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Nealius

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Everything posted by Nealius

  1. Used to think that way, but really noticed no difference in the end. I don't find the roll rate to be "pedestrian" as OP mentions, though.
  2. Knob on the throttle is also manual, and the E-sweep lever moves with it. If my math is right then 15deg/sec going from 20 to 68 should take 3.2 seconds. When straight and level on CASE I commence it takes 8 seconds. I wonder what makes it so slow in DCS.
  3. Rudder coordination is nuanced. It's more important in props, gliders, and helos. In jets it's only a thing at higher AoA. Per T-38/F-5/T-45/AV-8B pilots I've talked with "stepping on the ball isn't a thing in jets," and those specific jets are just as analog as the Tomcat. Unless at high AoA in the Tomcat I see no adverse/proverse yaw, and am able to fly smoothly, precisely, and coordinated without rudder usage by "flying the cross." In other words, not blending pitch and roll inputs. Trying to coordinate it as I would a warbird gives me worse results than simply leaving my feet on the floor. A lot of people see "Tomcat needs rudder at high AoA" and completely ingore the qualifying statement of "at high AoA," and parrot a one-size-fits-all rule that doesn't actually fit all sizes. It doesn't help that the aircraft in question has a lot of lore and a kind of mysticism around it that makes it seem artificially special compared to other aircraft when--in this specific case--it isn't.
  4. Haven't tested without AG ordnance but NWS button should cycle out of CCIP mode.
  5. I hope these missile developments are done in parallel to all missiles, BLUFOR included, else we'll get OP MiG-29 weapons and the trashy BLUEFOR weapons we have now that are so easily defeated by wing rocking and seemingly have no CCM programming.
  6. Any higher than the "back end" and she bounces horribly due to the suspension issues that have been discussed to death since her release.
  7. Roughly 4.6 seconds to 68. In DCS, selecting BOMB then immediately AFT takes almost 8 seconds. Unsweep in the video also approximately 8 seconds, in DCS on the carrier break selecting AUTO takes 10 seconds. Unless there's something special to the D or DFCS Tomcats, our DCS version has some timing issues on sweep/unsweep.
  8. I've had best results by treating it like an oversized Spitfire. Somewhere around 120mph in the pattern, 110ish over the fence, flare and touchdown somewhere between 90-100 if I were to guess (busy looking outside instead of at the speed indicator). The most difficult part for me is getting in the 3-point attitude because it's so much shallower than what I'm used to.
  9. I've been wondering about this as well, as I often have 4~5 random scenarios generate when a player enters a trigger zone, except when I play test it seems like the scenarios always generate in sequential order rather than randomly.
  10. More than 10,000lbs would be over max trap weight. Empty weight roughly 42k, max trap roughly 52k, that gives 10k of fuel to work with assuming no external stores. For easier mental math I start with this 10k fuel figure and subtract total stores to get my max trap fuel weight. Roughly 200lbs for external tanks, 250lbs for an AIM9, 600lbs for an AIM7, 1,000lbs for AIM54, 900lbs for LANTIRN, 500lbs for full gun. (Source: Mission Editor)
  11. This may have extended beyond just motion platform issues, as I see extreme visual oscillations in motion while under tension. Sometimes even when simply taxiing up to the shuttle.
  12. I've yet been unable to get the carrier to recognize CASE II even when the weather is clearly CASE II. That said, I've heard from former pilots that CASE II is rarely ever conducted. Most ops are either I or III. Also considering that CASE II is a blend of I and III, regularly doing I and III traps will prepare you for II anyway in the unlikely event that they occured. There's no logical reason to specifically practice CASE II.
  13. Incorrect. The issue is that in this situation it should be displaying the livery named "default" yet it does not. Correct behavior can be seen with the F-16, where the "default" livery is chosen by DCS when the livery cannot be found on the local drive. This has been explained exhaustively throughout the thread.
  14. I was trying to narrow down why it's always my Marianas and PG missions that get hung up, and the only three points of commonality between them are a combination of supercarrier, static tugs/cranes/crew, F-14A client slots, and F-14A statics on the deck. In all my other missions that are unaffected, I have F-14Bs instead of As on the supercarrier.
  15. More testing: If I have a group of 3 client Tomcats and 6 or fewer open spawn points, only 2 of the client Tomcat slots are usable. It seems that in order to avoid this, you need greater than twice as many available spawn points as there are Tomcat slots. CORRECTION: Even with only two Tomcats and 7 open spawn points, only one Tomcat slot is usable. The other one, and it's totally random whether it's the #1 or #2 slot, gets delayed to start. THIS IS GAMEBREAKING FOR MULTIPLAYER. Round 2: 9!!!! open spawns and yet I'm only able to slot into a single Tomcat! This is getting rediculous.
  16. Not even barrel rolls or high altitude, AI will rock their wings at low altitude and low energy states, and AMRAAMs fired within No Escape Zone will fly right past them without fusing.
  17. That's a weird one. I have no hidden units, and "show hidden units" is unchecked, but still get the hang on two specific missions, one in Marianas and one in Persian Gulf.
  18. Strange, last few flights I've done the light never illuminated. I had all CBs in.
  19. I've been here for every release since the P-51D. My only criticism is when developers overpromise on delivery.
  20. Ordered Phantom shirt day 1, still not received in Japan. Typical shipping time is 10-12 days from anywhere in the world to here, even on the slowest forms of shipping.
  21. Still happening. Client track attached: https://we.tl/t-r3p0tryZgj I have five VF-154 Tomcat slots on the Supercarrier, with seven open spawn points on the deck. Jet 112 always gets delayed to start. In some sessions I'm only able to spawn into jet 100 and 111, with the remaining three Tomcat slots INOP because of this bug.
  22. I haven't had it happen in the Anton, but I have had it happen in the Spit a long time ago. One thing I noticed in the Anton is that the probe heat lamp on the left of the dash only ever illuminates when connected to ground power. I haven't tried an engine start with ground power on, but I wonder if that could activate the probe heat and serve as a workaround.
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