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kk0425

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Everything posted by kk0425

  1. Guns, no matter how large are surprisingly fragile. One small piece get's damaged and the whole system is out of operation.
  2. The project by Kinny Interactive is still going to be released. They're not sure when it will be at this time since the kickstarter failed, but it's still happening.
  3. Me too. I don't feel okay paying for missions.
  4. Yeah exactly. From what I saw before I asked that question, wing flex isn't very noticeable, but it is there. As far as it being in the sim, it wouldn't matter too much since like you said, it's almost non existent.
  5. Yeah, I've seen it a bit on some videos so I wouldn't expect too much in the sim. Alright cool. Thanks for the answers guys.
  6. I don't mean to hijack the thread, but is there a reason the F-15 doesn't have any wing flex?
  7. I think that's what I'm going to do. I just watched a video on the VRS Superbug and I felt pretty underwhelmed.
  8. I think everybody should take a deep breath and relax. This is a sim after all. Even if they're not perfect, they're still wonderful additions to an already fantastic sim. Edit: And to expand on that, compromises have to be made. We're all not running the same hardware. Some of us might even be using a full 3 axis simulator, while others are running off 5 year old laptops, and everybody in between. Plus, how does this not look freaking cool. You can almost feel the speed just by looking at this.
  9. http://forums.eagle.ru/showthread.php?t=112739 It's not just 150 that's not working.
  10. Seems like the 120, 130, 140, 150 frequencies have a value of 10 added to them. So 120 becomes 130, 130 to 140 and so on. The rest work fine from what I could tell.
  11. They look like a 3 year old scribbled on them with permanent marker. :music_whistling:
  12. Would love the F-4 because I work with a guy who was a crew chief on one. :thumbup:
  13. Many times, just opening the file in the mission editor then clicking "save as" and overwriting your old mission fixes it.
  14. Sad to see engine smoke didn't make this update. But like others I'm not seeing the touchdown smoke or hearing the heavy breathing during heavy Gs. I do like the wing tip vortices though.
  15. I've tried all that and still get the same message.
  16. Same here. Connection Interrupted when trying to join.
  17. Just to avoid a bit of confusion, it's the Nose Wheel Steering button that needs to pressed [insert]. The pinkie switch on the throttle quadrant controls external lights.
  18. My best guess is that one of the High Explosive rounds detonated close to the ground and you got hit by just enough of it to confuse the debriefing log. Even with a track that would be hard to explain.
  19. Oh I see. Always thought it was normal since it turns off pitch lol.
  20. Isn't that working for the huey? I've had it where one flew over me and mine got pushed around a bit.
  21. These are probably the most exciting to me. But I'm a bit confused on this fix: What was wrong with them before?
  22. Fair enough. I'm trying to figure out why some switches are not synched and some are during a hot start only. Can't see why it would be different for some since they are all setup the same way with a loop in the the teensy board. Hot start in MP really isn't too much of an issue since most servers have the plane set to cold anyway, and I prefer cold starts whenever possible. Thanks for all your help, I'll keep picking away at it and see if I can find a solution.
  23. Alright so I watched his 3rd video and he is using on-off switches as well, but it looks like according to the lua he had that it would have the same problem I would be having in that the switches won't be synced if I start with them in the wrong position. Quick update the systems shutting off during a hot start, I was able to fix that with a small change in the code, but that still leaves the problem of switches not synced at start if left in wrong position.
  24. Thanks for the reply but that doesn't help me unfortunately. That's what inspired me to create mine though! He's using on-on switches if I remember right and I'm using on-off. I chose mine to save on inputs because the idea was the make the box modular and add more panels in the future (until I sadly later found out that a controller can only have a max of 32 inputs). Looks like my options are to run Helios, modify my code, or buy different switches at this point.
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