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Psyrixx

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Everything posted by Psyrixx

  1. Lights on mean trim is centered along that axis. I believe it is elevator trim (up/down), aileron trim (roll left/right), rudder trim (yaw left/right).
  2. I will test this afternoon. Heading out to possibly get a puppy! These are the steps and how I expected the gun pods to work, but it was not how they worked prior to the last two patches. More info once I test.' edit: Actually, locking with Skval was never an issue. My issue was the mode that is supposed to lock on a point when you pull the trigger independent of locking with Skval. I'm talking about the Programmed Point Track Mode, as demonstrated here before the Skval targeting mode. Rather than lock when you fire the gun, the gun pods do not track at all, despite the laser being on and no roll introduced in the strafing run.
  3. Nope. You wouldn't get any benefit from it. SLI requires to identical model cards to be effective. Otherwise, the two cards will either simply not work or would work completely independent of each other and not net you any performance gains by having both in the system.
  4. The answer you sought was in the same post as the line you originally quoted.
  5. I wasn't trying to start an opinion war on map size, I was just stating my own opinion. I'm just excited to have a new map in a brand new engine, so I'm certainly not going to start nitpicking the size of the world, especially when (again, in my opinion), it's adequately sized (edit: and can possibly grow significantly in the future). =) I mean, it always could have been the size of a Battlefield map. ;)
  6. Well, from the WWII videos they said you can make different parts of a map and just add them together. They were talking from the perspective of taking a map, splitting it into quadrants then stitching the pieces together with no problem in the editor, but I don't see why it wouldn't be applicable to taking larger maps and doing the same (IE taking this Nevada and then making the Grand Canyon terrain or wherever else they wanted to expand to at a later date then stitching it into the initial release). And like Wags said in his EDGE Update, maps are only limited by dev time/detail (and I'd assume storage space). Source: rCauXtM1Gjk Fast forward to 6m 5s for the part about stitching terrain quadrants together or click the following link: http://forums.eagle.ru/showpost.php?p=1900652&postcount=3 Item number 6
  7. I've never had an issue with the size of the Georgia map in an F-15 going full burn. Still takes a while to get from Batumi to Nalchik. Also, here is a more accurate representation with well labeled airfields on the map for a sense of scale:
  8. Assuming the printable tactical map for the caucus region is accurate and the distance legend is correctly scaled, this is approximately 300x300km slice of the existing DCS World Caucaus map as sized from the south-eastern most corner. Edit: Corrected and larger map is five posts below. Look at that one instead, more accurate for size and also includes airfields labeled clearly for a sense of scale. :pilotfly: :pilotfly: :pilotfly: :joystick: :joystick: :joystick:
  9. Probably a barbed wire fence denoting the borders of the airfield. =)
  10. Nevada Map Satellite View with Landmarks Labeled To give a sense of scale. Same image wags posted here: http://forums.eagle.ru/showpost.php?p=1902741&postcount=4 :pilotfly: :joystick: :thumbup:
  11. I am curious and maybe this can be answered now or not, will EDGE integration into DCS World power the existing Caucuses region? I understand the terrain textures, building models, etc wouldn't get a graphical overhaul but I am curious as to whether the updated engine will lead to improved frame rates on the existing map and/or whether the existing map will be updated to work within the new engine. Last I heard, Nevada would use EDGE and Russia/Georgia would continue to use the existing engine, just curious if that is still the case. The phrase "integrating EDGE into DCS" piqued my curiosity on this matter.
  12. Generally speaking it is better to buy the best single card you can afford. SLi and Crossfire both have their own issues associated with them (heat, power consumption, only certain games work well with them, graphical anomalies, etc). After a year or two, if you want more graphics power but don't want to drop another $300 on a brand new card again you can always add a second card of the same make and model as the one you buy now and effectively get close to double the performance (depending on the make and model of the card you get). And at this point, a few years into the future, the $300 card you bought today will be much cheaper. So in my opinion it is always a better idea to get the best you can and view SLI or Crossfire as a future upgrade path. I generally skip a generation: I had a GTX670 when they came out, and went SLI with a second one right before the GTX700 series came out. When the GTX800 series comes out I'll grab the best version of that card I can afford and SLI when/just before the GTX900 series comes out. It works well for me.
