure the friendly tank platoon is not on the road that the enemy tank platoon is using. That's the only thing I can think that it might be... -
I caught a guy using a mod to carry 6 r-77's on the su-27 once on our server. I asked him to fix his "problem" and he left the server and then came back with 6 ET's...Then he asked me, "Why did I have to change? Are there any admins around?":D ...Some people are just Dumb-F***s and no way around it...:glare:
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^Agreed.... BTW: That thumbnail that coyote posted has got to be the most unsexy/ugliest flight suit I have ever seen. Would be sooooo embarrased to wear that in real life...Green skintight spandex-looking flight suit is definitely not the right way to go lol.
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Patch 1.13 Requested Features/Fixes List (*Merged)
Rhino4 replied to Colt40Five's topic in Lock On: Flaming Cliffs 1 & 2
OR... Release BS so we can have all these new features everyone is asking for in LO.:harhar: -
Targets disappearing in high closure...
Rhino4 replied to cobrabase's topic in Lock On: Flaming Cliffs 1 & 2
Like GG says, if they keep getting closer, and you're starting to get that antsy feeling between your shoulder blades because you can't find them, then it's probably a good idea to disengage, extend and then reengage. -
400 bucks...And that doesn't really have anything to do with vr gloves. Cool, but the youtube vid looked a little slow/buggy...Like I said above...camtrax = free
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Camtrax looks cool. A couple pieces of colored tape on your fingers and you have vr gloves. And the program is free...EVERYONE can have "real" clickable cockpits now, lol. Just gotta figure out how to integrate it into bs...
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erm...because it would be a bad idea to use it during vtol operations (bad for wheels and such)? Harrier doesn't carry enough fuel to make it practical? A normal takeoff in a harrier with reheat would screw up the runway? ALSO: My rather hasty research has revealed that the pcb on the pegasus was fitted to the forward nozel, so you would definitely have to worry very hard about hot gasses being recycled through the intakes more than normal.
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New Video of "Blue Toads" Su-25 Virtual Aerobatic Teams
Rhino4 replied to Fox511's topic in Screenshots and Videos
Very relaxing. Very nice to watch. Great skill! -
Too high for missile to intercept?
Rhino4 replied to RedTiger's topic in Lock On: Flaming Cliffs 1 & 2
Stay on topic, eh? :) Don't want this turning into the data-link-et thread... @ Redtiger: Did you get a chance to retest? If so, could you post a track or acmi of it somewhere? -
Too high for missile to intercept?
Rhino4 replied to RedTiger's topic in Lock On: Flaming Cliffs 1 & 2
Someone didn't read...:music_whistling: -
lol
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Too high for missile to intercept?
Rhino4 replied to RedTiger's topic in Lock On: Flaming Cliffs 1 & 2
Okay...erm... Question: You originally wrote "25nm". Since you are shooting from a russian jet, did you mean 25k? Or were you viewing through tacview when you got this distance measurment? Because if 25k is the correct distance then all this speculation about HOJ is moot because of burn-through at that range. Also: Pilotasso says - I might be wrong, but since we're talking about ER's here... I would assume that the missile doesn't "view" anything at all as it has no radar and is only able to guide through data sent to it from the attacking jet... And anyways, he says the missile doesn't lose track as it turns around and chases the bandit for a while. Yes/No? My opinion is that since the altitude difference is so huge, by the time the missile gets there the bandit would have the missile at his high 3/9 (directly above) and the missile would not have enough energy to maintain lead pursuit... Thinking about it, I realize that you must have gotten your distance measurment from tacview instead of ingame and the shot was taken in HOJ from 25nm. However, (and I haven't tested this so who knows) having started out in HOJ at 25nm I doubt it would end in HOJ as the bandit closes. This accounts for redtiger's "sharp turn" (burn through) near the end of the missile's flight. From the HOJ trajectory, constantly readjusting the flight profile, combined with the "sharp" turn down at burn through, the missile just didn't have the energy anymore. I can imagine that it would turn and follow the bandit for a while (depending on how close the missile is during burn through), but if I am right I would guess that the missile does so from below the bandit's own altitude, and that by this time you are within 20km of the bandit? "Warning: Newbie knowledge at work!" -
:ermm:...Didn't this post start off being about the ET? Think we've gotten a little bit OT haven't we? Sad to see another thread hijacked like this....Just my opinion.
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RealLife Su-33/Su-25T etc. settings for X52?