  13. They re-posted them. I think the original gallery was simply called "Nevada Map" and they re-named it "Nevada Map Work In Progress"
  14. Words cannot express how excited I am for EDGE.
  15. And then just enter the video id in between the tags, not the whole URL. for example: = [y0utube]ijs6csP5UbY[/y0utube] (replace "y0utube" with "youtube" for the tag to work) will produce:
  16. Full disclosure: Sarcasm was used since we won't really know anything about it until it gets released. At least nothing straight from ED I'd imagine. :P
  17. Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 6 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation. Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 / ATI 6950 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation. From: http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/ Double everything in Recommended System Requirements and you'll be good. :P
  18. It's a kickstarter for a project that is "in very early stage" of development. The latest video showed external models for the P-51D and Fw-190 as well as the Fw-190's cockpit fully modeled and textured and the two planes in a dogfight. It also went into extreme depth about how they'll be modeling the Fw-190, Spitfire and how the AFM allows them to be very accurate about their aircraft. This is much more interesting to me than an external model. Judging on the existing external models for, yes, the P-51D as well as Fw-190 and the other aircraft in DCS World the I'm pretty sure the external models are the least of our worries. Even the low fidelity aircraft have great looking external models and beautifully modeled 6-DOF cockpits. The in-depth discussion about flight model tuning and how they go about making sure the aircraft feel right and how they use real world specs and then tune them to make them just right in a simulated environment taking into account weather, temperature, and modeling things down to the freaking battery level is exactly what should be interesting people. Not an external model which we already know will look great based on the huge amount of existing external plane models. The only thing I'm looking for is more information regarding EDGE. The tech demo videos of the commercial sim that have been posted elsewhere in this forum look awesome, but more detail about the technical aspects of the new rendering engine would be welcome (is it multicore? will it take advantage of GPU processing? PhysX? SLi/Crossfire? How is performance compared to the current rendering engine? etc, etc). It doesn't *really* concern me that much, though it would be awesome to know the answers regarding EDGE. I have no doubt the planes will be incredible, based on the evidence demonstrated by all of the other existing DCS modules. RRG may be the studio behind DCS WWII 1944 but it seems like they're subcontracting a lot of talent from Eagle Dynamics (or indeed using their partnership with ED to their advantage) so I have no reason to expect anything less than the highest fidelity that we've already come to appreciate in DCS World.
  19. I can be diving straight at the target (so in theory 0 - 30 degrees elevation travel at the most) and the guns do not stick to the ground properly. Compared to the in-game tutorial where it is demonstrated by Wags, I'm attacking exactly the same way but the reticle does not 'stick' to the point I start firing at as it does for him. I'm not looking for horizontal traversal. The gun does not stick to a fixed point as it should when I strafe vertically over a target unless said target is locked via the Skval. But I shouldn't need to use the Skval for PROGR mode to work.
  20. Have you checked your control configuration and assigned the correct axis for your throttle in the Su25? The game sometimes automatically assigns the wrong axis to the throttles. The Su25 does not allow you to click anywhere in the cockpit. Neither do any of the Flaming Cliffs series planes (A-10A, F-15, Su25, Su25T, Su27, Su33). The DCS Flaming Cliffs series aircraft are referred to as "survey simulations" whereas the higher detailed DCS planes such as the A-10C, P-51D, Ka-50 and UH-1H are referred to as "study simulations" and feature fully detailed flight systems and cockpits that can be interacted with. This is also why the DCS Flaming Cliffs planes are quite a bit cheaper than the DCS aircraft.
  21. System specs?
  22. Well, speaking from my own experience, I am an extremely satisfied customer and I've brought about five people in as new customers (three of which had never played flight sims before due to a feeling that they wouldn't be interested). None of us care about the module icons and I doubt that's going to be a make-it-or-break-it selling point. :P That being said, in the module manager and web store it would be good to highlight what the differences are between DCS and DCS Flaming Cliffs aircraft.
  23. If you're about to take the Su-25T for a spin, you should check out the tutorial series I've been putting together on YouTube for it. All of the things you'll learn in this tutorial series carry over pretty much identically to the A-10A (all of the Flaming Cliffs series planes have very similar control configurations). Weapons employment tutorials are coming in the next few weeks, but this will give you a good idea of the complexity of the Flaming Cliffs aircraft.
  24. The beauty with TARS is I have all of the radio selection buttons mapped in TARS to the same function buttons in-sim: com switch fore, aft, down and my PTT is com switch button. That way I get consistent functionality in-game and in TARS. Beautiful.
  25. http://www.reddit.com/r/hoggit We run an event every Tuesday night called Tuesday Night Noob. It's geared towards teaching new pilots the ropes in a totally no-pressure-to-know *anything* environment. You can also join the IRC Channel #hoggit on irc.freenode.net . We're friendly. =) :pilotfly:
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