Rhino4 replied to pappavis's topic in Lock On: Flaming Cliffs 1 & 2
Seeing as how there are no clickable cockpits in lock on, you're going to be doing an awfull lot of looking down at your keyboard to find buttons if you only have the buttons that are featured in the rl jet... -
@ SY KO: Yeah I see what you mean about getting shot down. Everyone said you wouldn't need it. IMHO though, doing is better than seeing. Lots of people learn faster by doing something than by sitting down and watching a video or track. A ramp start trainer combined with a cockpit familiarization trainer either in-game or out would be an amazingly nice addition. The best way to implement something like this is to have a beginning load screen that asks you what you want to do. IE: ramp start; emergency procedures; fence-in/out checks; landing/takeoff checks; programming the different devices; customizing the abris; a general cockpit familiarization; ect. ect...Then the trainer would take you to a customized "track" that would have you perform the necessary steps in sequence one by one. After you've completed the training you can either replay the track, decide to try the track without the instruction (and be scored for accuracy and speed), pick a different track to train on, or quit to the main menu. In Lock-On this was not possible. In BS it might be possible but it depends on just how in-depth the triggers system is. For instance, can I have an event triggered when the player flicks a specific cockpit switch that will initiate a custom radio communication or in-game text? If so, then it should be relatively easy to build a mission tailored to specific types of training (ie: player loads game, is immediately given a text that says "click xyz switch"-player does so, the next radio communication comes up and gives instruction for the next action). Depending on the depth of the triggers system it may even be possible to assign a mission score to how fast the player completes the "mission" with or without instruction (ie: mission success requires 100 points. Mission completion points decrease for every extra 10 seconds that the player takes to complete the mission beyond a certain time limit). If not, then we're sh** outa luck as far as in-game options go. If that's so, then some talented person may wind up taking screenshots of the cockpit and writing a program much like falcon 4.0's related programs. Hopefully if they do, then they will include the options that I have mentioned. *hint hint*
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xbox360 controllers have a small querty keyboard (peripheral) that attaches to the main controller during online play to enable typed communication. I could see this being used for a sim like lock-on (survey-sim-style fidelity) quite easily. Sticks for view pitch and roll control. Triggers for thrust and yaw. The rest of the buttons on the controller and the keyboard could be used for everything else.
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Speaking of hitting an airborne target with a fab-500...I seem to remember a certain bomber wing training mission gone wrong with the 504th a while ago in which this happened...Anyone have the pics? Most of us were egressing and someone (can't remember who) was just getting to the target area when someone else was making his last pass. New guy drops bombs, hits guy making his last pass in mid-air. We laughed for hours. :D Good times!
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You could have it go around your throat so that it would strangle you and make you black out if you pull too many g's without doing some sort of flexing motion like real pilots do. :)
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Why do servers forbid Tacview ACMI file recording?!
Rhino4 replied to Alexrey's topic in Lock On: Flaming Cliffs 1 & 2
Just cuz they can see where you are doesn't mean they can knock you out of the sky without getting shot down first. You may be able to find someone in tacview, but shooting them down is an altogether different story... -
In my opinion.... breakshot x-man yoda flankerator (in no particular order, of course...)
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:D Agreed and thank you for the compliment yoda. To my recollection we are as yet undefeated whether flying as 51st or late 504th pilots and I attribute this record to flying as a team and using tactics to overcome odds (with a small bit of luck thrown in). Having said that, I am one of the least skilled pilots of the 51st, and as such, the least qualified to say how we win. I can only say that we do and attribute it to training in a strict and "realistic" way... As for et/120 exploits: While flying online in hyperlobby I must admit that I have often "maddogged" an et when unable to gain a lock (usually in a rather desparate situation). The flaws and exploits of lock on are here to stay and we must adapt and learn to use them or counter them effectively in order to survive in the a2a arena of hyperlobby... Having said that, I feel I must add that in the squad vs squad arena these flaws often count for squat, and only great SA and mutual support can effectively counter the enemy's provocations... Ban or allow "maddogging" as you will. But if you would ban it, then be aware that you are opening the door for other people to demand the banning of other, less exploitative tactics currently employed online whenever those people may feel "wronged" in some way. After "maddogging", comes "spamming"... Would you instead have us fire only one missile at a time, as the AI currently does? ~S! Disclaimer: My views in no way represent the views of the entire 51st and also I am rather smashed right now, so if I offend...My bad!
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DCS: Black Shark - Dev Updates - 09 July 2008
Rhino4 replied to Wags's topic in DCS: Ka-50 Black Shark
@ Avimimus: If they don't name it that, then they suck...badly...Best/coolest name ever.